Chumba 10 Posted February 20, 2010 The brief glimpse we get of bright vivid world colours in the background of the save screen is gorgeous - could this be made a permanent option in the game?. Share this post Link to post Share on other sites
PuFu 4600 Posted February 20, 2010 not without an addon, or script. Look here: http://community.bistudio.com/wiki/Post_process_effects Share this post Link to post Share on other sites
kklownboy 43 Posted February 20, 2010 The brief glimpse we get of bright vivid world colours in the background of the save screen is gorgeous - could this be made a permanent option in the game?. Well you can if you use your Video Drivers Control Panels Color Display settings, ATi's CCC has AVIO color saturation slider, set to 200%(awesome), and NVDA has Digital Vibrance, both will get you the nice colors your looking for. But also ingame Gama should be .8~ and the brightness at .9~ Share this post Link to post Share on other sites
PuFu 4600 Posted February 21, 2010 Well you can if you use your Video Drivers Control Panels Color Display settings, ATi's CCC has AVIO color saturation slider, set to 200%(awesome), and NVDA has Digital Vibrance, both will get you the nice colors your looking for. But also ingame Gama should be .8~ and the brightness at .9~ That is NOT a very good advise, is it? Guess he needs the colors changed in the game, not in a general way for his PC.... Share this post Link to post Share on other sites
thales100 10 Posted February 21, 2010 That is NOT a very good advise, is it? Guess he needs the colors changed in the game, not in a general way for his PC.... Thats the way to get a similar effect if he doesnt know how to use scripts / dont want to. Its possible to create profiles with intense DV, and activate it only when you play Arma 2. Share this post Link to post Share on other sites
Chumba 10 Posted February 21, 2010 (edited) All info is appreciated and useful - I had been keeping the option of messing with my GFX card settings as a last resort in mind. Ok, looks like editing the ppeffect config in each mission init.sqf does the trick (thumbsup) - my ARMA2 now looks lovely and lush and realistic - not grainy, desaturated Saving Private Ryan style :-) Edited February 21, 2010 by Chumba Share this post Link to post Share on other sites
pAuthority 10 Posted February 23, 2010 Setting prost processing to disabled in gfx options also disables color corrections (color desaturation) but I guess that is not an option for some. BIS must make a better options screen where we can really change all graphics settings, more than just on-off-switch. For instance, I want to keep some level of bloom and maybe even color corrections, but I hate the motion blur because it doesn't work right. If I turn around, blur is applied to my weapon sights as well, even if I'm looking through them. Maybe in Operation Arrowhead then. Share this post Link to post Share on other sites
Deadfast 43 Posted February 23, 2010 Setting prost processing to disabled in gfx options also disables color corrections (color desaturation) but I guess that is not an option for some. No, it doesn't. While there are many PP effects that won't work with PP set to low, color correction is not one of them. Share this post Link to post Share on other sites
Chumba 10 Posted February 23, 2010 Yep, I can confirm Deadfast's info there - I always play with PP Disabled in the menu but I'm seeing the changes that I make to the ppeffect color corrections in mission inits. I'm still trying to figure out exactly what the three sets of rgb mean - the middle set are the ones that seem to have a definite effect to visuals ingame - the third set don't seem to make a noticeable difference - ie. setting multiplier way high doesn't make any change I can see - and the first set I haven't messed with yet (still all zeros). I've also edited the chernarus config to remove rabbits (nice touch but a detail that must be using resources and won't be missed too much) - and I've made grass LARGER - so bushland and meadows feel very realistic. Yet to see if it's very practical for gameplay (I was already having serious trouble finding bodies in the default grass! ). Share this post Link to post Share on other sites
kklownboy 43 Posted February 23, 2010 No, it doesn't. While there are many PP effects that won't work with PP set to low, color correction is not one of them. Heck is there any PP effect worth the blurry VD you get from it. PP is for average vidcards that cant use AA or 100% 3D rez.. the HDR still works... For me on the color corrections, using the videos driver/Control Panel is the easiest, no problem putting it back to "default" after a A2 session. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted February 24, 2010 PP is for average vidcards that cant use AA or 100% 3D rez.. Huh? I'm sacrificing AA but not 100% 3D in order to be able to run with PP. What does AA have to do with chromatic abberations and TV noise, which are two other important effects for me when using PP? PP gives me some (imho) drawbacks which I like. Some like immersion more than being able to see everything more clearly. Same as some of us will use shadows for more immersion than turning them off to make us able to spot things better. Share this post Link to post Share on other sites
Bulldogs 10 Posted February 24, 2010 Yup, I can't live without shadows and PP on... I can live without AA on though, but my eye-sights not that great anymore anyways. Personally with the saturation, I like to occasionally set it to around 85-91 most of the time to give it a little less vibrant look, but occasionally I'll set it to 0 for a bit of fun (seriously, try it) Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 24, 2010 Heck is there any PP effect worth the blurry VD you get from it. PP is for average vidcards that cant use AA or 100% 3D rez.. the HDR still works... For me on the color corrections, using the videos driver/Control Panel is the easiest, no problem putting it back to "default" after a A2 session. What? I have 3D @ 150%, AA on low or medium and i still want to use PP. It adds atmosphere. Share this post Link to post Share on other sites
pAuthority 10 Posted March 12, 2010 (edited) BIKI says: Post process settings Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings. The following effects will not have any effect with PP set to disabled: * radialBlur * chromAberration * wetDistortion * filmGrain But yes, it seems that color corrections aren't affected by postprocess settings. edit: ok, so I misunderstood that BIKI text. It literally says The following effects will not have any effect with PP set to disabled. That twisted in my head as "these will work even with PP disabled" :P Then again, I didn't get any results using scripts either. I tried this in init.sqf: "colorCorrections" ppEffectEnable false; Is there any additional stuff needed with that string? I would very much like this being implemented as addon so it could be used in multiplayer too. Edited March 12, 2010 by pAuthority Share this post Link to post Share on other sites
monotone 3 Posted July 26, 2010 Does anyone know how to tweak ppEffects to set get save screen? I tried and tried but light influences (I think this is keypoint) can't be adjusted with ppEffects. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 26, 2010 Does anyone know how to tweak ppEffects to set get save screen?I tried and tried but light influences (I think this is keypoint) can't be adjusted with ppEffects. ColorCorrections. For more details about it search this forum for that word. Share this post Link to post Share on other sites
Luomu 10 Posted July 27, 2010 But also ingame Gama should be .8~ and the brightness at .9~This sort of got lost so let's repeat it. Lowering the ingame gamma makes the colors less washed out. Share this post Link to post Share on other sites