wiggum2 31 Posted June 25, 2010 (edited) No Rest For Team Razor 1.0 A few hours ago a Jeep driving from Elektrozavodsk to Chernogorsk was ambushed by local insurgents. One person in this Jeep was the US Journalist Andy Bush. The insurgents took him hostage. Our Intel is sure that they brought him to Pusta. Features: - No Addons needed ! - Briefing and ingame text completely in english ! - Insertion and extraction with a helicopter - Rescue a hostage - Position of the hostage is random - Random enemy patrols and reinforcements - Special color filter This is a small but fun hostage rescue mission, you should be able to finish it in 30min. There are not many enemies, but if you use bad-tactics they will put up a good resistance. And if they spot you they will maybe kill the hostage, so dont rush ! The idea to this mission is from the first mission of the Harvest Red campaign. I tested the mission many times in SP but if you play it in MP, please understand that maybe there are some errors. It is not easy to make a mission 100% MP compatible. So if you think something is not working in MP, please tell me what so i can fix it ! Armaholic mirror: - No Rest For Team Razor Co-x As always i hope you give me some feedback ! Edited June 26, 2010 by Wiggum Share this post Link to post Share on other sites
kMaN175 34 Posted June 25, 2010 That was a badass little mission. Simple, 4 player, not too hard, not too easy. The info & extract actually work! :) Thanks for making a fun mission! Share this post Link to post Share on other sites
jonneymendoza 10 Posted June 25, 2010 cheers, will give this a go Share this post Link to post Share on other sites
wiggum2 31 Posted June 26, 2010 Thanks for playing guys ! Did someone already played it in MP ? EDIT: A Armaholic Mirror is now aviable. Share this post Link to post Share on other sites
kMaN175 34 Posted June 26, 2010 Yes, we played in MP. Worked just fine. Share this post Link to post Share on other sites
Kommiekat 11 Posted June 27, 2010 Nice little mission. Good to see the boys are back in action. Works fine with ACE. Especially with ACE SM and HiFi working together. Great echoing sounds throughout the village. Share this post Link to post Share on other sites
dondaddah 10 Posted June 28, 2010 Thanx for that heads up on the sound combination Kommie. I use the Ace_Sm OR the HiFi mod separately, depending on the 'mood' i'm in. I never thought they could run 'together'. I'll give it a try. ps: I see Sarmat is working on a new Dynamic sound mod featuring the varied echos you'd get in a forrest vs. an inner city block vs. a concrete room vs. a Zinc Barn, etc. Impressive stuff. ~Salute~ Share this post Link to post Share on other sites
Variable 322 Posted September 19, 2011 Hello Wiggum, We have installed the mission on the CiA dedicated Linux server. When the chopper lands, wee can't leave it. Can't get out, can't eject, nothing. Can something be done? Regards, Share this post Link to post Share on other sites
nkenny 1057 Posted September 20, 2011 Woo! more wiggum missions. Can't wait to test. -k Share this post Link to post Share on other sites
ryguy 10 Posted September 20, 2011 NICE. I love team razor. DL'ing now. Share this post Link to post Share on other sites
wiggum2 31 Posted September 20, 2011 Hello Wiggum,We have installed the mission on the CiA dedicated Linux server. When the chopper lands, wee can't leave it. Can't get out, can't eject, nothing. Can something be done? Regards, Puh, i dont know... Never tested my missions on dedicated servers. This is the chopper unload script: if (!isServer) exitWith {}; //hint "unloading"; sleep 5; {doGetOut _X} forEach units razor1; //{unassignVehicle _x} forEach units razor1; waitUntil {({_x in helo1} count (units razor1) == 0)}; sleep 5; helo1 lock true; helo1 flyinheight 200; helo1 domove (getmarkerpos "wp0"); sleep 5; nul=execVM "call1.sqf"; helo1 domove (position wp1); If anyone knows why this is not working on a dedicated server then please tell me. Share this post Link to post Share on other sites
Variable 322 Posted September 29, 2011 Hey Wiggum I suggest you simply start the mission when the team is crouched next to the chopper as if they just disembark from it. after a few seconds it takes off. It is a nice workaround the problem and will enable dedicated servers to run your mission. Actually, even without having this problem I think it's better than have the team start inside the chopper and having it land, because Arma chopper landings are so clumsy and un-operational :) What do you say? Share this post Link to post Share on other sites