Rommel 2 Posted April 5, 2010 (edited) Sqf 2 Sqm - File Converter (v0.7) Project Page Documentation Issue Tracker Download(6KB) FAQ What is it? It is a Ruby script program run through either Six Updater or the stand-alone Ruby interpreter to convert Sqf files from the 3D editor (accessed via Alt-E in the main menu) to Sqm files which can be accessed from the default ArmA 2 mission editor. It is currently in beta, units are not supported for conversion, nor triggers or markers. But they will be soon. How do I use it? Best read the documentation, it has lots of pretty pictures to help you through, I won't be assisting people with already-answered questions. Either read the thread or ask another community member. It doesn't work? If you have any serious issues, post them on the issue tracker provided below, as so far as it has been tested without any issues. Please provide your mission.sqf file and the output mission.sqm if possible. The window disappeared straight-away!? This means you are either: missing files, installed incorrectly, edited your mission.sqf file so it is no longer compatible, or BIS have done a sneaky on me in which case you need to post an issue on DH.net so I can fix it. Credits Thanks to Delta51 for asking for this, while I was drunk, Sickboy for pushing me to learn Ruby, and pointing me in the right direction (most times), and Ordeal, DMC and Hooves for putting up with me. Edited April 11, 2010 by Rommel Share this post Link to post Share on other sites
sickboy 13 Posted April 5, 2010 Congrats on the release mate! Share this post Link to post Share on other sites
{Op4}Bsilenced 10 Posted April 5, 2010 sick base templates incoming! this is great thanks! Share this post Link to post Share on other sites
manzilla 1 Posted April 5, 2010 I was just wishing this was possible and bam here it is! Thank you rommel. Share this post Link to post Share on other sites
Guest Posted April 5, 2010 Release frontpaged on the Armaholic homepage. Sqf 2 Sqm - File Converter v0.7 Share this post Link to post Share on other sites
Wass 1 Posted April 6, 2010 Look this converter biedi->sqm, author: ShakI http://www.flashpoint.ru/forum/showthread.php?t=52118 http://alliancesquad.ru/files/3de_conv.rar Share this post Link to post Share on other sites
santafee 10 Posted April 6, 2010 (edited) I dragged the mission.sqf on the SQf 2 sqm converter.exe and it doenst work. the program starts for a secound, then exits. what im doing wrong? nvm worked now Edited April 6, 2010 by Himmelsfeuer Share this post Link to post Share on other sites
santafee 10 Posted April 7, 2010 (edited) Do the Object Compositions like "Small Base, Firebase" etc work ? Because for me it doesnt..maybe im doing something wrong? Also it says "no Units, Triggers supported". But you have to create a Center and group and atleast 1 playeble unit to save and convert it..? Thanks for help Eh just found out that it doesnt work with the object compositions, does anyone know how i can use them then? Edited April 7, 2010 by Himmelsfeuer Share this post Link to post Share on other sites
mondkalb 1087 Posted April 7, 2010 How about a script converting 3DE sqf into Visitor3-object converter? That would be just awesome and save a lot of time for island-makers. And doing this shouldn't be that hard... What do you think about that? Share this post Link to post Share on other sites
manzilla 1 Posted April 7, 2010 Ooops. Figured it out. Nevermind. Sorry. Share this post Link to post Share on other sites
Wass 1 Posted April 8, 2010 Eh just found out that it doesnt work with the object compositions, does anyone know how i can use them then? create gamelogic object, write in init nul = [getPosATL this, getDir this, "Composition_name_here"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectmapper.sqf")); Example nul = [getPosATL this, getDir this, "CityBase02"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectmapper.sqf")); Share this post Link to post Share on other sites
mondkalb 1087 Posted April 12, 2010 How about a script converting 3DE sqf into Visitor3-object converter?That would be just awesome and save a lot of time for island-makers. And doing this shouldn't be that hard... What do you think about that? Never mind that, we're about to release a 3DE to Visitor3 tool/addon. Share this post Link to post Share on other sites
Two Dogs 12 Posted April 17, 2010 Is there any info on how to use the 3D editor? I was able to place several objects. I saved the mission, but the mission.sqf file size is 0kb. WTF? Share this post Link to post Share on other sites
Two Dogs 12 Posted October 12, 2010 Is there any progress on this to include triggers and units? Would be awesome. Share this post Link to post Share on other sites