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stiff

Seize zones Isla Duala (SP)

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sz_IslaDuala_west.jpg

sz_IslaDuala_east.jpg

There is not the new function. (same as Seize_zones[Kamenyy] V1.5)

In a larger island, you can enjoy urban and jungle combat with ACE2.

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To disable ACE group markers, modify a userconfig file.

Target file path

Bohemia Interactive\ArmA 2\userconfig\ACE\ACE_Tracking

Target value to modify

MarkersEnabled = 1;

Modified result

MarkersEnabled = 0;

Save file :)

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ABOUT THIS MISSION

There is no scenario in this mission.

It is a purpose though it enjoys the combat generated at random.

Please know some principles to win.

TWO PRINCIPLES

1) If the number of construction of bunkers is little, the enemy's raid is also few.

2) The defense of the bunker where the construction position is far from the base is difficult.

About one

- Please make the construction of the bunker a minimum if it is Low-end PC.

- Please construct a lot of bunkers if you want the fierce battle.

* If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little.

About two

- The encounter with the enemy increases when the travel time to the bunker is long.

- The probability that the bunker is seized by the enemy increases.

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FEATURES and RELEASE

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Preview version

- initial release, The test is insufficient.

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FORTRESS

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The tanks and the soldiers are disposed to the fortress.

The possibility that the enemy can destroy the supplying base is extremely low.

Process

1) Construct the tent.

2) Secure the regulated time state.

3) The fortress is completed at the position of the tent.

4) Dispatching soldiers from the fortress begins.

* The fortress doesn't function when destroyed.(Construct it from the tent again)

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REBUILDING OUTPOST

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After enemy's outpost is neutralized, player can request to rebuild the outpost.

If the player requests a lot of rebuilding, victory will be obtained.

Process

1) neutralization of enemy outpost

2) Player goes to the ruins.

3) Select "Rebuilding this outpost" in action menu.

4) Soldiers are sent for rebuilding.

* When the regulation time is passed, the enemy rebuilds it.

* Ruins are marks of the map. (Actual ruins are not seen)

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SEIZE ZONES

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The enemy seizes the building of neutral zone and tries the suppression of the entire area.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

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WIN CONDITION

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- Seize all bunkers of enemy side.

- Exclude all enemies who seize the buildings.

- Exclude all enemy outposts.

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LOSE CONDITION

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1) When some buildings are destroyed with the bomb by the enemy.

2) When some buildings are seized at the same time by the enemy.

3) When some outposts are constructed at the same time by the enemy.

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HOW TO SEIZE

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1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

* The marker of the bunker is changed into a solid color in map.

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REQUEST BY ACTION MENU

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The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.

2) Construction of bunker: The bunker can be freely constructed at the position of vantage.

3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.

4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.

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DETAILS IN BUNKER

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A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

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HOW TO DEACTIVATING BOMB

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1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

- The building where the seizure was completed is shown by the exclamation mark.

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COMMANDER MAP

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When the soldiers arrives by the concentration force and air assault, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

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ADDON LIST

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Isla Duala (v 1.31)

http://www.armaholic.com/page.php?id=9150

Afrenian Army

http://www.armaholic.com/page.php?id=9526

Molatian army

http://www.armaholic.com/page.php?id=9012

A.C.E. Advanced Combat Environment - Public Beta 2!

http://www.armaholic.com/page.php?id=8601

- CBA: Community Base Addons

- ACE: Core

- ACEX: eXtras

* no use ACEX_PLA,ACEX_SM

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CREDITS & THANKS

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- BIS/BIA for their great simulators.

- Trench Generator / Script generator by Benoist

- All add-on authors

Download (2MB/ZIP)

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Thanks

Edited by stiff
Added info

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STIFF! nice to see you again. You said you were busy for 1 year. OK more missions then! haha

THanks

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Hi, Nazul

I have been found. haha

The mission was quickly made because it had given way to the temptation of this island.

Enjoy it!

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Awesome! good work... a real dynamic SP mission.

Request::rolleyes: Can we please have a version with "Afrenain & Molatian Resistance army by Shabazz" or the "Afrenian Army by icebreaker" instead of chedaki?

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a real dynamic SP mission.

It is beloved words. :D

Which of the following combination is your hope?

The present version

US army(include Afrenian) vs Chedaki(include Molatian)

1) US army(include Afrenian) vs RAF(include Molatian)

2) US army(include Afrenian) vs PLA(include Molatian)

3) Afrenian(CDF vehicles and planes) vs Molatian (Chedaki vehicles and planes)

* include no sub groups

4) US army(include Afrenian) vs Molatian (Chedaki vehicles and planes)

* Molatian include no sub groups

I can't make it other than this now.

Edited by stiff
added text

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i vote for 3.

3) Afrenian(CDF vehicles and planes) vs Molatian (Chedaki vehicles and planes)

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3 would be cool! Cheers :)

3) Afrenian(CDF vehicles and planes) vs Molatian (Chedaki vehicles and planes)

* include no sub groups

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Wheey Stiff is back! :)

Will check this out when i get home. Thanks Stiff!

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Thank you for a vote.

I make 3!

*I thought that 4 was chosen. :rolleyes:

Hi, Alex72

Nice to see you again.

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Stiff, I've been playing your Seize zones Utes map with ACE2/GL4/Zeus (and added Mando missiles for better air defense)...... absolutely stunning :)

I think the smaller, hilly area on Utes makes for a more entertaining game than on Isla Duala.... could you add some more controllable tanks for the Duala map - maybe as part of an assault force? This open space cries out for armored vehicles :war:

Loving your mission.... thank you.

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Stiff, I've been playing your Seize zones Utes map with ACE2/GL4/Zeus (and added Mando missiles for better air defense)...... absolutely stunning :)

I think the smaller, hilly area on Utes makes for a more entertaining game than on Isla Duala.... could you add some more controllable tanks for the Duala map - maybe as part of an assault force? This open space cries out for armored vehicles :war:

Loving your mission.... thank you.

Fantastic idea bud! I knew something was missing but couldn't put my finger on it.

And thanks to you stiff for implementing it. Much appreciated my friend!

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Hi, Manzilla

I’m glad to see you again :)

I add the request function of the armored vehicle to a commander map. (Same as an Air Assault)

Wait for a while ;)

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