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metalcraze

When will BIS fix their Artificial Idiot?

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It seems that nothing has changed since 1.01

Bitter Chill mission - I told these morons to hold fire and lie down silently. And even though the enemy passed them they just feel the need to suddenly ignore the order and start firing with all hell breaking lose on them, of course.

Or when I tell them to run to the forest directly they just take a detour right into enemy claws. Even though when I run directly there nothing happens to me.

All of this renders the mission unplayable with me reloading every minute or two.

So how about going back to how it was in OFP/ArmA where playing single-player didn't remind of playing the multiplayer game on a public server?

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The AI in OFP and ArmA are much, much worse than they are in ArmA II.

Currently there is an issue with the latest patches, known as "auto danger" mode. It was an experiment gone awry by BIS, and they know that we don't like it and we'll most likely see it reverted back to how it used to be.

The AI ignore their hold fire order if they feel you as a squad leader are putting them in danger. I do think that BIS should create a combat mode like never fire which you get in the editor, so that they don't fire even if they're in danger.

There will always be hiccups with BIS' AI, but given the sheer size and scope of what they have to do, one can understand it. It may be hard with the most recent change to their behavior, but it's not impossible. They'll fix the "auto danger" change, and may make further improvements.

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Artificial Idiot they are not, and any comparison to ArmA or OFP brands your comments as ignorant.

Sure, they are no perfect at times, but I fail to see where any other game AI developer comes anywhere close to the magic BIS are working.

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AI bugs and issues are highlighted multiple times...

As long as BIS devs actually didn't mentioned anything specific about fixing/improving AI this will remain a hot topic.

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The AI in OFP and ArmA are much, much worse than they are in ArmA II.

(...)

The AI ignore their hold fire order if they feel you as a squad leader are putting them in danger. I do think that BIS should create a combat mode like never fire which you get in the editor, so that they don't fire even if they're in danger.

Well, i agree with the last sentence, BIS must absolutely create a combat mod where AI does exactly what you intend them to do, as it was in OFP or ArmA. If not, i tend not to use AI team member anymore, and lose some of the gameplay pleasure i have in OFP. That's why i kind of disagree with the first sentence : AI is somehow improved for the oponents and non team members, with some old flaws such as vehicle pathfinding, but AI team members should strictly obey players orders.

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So how about going back to how it was in OFP/ArmA where playing single-player didn't remind of playing the multiplayer game on a public server?

Ah, there we go again. OFP - the temple of perfection.

Seriously people, the game was released in 2001 and the AI was pretty great for that time but compared to today's ARMA 2 it's thick as a brick.

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Hello.

You are mistaken. You are the ignorants. You base you entire knowledge about AI on reading this forum which is full of BS and myths. If any of you would spend one afternoon playing around with the AI , you would experience all the problems.

As of 1.05 the AI is broken and unusable , hence a major part of this game is not usable. Stop claiming the opposite.

If people are unsatisfied with the current state of AI , they have provable reasons.

OFP did have none of the problems people are experiencing these days.

The AI was improved in some areas , but that does not make the new introduced problems and bugs any better.

BIS made a major mistake with their AI-design and hence we now have AI that can't be properly controlled like the player wants it to.

This is a major bug and I am tired that everytime someone mentions that , people that apparently never have played with AI come in and offer their smart defense of BIS , which won't fucking help anyone.

:raisebrow:

Edited by lwlooz

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Stop flaming people guys. Wow...

It would be stupid for BIS not to fix the AI issues introduced in v1.05 in their next patch, and BIS are not stupid. None of us are denying this bug is gamebreaking and annoying, but the AI in general is not as unbelievably terrible as everyone makes it out to be, like yourself.

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The AI in OFP and ArmA are much, much worse than they are in ArmA II.

When it comes to towns - yes. AA2 is the first one where AI actually uses cover.

However when it comes to making AI to follow orders strictly - OFP and ArmA are better. I've completed Bitter Chill though but damn. It would've been less problematic and fun mission if not for these 3 guys that desperately want to die. When we almost reached forest O'Hara just felt the need to shoot at the chopper - as a result a hour+ of suffering and load-load-load-load-load and I've completed the hardest part - getting into Novy Sobor alone by leaving squad in the bushes 500 m away. But even there they've managed to get into trouble.

Currently there is an issue with the latest patches, known as "auto danger" mode. It was an experiment gone awry by BIS, and they know that we don't like it and we'll most likely see it reverted back to how it used to be.

Well that explains. I sure hope they will remove this "feature".

The AI ignore their hold fire order if they feel you as a squad leader are putting them in danger

Yeah I bet getting them under cover ASAP is more dangerous than standing in the field shooting at a fully armed Mi-24 with M4A1 while 2 enemy squads run at you.

It may be hard with the most recent change to their behavior, but it's not impossible.

It isn't impossible. But it's very annoying - one thing is when game punishes you for your own mistake but another thing is when you have to constantly reload because you can't do anything to help it. Even though getting chopper attention away from the squad, then running from it into an enemy-ridden Novy Sobor and successfully getting out by jumping into a car and driving through a RPG-armed road patrol was mighty fun.

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Hello.

You are mistaken. You are the ignorants. You base you entire knowledge about AI on reading this forum which is full of BS and myths. If any of you would spend one afternoon playing around with the AI , you would experience all the problems.

This way of flaming will not attract any attention on your post as we're grown-up people.

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And since we know that suggestions and bug reports go to Dev Heaven ARMA2 Community Issue Tracker this thread makes even less sense. Sure you can complain and whine but it wont help as much as to file a proper informative ticket over at DH.

The AI not listening to orders is due to the auto danger we have right now. It has been commented a lot and BIS knows this. Im sure its being reverted/fixed into better functionality in a beta or official patch soon.

Link in my signature (click picture - follow the rules - help make the change).

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Closing this because inappropriate language used by the threadstarter.

Feedback is more than welcome - if the feedback is constructive. The threadstarter however never had in mind giving constructive feedback but spamming the troubleshooting forum with his provocative rant.

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