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goliath86

Medevac Module

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Will do.

---------- Post added at 04:36 PM ---------- Previous post was at 04:19 PM ----------

OK, tested just the compressed .pbo on dedicated server this round.

Helo and crew present at start of mission.

Call action available to all three slots after ~15 second.

Helo starts and takes off at activation.

No radio chatter (nine line).

No text (or voice) communications from medevac.

Medevac hovers over spawn point at ~100ft.

No smoke spawn in inventory.

Cannot proceed beyond this point.

*did not test with two players

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Will do.

---------- Post added at 04:36 PM ---------- Previous post was at 04:19 PM ----------

OK, tested just the compressed .pbo on dedicated server this round.

Helo and crew present at start of mission.

Call action available to all three slots after ~15 second.

Helo starts and takes off at activation.

No radio chatter (nine line).

No text (or voice) communications from medevac.

Medevac hovers over spawn point at ~100ft.

No smoke spawn in inventory.

Cannot proceed beyond this point.

*did not test with two players

Ok thanks!

I think I'm in the right direction. :D

Did you have the 'Abort Medevac' action after helo takes off?

Ok! I've found the problem ;)

Edited by goliath86

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Again tested just the compressed .pbo on dedicated server.

Helo and crew present at start of mission.

Call action available to all three slots after ~15 second.

Helo engines start at call activation.

*No radio chatter (nine line).

*No text (or voice) communications from medevac.

Helo flys to player (as if looking for smoke) then holds.

*No smoke spawn in inventory.

No abort option (it's possible the script might time-out and reset...did not check that)

Cannot proceed.

*again did not test with two players at thi point

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Ok, I think I've got it to work in MP. Tested both in single and in a self-hosted server and it works.

Only remain to test in a dedi server (still remain the audio/text problems but only because I want primarily make it to work and then fix the rest):

MM_Module_MP.7z

Thank you!!! :D

Edited by goliath86

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I'm on the road until Sunday night, but will see where you're at with this when I return.

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This module sounds definately great! :) How will it be resynchronized to the player(s) after JIP and respawn? Automatically?

Yes, it manage automatically the synchronization after respawn ;)

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I'm waiting the dedi-server test to know if now it's ok :)

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well i tested it right now and it works! for both!

medevac starts perfectly and red smoke and everything works........

but you really have to fix that bug with the "call in medevac" option.....no matter what i do i got it whole time in middle of my screen....pls make that over radio or fix it some kind....sucks when you leave a vehicle and want to join combat with that in the middle^^

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well i tested it right now and it works! for both!

medevac starts perfectly and red smoke and everything works........

but you really have to fix that bug with the "call in medevac" option.....no matter what i do i got it whole time in middle of my screen....pls make that over radio or fix it some kind....sucks when you leave a vehicle and want to join combat with that in the middle^^

Did you have test it in a dedi-server environment? If yes, thanks! :D

Now I can work on all other things on the MM :D

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Sorry for the delay, our trip ran a day late (the weather was just too nice for riding).

---------------------------------

First pass: File folder in editor.

Helo present. Crew present. Call available.

Seeing msg "we" in top right corner box after call action.

No radio traffic (nine line) heard at execution (understand this disabled for now?).

Text FROM medevac IS working.

The rest appears to be working as intended.

*note: helo is still buggy as to holding ~3M from ground (no "RTB" command?)

Second pass: Compressed pbo on self-host.

Same as above.

Third pass: Compressed pbo on dedicated. Two players.

Helo present. Crew present.

Call available for all three slots (both players could execute call action at same time (no msg "medevac already in use"). Only one helo present (no duplications).

NO Radio traffic (nine line) at execution by caller.

NO text from medevac.

Helo dusts off and awaits smoke.

Smoke in inventory (also for second player if he calls action).

"Abort medevac" action available (but non-responsive).

Smoke deploys. Helo responds.

*note: helo is still buggy as to holding ~3M from ground.

---------- Post added at 09:41 PM ---------- Previous post was at 09:33 PM ----------

well i tested it right now and it works! for both!

medevac starts perfectly and red smoke and everything works........

Are you testing on a dedicated server? (ie: not self-hosting)

but you really have to fix that bug with the "call in medevac" option.....no matter what i do i got it whole time in middle of my screen....pls make that over radio or fix it some kind....sucks when you leave a vehicle and want to join combat with that in the middle^^

I haven't seen this since the very first test build. My test partner also is not seeing this.

Edited by Thirdup

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Does it work with different factions?

And did you mean to make BI's automated voice acting look bad? Why they couldn't have recorded their numbers in a normal, uniform voice is beyond me.

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Does it work with different factions?

We're currently testing some issues with MP (using scripts and a test mission).

The actual module does in fact contain a unit array that covers all four factions.

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Thank you so much Thirdup for your work! :D

I'm still working on the MM to eliminate all the MP bugs!

Thank you again!!!

No radio traffic (nine line) heard at execution (understand this disabled for now?).

For test purposes I've disabled the radio chatter in the unit_array.sqf file. But if you want to re-enable it just write "true" at the end of the file on the global variable MM_SOUNDS

...(no "RTB" command?)

The RTB command is under Radio Bravo. No menù action

helo is still buggy as to holding ~3M from ground

Can you better explain this, please? :)

Edited by goliath86

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Roger all.

I figured you'd shut off the nine line, but didn't know where. Not seeing the medevac text lately on the dedicated server, so I thought I'd just mention it (in case it was related).

My bad on the "RTB". I thought you had changed all commands to call_actions.

*you might consider either "all action menu calls" or "all radio calls" (just for simplicity...if it's possible).

Helo evelvation at LZ is something that someone else brought up early on in testing. I see variations depending on the helo/flight model used (Blackhawk, Huey, CH-46 all hold at a few meters....CH-47 touches down)./ It does not effect the mission, I was just curious as to what may cause the behavior.

*see clip

oHSNLms6EoE

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Thanks for your explanation Thirdup!

The elevation on LZ is scripted because I want the helo to hover instead landing so I 'force' it to stay at about 2-3m above the ground :)

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@third up:

try to enter another vehicle and leave it instantly.....then i get that message for sure and thats why its annoying me........

you know i cant fight like this!

so pls this a awesome addon pls make it useable over the radio.....or do something........

here you go...............just used that mission you posted before........it also works with every other version of your addon:

http://img.photobucket.com/albums/v347/BANDIT228/Unbenannt-16.jpg

i just walked by a MV-22

i saw take seat as pilot(or something)

then i turned right and walked away and there you go.........

also another option for "land" beside of "RTB" would be cool and sure helpfull

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OK, I see it now. Had to add a vehicle to the mission to get it to appear.

I remember seeing that before when I was testing the module in Domination. Haven't seen it in awhile (likely because we switched to the scripted mission with no other vehicles present).

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now think about a whole mission with vehicle entering and leaving...........

pls fix something about it!

and pls tell what are you up to?^^

what ideas you are planning to implent?

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Why am i getting the error message: Include File userconfig/mm/Unit_array.hpp not found

---------- Post added at 04:10 PM ---------- Previous post was at 04:00 PM ----------

Never mind, i have it figured out. Did not read the read-me. Shame on me ;0

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