Perforator 10 Posted September 20, 2010 I would like to give a big thanks to all those who contributed to the creation of this incredible modification. Share this post Link to post Share on other sites
cannonouscrash 12 Posted September 20, 2010 Hey, Great Mod! I was however wondering what the My M16A2 is, Using ones nouse i depicited that it would be a 'modable' weapon IE: Adding specific sights (ACOG, Holo, Holo4x(nice btw), shortdot, Or pretty much any scope that you've added to the game. Does this go for attachments anywhere on the gun, Such as PEQ2s or GLs or even Bipods? Is it only a plan at the minute, or is it well underway And if so, will you be doing the same thing with all the weapons? IF you keep this feature and continue its development, ID love you to add the Underslung shortgun (masterkey i think), Like the one from RH. Share this post Link to post Share on other sites
kristofer 10 Posted September 20, 2010 Hello everyone! Thanks for great mod. I don't play multi player missions. Is there any showcase mission for ACE2 with all features?:confused: Share this post Link to post Share on other sites
PuFu 4600 Posted September 20, 2010 why don't you check the demo/tutorial missions first? Share this post Link to post Share on other sites
spirit6 51 Posted September 20, 2010 Hello guys, I was wondering if server side in some way a pbo can be excluded to disable the feature Combat-related Deafness (without loosing other functionality). As i cant find it in the feature, wiki or thread here i assume its not possible to arrange it server side. Maybe i was wrong (hopefully) ? Thanks, Spirit Share this post Link to post Share on other sites
PuFu 4600 Posted September 20, 2010 (edited) have a look over your ace_serverconfig.hpp in /arma2/userconfig/ace You can define what pbos to exclude from the check list (in your case it is ace_sys_combatdeaf.pbo). The descriptions there are self_explanatory Edited September 20, 2010 by PuFu Share this post Link to post Share on other sites
kristofer 10 Posted September 20, 2010 (edited) why don't you check the demo/tutorial missions first? I already checked these missions :). I'm looking for mission where you can test all ACE2 stuff (vehicles, aircrafts) on shooting range or in combat situations (something like Domination with all planes, choppers, tanks ready to by use on the beginning) Edited September 20, 2010 by kristofer Share this post Link to post Share on other sites
xeno 234 Posted September 20, 2010 ACE 1.5 RC6 Hotfix 2 now available on the SIX Updater network... Changelog (merged into the exisiting RC6 changelog): http://ace.dev-heaven.net/wagn/ACE_1_5_RC6 Xeno Share this post Link to post Share on other sites
manzilla 1 Posted September 20, 2010 Thank you Xeno and the whole ACE2 dev team for the continued development. I appreciate all you guys have done. Share this post Link to post Share on other sites
xeno 234 Posted September 20, 2010 Requesting close, thank you admins. 1.5 Stable is now available: http://forums.bistudio.com/showthread.php?t=107784 Xeno Share this post Link to post Share on other sites
fidai 12 Posted September 20, 2010 Is there anyway to play the russian side of ace2 in 1.5? Share this post Link to post Share on other sites
g-man-853 10 Posted September 20, 2010 [uGAF] OA + A2 Public & YAS Repo updated to 1.5 RC6 Hotfix 2 Mod Version @ACE 399 @ACEX 272 @ACEX_RU 6 @ACEX_USNavy 7 @ACEX_SM 60 @CBA 123 a2_backwards_compat.tar pbo files have been extracted and put into @ACE\addons. Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/UGAF_OA+A2_Server.yas Auto config URL: http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 Thanks ACE team Share this post Link to post Share on other sites
langgis08 10 Posted September 20, 2010 Thank you Xeno and the whole ACE2 dev team for the continued development. I appreciate all you guys have done. so do I Share this post Link to post Share on other sites