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Frostman

ArmA II Stargate Mod

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Is there one place to download the A2 SG mod? most of the links on there forum dont work.

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there isnt hunterTX... but i hope there will be one in the future.

@Frostman finnaly you got it!! congratulation!! =) so whats the difference between the new gates and the olds gates that you release already ~2 years(?) ago. is it MP-compatible? or any other new functions compared to the olds ones? or only better performance and bug fixes and stuff?

greets =)

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@Frostman finnaly you got it!! congratulation!! =) so whats the difference between the new gates and the olds gates that you release already ~2 years(?) ago. is it MP-compatible? or any other new functions compared to the olds ones? or only better performance and bug fixes and stuff?

greets =)

Well code wise these new gates are entirely different, apart from sharing a few basic design concepts its fundamentally a different mod.

Yes, this version is MP-compatible (excluding the latest SVN as I've introduced a bug which needs fixing), its easier to modify / distribute and has third party support (i.e. anyone can make their own version of the Stargate's by plugging into the DSF base code, say if you wanted to change a texture or sound).

As for performance theirs a huge gain as I'm using a completely new technique to track ballistic and unit paths; their will also be a number of graphical improvements on the effect and models but I'll probably wait till after the initial release to introduce these as they will take a while to perfect.

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As for performance theirs a huge gain as I'm using a completely new technique to track ballistic and unit paths

Do you mean you can shoot through Stargate A and the rounds will exit Stargate B? :eek:

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Do you mean you can shoot through Stargate A and the rounds will exit Stargate B? :eek:

if i remember i think that may have been even possible in the OFP Stargate Mod

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Well, I've been away from the SciFi mod genre for a while, I didn't get to use the A1 gates much.

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Do you mean you can shoot through Stargate A and the rounds will exit Stargate B? :eek:

Umm... Yes, thats exactly my meaning.

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Shall we see a campaign for this mod?

Would be totally awesome to play a interactive movie-type campaign :)

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Shall we see a campaign for this mod?

Would be totally awesome to play a interactive movie-type campaign :)

Let them concentrate on the addons. Everyone can make missions.

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yeah.. but they are working on a warfare game mod afaik =)

new technique to track ballistic and unit paths;

oh yeah i remember by the arma 1 gates. the AI was always too dump to go through the gate^^ the improvments sound really great!! keep it up!

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