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stiff

Seize zones type2 (SP)

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sz_Duala_USarmy.jpg

sz_Duala_Molatian.jpg

New type

Defend the town and the surrounding from the enemy's invasion.

New feature

The armor vehicle supports the player team by priority.

*Another is the same as Seize_zones[Kamenyy] V1.5

Overview

The mission beginning is complete of the preparation for the battlefield in three minutes.

Your base can be defended in the fortress, and a lot of requests be done.

An initial attack target is prepared at the same time.

Sweep away the enemy who occupies the building.

Build the bunker at an advantageous position and prevent the enemy's invasion.

Tips: Use the air assault forces effectively

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WIN CONDITION

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- Exclude all enemies who seize the buildings.

- Exclude all enemy outposts.

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LOSE CONDITION

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1) When some buildings are destroyed with the bomb

2) When some buildings are seized at the same time.

3) When some outposts are constructed at the same time.

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FEATURES and RELEASE

******************

Preview version

- Initial release, The test is insufficient.

- The game balance is not certain.

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To disable ACE group markers, modify a userconfig file.

Target file path

Bohemia Interactive\ArmA 2\userconfig\ACE\ACE_Tracking

Target value to modify

MarkersEnabled = 1;

Modified result

MarkersEnabled = 0;

Save file :)

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******************

ADDON LIST

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Isla Duala (v 1.31)

http://www.armaholic.com/page.php?id=9150

Afrenian Army

http://www.armaholic.com/page.php?id=9526

Molatian army

http://www.armaholic.com/page.php?id=9012

A.C.E. Advanced Combat Environment - Public Beta 2!

http://www.armaholic.com/page.php?id=8601

- CBA: Community Base Addons

- ACE: Core

- ACEX: eXtras

* no use ACEX_PLA,ACEX_SM

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CREDITS & THANKS

******************

- BIS/BIA for their great simulators.

- Trench Generator / Script generator by Benoist

- All add-on authors

Download (2MB/ZIP)

---------------------------------------------------

Thanks

Edited by stiff
A

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A twist on the old favourite?!

Thanks Stiff, I havent tested out the new Seize Zones Duala yet, been working too much. Ill get on to this version 1st i think.

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Please play in your favorite time :)

I make trial and error with the variation of this mission.

I welcome any kind of opinion.

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ok been playing this for an hour or 2 seems bug free

point 1 would be nice if you had stacked the ace stuff in the ammo crates as mg fire = me going deaf in and out of game

point 2 not quite got the hag of the mission yet aka the hole bunker building thing and the actions after i have built one well it kind of kills it i build a bunker and thats it can i not add like a fixed mg? that would be nice

point 3 also a noobie guide would help aka the options at base would be nice if they were a bit more indepth

just my thoughts on this but over all not half bad(found looking at old version my bad)

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Im afraid Stiff is not going to understand any of that. Im pretty sure he uses an online translator for Japanese to English. Maybe you could write it again but in better English this time.

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Hi, Nazul

I translated it once again.

I seem to have misunderstood your words. :o

My new understanding is follows.

1) A twist on the old favourite?!

My understanding -> This mission is an old type (I cannot enjoy it)

2) I havent tested out the new Seize Zones Duala yet, been working too much.

My understanding -> Because I am busy, I cannot test "Seize zones Duala [Afrenian VS Molatian] (SP)".

3) Ill get on to this version 1st i think.

My understanding -> I think that "Seize zones Duala [Afrenian VS Molatian] (SP)" is the best.

Is my understanding right?

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ok been playing this for an hour or 2 seems bug free

point 1 would be nice if you had stacked the ace stuff in the ammo crates as mg fire = me going deaf in and out of game

point 2 not quite got the hag of the mission yet aka the hole bunker building thing and the actions after i have built one well it kind of kills it i build a bunker and thats it can i not add like a fixed mg? that would be nice

point 3 also a noobie guide would help aka the options at base would be nice if they were a bit more indepth

just my thoughts on this but over all not half bad(found looking at old version my bad)

nevo_77, thanks

point 1:

There is not the plan putting ammunition in the bunker. However, about the supply of the ammunition, I think that I want to do something. (The priority is low)

point 2:

The upgrading of the bunker hears various opinions, but does not yet have a conclusion. I have a plan to arrange an armored vehicles near bunkers now.(like Hull-down)

point 3

The guide of Options wants to improve it more. (This priority is low)

My translation may be incorrect. :o

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