wizbomb 10 Posted July 7, 2010 hello all!..now im sure this dont happen often but.....i need some pointers as far as making missions....such as what are people looking for in a mission and need some pointers to do so........i find all my missions have no replay ability and bore even myself....i know a ton of scripts so it shouldent be a problem making the maps..just how to approach it is my problem....i need help lol :rolleyes: Share this post Link to post Share on other sites
kylania 568 Posted July 7, 2010 I'd suggest playing different missions and see what you enjoy from those and try to do something similar in your own missions. Remember, scripts don't make a mission good, the content does. Often times a really simple mission can be more exciting then a super scripted one. The Mission Depot over on OFPEC rates the missions, so you can easily see which ones are more popular. Might start there. Share this post Link to post Share on other sites
PuFu 4600 Posted July 7, 2010 http://forums.bistudio.com/forumdisplay.php?f=93 Share this post Link to post Share on other sites
wizbomb 10 Posted July 7, 2010 http://forums.bistudio.com/forumdisplay.php?f=93 yea sorry about that......what i seem to like about missions is replay ability, not knowing where the enemy is ganna be everytime, i like a tiny little bit of freedom and lots of witty scripts but i just dont have a good foundation for my missions. Can some one give me a shell of a mission i could possably build off of? Share this post Link to post Share on other sites
W0lle 1052 Posted July 7, 2010 Thread moved to the correct forum. And please: Maps = Terrains, not missions. ;) Share this post Link to post Share on other sites
frederf 0 Posted July 7, 2010 hello all!..now im sure this dont happen often but.....i need some pointers as far as making missions....such as what are people looking for in a mission and need some pointers to do so........i find all my missions have no replay ability and bore even myself....i know a ton of scripts so it shouldent be a problem making the maps..just how to approach it is my problem....i need help lol :rolleyes: Overall the mission should be "doable with 50% MP attendance" and "easy with 100% MP attendance." Mission makers often make the mistake of assuming that 100% of the slots will be filled and making a mission geared for that level. Share this post Link to post Share on other sites
kylania 568 Posted July 7, 2010 Can some one give me a shell of a mission i could possably build off of? ... I gave you a link to 241 different missions you could try. :confused: Share this post Link to post Share on other sites
firefly2442 6 Posted July 7, 2010 Random placement of units might help. For example, if you have to go in and rescue some hostages, have them randomly be placed in one of 5 locations for example. Things like that can change it up a little. Share this post Link to post Share on other sites
mikey74 187 Posted July 7, 2010 I use Dac it makes the mission pretty random. :D Its the best thing sinse they invented Icecream. :D Share this post Link to post Share on other sites
Jack_Ryan_ 10 Posted July 7, 2010 I think playability comes with randomness. you can make 3 times the amount of enemies, with 30% probability, and you wont know where they are. Just one idea. Share this post Link to post Share on other sites
wizbomb 10 Posted July 8, 2010 ... I gave you a link to 241 different missions you could try. :confused: never mind that post.....but i am curantly working on a mission that you have to get from point A to point B...random patrols and enemy held towns along the way.....im thinking about putting it on ArmAholic.com under operation arrowhead.....this mission is dark (5:30) and has very creepy music so that should be a plus :yay: any suggestions? im all ears ;) Share this post Link to post Share on other sites