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Delta Hawk

converting .p3d to import in max

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I know how to convert a .p3d file into an .obj file, and then import it to 3ds max. Okay, converting it, check! We are okay with doing that, no sweat!

Converting a .p3d into an .obj to get imported into 3ds max will make all quads tris and unmerge alot of the points. So, my question is how do I take a .p3d model and put it into 3ds max without it being turned into tris and points being unmerged?

Please...do not tell me that my model should all be in tris and I should be happy.

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So why can't you use the "\" or "/" keys to convert your whole model to tri's ?

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My bad, I meant .3ds. 3ds will tri the whole model, which I do not want, and then unmerge alot of the points, which I do not want.

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My bad, I meant .3ds. 3ds will tri the whole model, which I do not want, and then unmerge alot of the points, which I do not want.

I believe if you uncheck all of the boxes when you export from O2 as a 3ds (i think "optimize" or whatever it is called does the most triangulating. I dont think that if you uncheck everything it will completely remove triangulation but it may help.

If that doesn't work I believe what Gnat said (using \ or / to competely triangulate your model in O2) might work, i'm not sure if this will mess up how the model looks at all but if you did that THEN exported it might not effect it so much (obviously the model will already be in tri's though but it may stop the unmerging).

Could you fix the unmerged points using weld in MAX?

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I think that checking the 'optimize vertices' box will weld close points. I would uncheck that and see if that makes a difference.

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