ryanbeckey0 1 Posted November 21, 2012 all we need now is some game of thrones units :P Share this post Link to post Share on other sites
icewindo 29 Posted December 13, 2012 Thanks dudes, glad you like it. :P that would be pretty cool, btw how do the units work with HC do they act normaly ? Rydgyier has scripted the units so that they can still be moved around with normal waypoints and thus probably HC. When they see a enemy they'll attack, but you should be able to move them arounds afterwards. @icewindo walking tree, neat we can have some ents ;). A few more units and we have something out of Lord of the Rings :) Hehe, yep. Who's up for modelling a gondor guard, I allready have an orc model ;). --- Some news on the gallic front, folks (with rydgyiers script in action) http://s14.directupload.net/images/121213/igsfc3su.jpg http://s7.directupload.net/images/121213/7snfc9cm.jpg http://s7.directupload.net/images/121213/7zwefioq.jpg http://s1.directupload.net/images/121213/xehqw5st.jpg As you can see I created new animations, one static with proper shield holding when the units stand and one where they're walking with shields held. The finger positions with later be glued into position by editing the model and not by a anim, which is less painful to create. I created these new anims using just O2 and the ArmA1 anims lol. I also tried to create completely new melee animations with only O2 from scratch (yeah) and it worked, but they don't look so great. Guess it works better with ofpanim. I also added newly: - scabbard, gladius and cingulum from the VVV mod - new belt texture - remade the VVV helmet texture at double resolution - new scutum texture New details on the Lorica Segmentata (before it was all metal and no ornaments etc.) http://s14.directupload.net/images/121213/8mtrisrr.jpg http://s14.directupload.net/images/121213/gbjm6xq9.jpg The legionnaires only use 2 main textures now, so the section count was cut down to 5 (from 20 or so) which is better on performance. I could let 180 walk with good performance, this wasn't possible before. Share this post Link to post Share on other sites
ryanbeckey0 1 Posted December 28, 2012 looks amazing ice, happy christmas and new year everyone :) is that gaul holding the roman while he stabs him? the one in the centre on the last picture Share this post Link to post Share on other sites
BasileyOne 10 Posted January 3, 2013 nice. just drop some Saracens and Asassins as OPFOR and picture complete !! :P and/or Chinese warriors and Zule and Maya...oh wait.. Dragons ? why not ? :-) ashame Skyrim !! Share this post Link to post Share on other sites
ryanbeckey0 1 Posted January 3, 2013 could we get a Need to do/things already done list ? if its not too much trouble Share this post Link to post Share on other sites
icewindo 29 Posted January 5, 2013 (edited) looks amazing ice, happy christmas and new year everyone :)is that gaul holding the roman while he stabs him? the one in the centre on the last picture Thanks - though it looks that way, its just by accident - I don't think a holding combat anim is feasable in arma (maybe for cutscenes though) nice.just drop some Saracens and Asassins as OPFOR and picture complete !! :P and/or Chinese warriors and Zule and Maya...oh wait.. Dragons ? why not ? :-) ashame Skyrim !! Hehe yep if you need dragons you can allready try out this if you don't know it yet :p http://www.mediafire.com/?v8etlxm3u38gub8 could we get a Need to do/things already done list ? if its not too much trouble Ok, here's a list I threw together for the roman portion of the mod: Orange features won't stop a first release but would be nice to have them in it, red needs to be finished for a release. Animations Dynamic - ice123_shield_bash_anim (Anim for roman scutum bash) [iMPROVABLE] - ice123_gladius_thrust_anim (Anim for roman gladius thrust) [iMPROVABLE] - ice123_roman_walk_anim (forward walk anim for romans) [OK] - ice123_shield_anim (shield holding anim for legionnaires when they stand still) [OK] - More anims / variations for romans [NICE2HAVE] - More anims / variations for barbarians (they will use boxing anims for now)[NICE2HAVE] Static - ice123_crucified_anim (cargo anim for "enterable" cross) [OK] - ice123_testudo_scutum_up (static anim for cutscenes to form a testudo formation [OK] Models Units - Roman legionnaire, Centurio, Optio, Vexillarius in Lorica Segmentata Armor [100% - OK] - Roman Archer [70% - LoDs missing] - Gallic Noble [95% - section count reduceable) - Gallic Tribesman [50% - Naked chest needs rigging, lods missing) - Romans in Lorica Hamata [20% - initial model done] - Cavalry like in VVV OFP Mod [NICE2HAVE] - elephants, chariots and other cool stuff like in VVV OFP mod [NICE2HAVE] Buildings - Pallisades, Tower, Primitive Huts [OK - Maybe add AI paths for the huts] - Roman tent [OK] - more buildings and stuff, maybe also from the VVV mod? [NICE2HAVE] Configuration - Configure new cfgmoves class for romans - properly ! (right now i just replaced cfgmovesman in general)[0%] - Properly configure the pilum cfgweapons / cfgammo [0%] Scripting - Add new "gallic" sounds to Rydgyiers script [0%] - Linefighting script for romans [NICE2HAVE - I can't do this as I fail at complex scripts] Demo Mission - Simple Gaul Attack at a roman formation [30%] Edited January 5, 2013 by Icewindo Share this post Link to post Share on other sites
krycek 349 Posted January 7, 2013 Would be pure awesome to play this mod and make some large battles.Thx for making it real in A2 Icewindo,now I'm going back to Skyrim and dress all my followers in imperial armor until this gem is out. Oh btw it's great you also decided to make some buildings for it.Would calm the base builder maniac in me.:o Share this post Link to post Share on other sites
pimmie 1 Posted May 3, 2013 Awsome! now you got alot Projects ;D the Rome war , 19th Century good luck with all keep it up!! :D Share this post Link to post Share on other sites