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Working on Chieftain MK12 & Challenger 1 - coming on ok . . :)

Edited by trouble
Images > 100kb

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§15) Do not hotlink images over 100kb (102400 bytes) in size

Do not link images over 100kb using the IMG tags to display an image in your post. If you wish to post an image larger then 100 kb feel free to post the URL instead of hotlinking.

I suggest you get familiar with our forum rules (which were shown before registration) real quick. ;)

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Chieftain MK12 is one of my Favourite tanks, looking very good :)

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Looking tasty! Nice to see someone modelling in the 'correct' time period:)

Bring on the Third Shock Army (not)!

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No pictures showing, but this may mean I can scrap my Chieftain attempt, more time on other stuff...

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Seems in W0lle's anger he broke the links. Shame.

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Seems in W0lle's anger he broke the links. Shame.

Those links don't really look broke, so I wouldn't blame W0lle for doing his job.

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Latest shots of Chieftain. . . , still to do . . .

Damage textures - reduce face / section counts - odds and sods,

Plenty of cans of OMD 80 on the back decks . . . .

http://i936.photobucket.com/albums/ad209/TroubleTrouble111/1.jpg

http://i936.photobucket.com/albums/ad209/TroubleTrouble111/2.jpg

http://i936.photobucket.com/albums/ad209/TroubleTrouble111/4.jpg

http://i936.photobucket.com/albums/ad209/TroubleTrouble111/5.jpg

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Looks really good! They are missing the super shader yes? Looks ArmA 1 so far on the surface. :)

Keep it up.

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At the moment still trying to become jack of all trades, master of None, I think the issue with textures is the model is NOT unwrapped, will add that to my jobs list . . . . :D

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i also peeked into your pbos alittle to see what some of the snags/problems were and if you need a volunteer - i can fix pretty much all of your turret movement issues with the MBT's having been trained by the turret master (hcpookie) himself. Also the doors on the gazelle and the other vehicles - animspeed and sounds, the obscuration and dust effects, the optics width, you name it, so anyway there's me offer if needed. happy to be a config slave to an awesome mod if you're lacking one.

i can also make the bridge layer serve a purpose with some added scripts to enable it to create bridge segments for repairing bridges on duala/lingor/ etc

and have the ARRV towing and repairing broken tanks.

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