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jw custom

co14 - The Job (ACE / Quesh-Kibrul)

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co14 - The Job

thejobt.jpg

Changelog:

v1.0

-Initial release

v1.1

-Removed non used entry from mission file which caused disconnection because of missing file!

-Increased change of light armor in the open area

v1.2

-Time of day removed unitl i get it fixed

v1.3

-Changed nighttime to daytime ( damn i'm getting tired :p )

Info:

Uses BIS first aid system.

Required addons:

ACE 2

Quesh-Kibrul v2.0

Situation:

The Russians has invaded Quesh-Kibrul your job is break their communication by destroying the comm. tower at the air field. You also need to destroy the water tower which has been contaminated by the Russians!

Download v1.3 from filefactory:

-> co14 The Job

Download v1.3 from Armaholic mirror:

-> The Job Co-14 (@)

Edited by JW Custom

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Good job mate!

Hope to play it with ya and the gang soon. :)

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Quick update due to addon adding an entry to the mission file :blush:

*EDIT*

Hotfix, players / AI was seperated by a wall on game start.

Edited by JW Custom

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*EDIT*

Hotfix, players / AI was seperated by a wall on game start.

Hotfix ? :confused:

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Just fixed players/units starting positions, the filefactory link is updated.

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It's pretty bad that you start really far so you have a really long way to travel, but you still have to go on foot because there are ATs everywhere, which takes forever. Besides, we get attacked IN our base ~1-2 minutes after mission starts.

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It's pretty bad that you start really far so you have a really long way to travel, but you still have to go on foot because there are ATs everywhere

I tested it several times and everytime i managed to get to the city in a vehicle. All AT soldiers have a 20% chance of excisting!

Besides, we get attacked IN our base ~1-2 minutes after mission starts.

Yes that can happen i guess you better watch out :p

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Error with Ace 2.22

Deleted.BDS.product missing.

Worked fine on 2.20

Another great mission, well done.

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Error with Ace 2.22

Deleted.BDS.product missing.

Worked fine on 2.20

Another great mission, well done.

That mission entry should have been removed, have you tried latest update?

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That mission entry should have been removed, have you tried latest update?

Nope will do when i get home later :)

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Maybe I was very unlucky, but even if there is only 20% it's still enough for you to not be able to afford driving anywhere unless you're willing to try that mission and hope for the best (that is, no AT on your route). I don't really like the idea of being forced to go carefully through an area that is most likely to not have any enemies (or risk the chance that there are enemies in there) - I find it pretty boring.

When it comes to enemies attacking you in the base, there is not even enough time to sort through the huge list of weapons/magazines placed in the ammo box.

Another thing is that there is absolutely no briefing whatsoever, and while the objective is clear, it's very unclear what kind of opposition you're expecting. Nobody ever really gets sent to a mission with absolutely no intel on anything other than the target location.

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Maybe I was very unlucky, but even if there is only 20% it's still enough for you to not be able to afford driving anywhere unless you're willing to try that mission and hope for the best (that is, no AT on your route). I don't really like the idea of being forced to go carefully through an area that is most likely to not have any enemies (or risk the chance that there are enemies in there) - I find it pretty boring.

Well welcome to war :)

When it comes to enemies attacking you in the base, there is not even enough time to sort through the huge list of weapons/magazines placed in the ammo box.

It's not like your getting attacked everytime you play, but there's a chance!

So maybe not everybody should stick their nose into the ammo box at the same time :p

Another thing is that there is absolutely no briefing whatsoever, and while the objective is clear, it's very unclear what kind of opposition you're expecting. Nobody ever really gets sent to a mission with absolutely no intel on anything other than the target location.

True, i have always been too lazy to add a proper briefing if any and thats something i should think about in future missions :)

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War can be great fun, but remember it's a lot more interesting if you skip the boring parts of it....

So far we've got attacked in the base all 3 times we played it. Always in the same manner, less than 2 minutes after mission start, before we even managed to "hide" the AI in a safe spot.

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War can be great fun, but remember it's a lot more interesting if you skip the boring parts of it....

Well i like to play the way i make the missions and i know i'm not alone on that. Just because you find it boring doesn't mean everybody else does too :)

So far we've got attacked in the base all 3 times we played it. Always in the same manner, less than 2 minutes after mission start, before we even managed to "hide" the AI in a safe spot.

You must be the most unlucky person around these forums :p

I haven't tried that yet.

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Play it without AI, use the vehicles guns to your advantage move slowly forward with humans walking beside the armour and let them take out any AT.

Great mission plays very well with 7 or 8 players.

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Question for ya JW, I am now at the radio tower and none of my 6 guys has explosives? we supposed to use the AT for it?

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Question for ya JW, I am now at the radio tower and none of my 6 guys has explosives? we supposed to use the AT for it?

Make sure to pack players, AI or vehicles with satchels!

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How do I pack my men or a man (A.I.) with satchels? I have never done that before. I of course know how to pack myself but not others.

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How do I pack my men or a man (A.I.) with satchels? I have never done that before. I of course know how to pack myself but not others.

Move the AI to the crate, select it, press 6, press the number saying "Gear". If there ain't a gear option press 0 and it will appear!

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