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goliath86

Medevac Module

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Thanks for your reply! Now I see inside the UPS script to find what's the problem..thank you all guys for your suggetions ;)

Just been testing more and found that both scripts work ok. The problem seems to be markers and triggers that I had on the map which are connected to the mission briefing. Im just looking into it a bit more, I hope I have not wasted anybodys time but at least we know we can use the scripts ok

When I was in mission editor I did not realise that the markers were still present!

Edited by LockJaw-65-

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Just been testing more and found that both scripts work ok. The problem seems to be markers and triggers that I had on the map which are connected to the mission briefing. Im just looking into it a bit more, I hope I have not wasted anybodys time but at least we know we can use the scripts ok

Your testing work is great LockJaw!Keep it up!;)

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Your testing work is great LockJaw!Keep it up!;)

Confirmed, I went back to my original mission which raised this issue, removed the markers and triggers that link to the mission briefing. It works perfect now. So now I will have to see why they effect the medevac ;)

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Confirmed, I went back to my original mission which raised this issue, removed the markers and triggers that link to the mission briefing. It works perfect now. So now I will have to see why they effect the medevac ;)

Great Lockjaw! Kep me informed about that! :)

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Great Lockjaw! Kep me informed about that! :)

Just tried it with the actual area markers removed and it works perfect???

I dont understand this they are simple markers named marker1 up to marker8.

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Just tried it with the actual area markers removed and it works perfect???

I dont understand this they are simple markers named marker1 up to marker8.

Here's the problem..the name..;)..tryto change the name marker1 to another one...BTW in the next version there aren't these kind of problems because I've changed all the global varaibles's names. ;)

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Here's the problem..the name..;)..tryto change the name marker1 to another one...BTW in the next version there aren't these kind of problems because I've changed all the global varaibles's names. ;)

Great I was hoping it would be simple, thanks for your help. Now to get back to my mission lol

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any update module' version??

I will release the next version after all the tests. But is already finished with a lot of change and improvements ;)

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Any news!? Any news!? ;)

Just messing around. Take your time goliath86.

Sorry about the lack of response about sending you my WIP mission. I just noticed it. :D

I just gotta do a few things to it then I'll send you a link. I forgot to mention it requires GL4, the FDF map Podogrosk and Mando Missiles. I hope that's alright. I'll get to working on it in a few hours and get it to you later today.

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Here's the problem..the name..;)..tryto change the name marker1 to another one...BTW in the next version there aren't these kind of problems because I've changed all the global varaibles's names. ;)

I just saw that, and marker names have actually crossed my mind a few times.

goliath86, In the future, for any script you write, you may want to give an obscure name, but one that matches your script/module. Just a suggestion. :)

For instance, I noticed you changed marker1 name to marker0. (In that PM I sent you, that's why I could not initialize the files. I was using marker1). For this module, you could use a marker name like... MarkerMedChop... or MarkerMedChop1... or, any name you believe would not be used by another person building a mission.

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I just saw that, and marker names have actually crossed my mind a few times.

goliath86, In the future, for any script you write, you may want to give an obscure name, but one that matches your script/module. Just a suggestion. :)

For instance, I noticed you changed marker1 name to marker0. (In that PM I sent you, that's why I could not initialize the files. I was using marker1). For this module, you could use a marker name like... MarkerMedChop... or MarkerMedChop1... or, any name you believe would not be used by another person building a mission.

Thanks CyOp! I've already changed all the names of the global variables ;)

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Any News on the special medical blackhawk?

im currently working on that now! but like i siad in the past posts im quite busy with real life, plus many other addons and mods...but i'v been working on a proper uh-60q medevac since a1..im currently modeling the inside..trying to make the stretcher bases(the white boards the stretchers sit on) and theres 6 of them i need to make plus the frames thier attached too.

plus once i make them i literly have to redo the inside of the uh60s frame(to remove the window..and indents where the window is positioned). i have much, much work ahead on this project! and very much need the help for other modelers and addon artists as i fear im still not good enough to model the inside properly!

so if you can help\want to help, please contact me asap!!!

Dave,

Edited by soldier2390

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im currently working on that now! but like i siad in the past posts im quite busy with real life, plus many other addons and mods...but i'v been working on a proper uh-60q medevac since a1..im currently modeling the inside..trying to make the stretcher bases(the white boards the stretchers sit ) and thiers 6 of them i need to make.

plus once i make them i literly have to redo the inside of the uh60s frame(to remove the window..and indents where the window is positioned). i have much, much work ahead on this project! and very much need the help for other modelers and addon artists!

so if you can help\want to help, please contact me asap!!!

Dave,

Ahhhh helping out in some manner would be so much better then just asking for news. ;)

I'd love to help but I'm just a lowly mission maker. Once it's out there's no doubt I'll add it to my missions though. Hopefully you can get an ACE2 config up and working for it as well.

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I just saw that, and marker names have actually crossed my mind a few times.

goliath86, In the future, for any script you write, you may want to give an obscure name, but one that matches your script/module. Just a suggestion. :)

For instance, I noticed you changed marker1 name to marker0. (In that PM I sent you, that's why I could not initialize the files. I was using marker1). For this module, you could use a marker name like... MarkerMedChop... or MarkerMedChop1... or, any name you believe would not be used by another person building a mission.

I think the generally accepted method is to use a 3-letter prefix to global variable, for example all ours look something like: "JTD_GlobalVariable1".

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I think the generally accepted method is to use a 3-letter prefix to global variable, for example all ours look something like: "JTD_GlobalVariable1".

OBVIOUSLY, you have not been reading my posts! Now, how would 'I' know that? :p Heh heh.

For sure, though, whatever prevents conflicts. Thanks for the heads-up.

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thank you all guys!

The new Medevac Module is finished. Only some little tweaking and then I'll post it here.

I've corrected all (I hope :p) bugs and implemented even a 'reinsert' option when you are in the FOB (where the chopper is spawned), if you have mounted in the medevac chopper to RTB.

I've added the well known array to put in all your units instead vanilla's one and added the ability to play your sounds (.ogg format) if defined the corresponding option.

With the ultimate tweaks I will made to the script you will be able to use whatever vehicle you want for the Medevac Module (not only the chopper ;))

Stay tuned :cool:

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Wow that's excellent to hear! I was gonna ask how hard it would be to make so any vehicle could be used, not just a heli. I look forward to putting it in my mission and releasing it. Unfortunately I'm leaving tomorrow morning so people will have to wait a few weeks.

Thanks for the info and all the hard work. This is a great addition to the game.

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ahh cant wait..love this lil module!

@manzilla ..np man once its done ill add an ace config too!

Dave,

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ahh cant wait..love this lil module!

@manzilla ..np man once its done ill add an ace config too!

Dave,

Brilliant! If you can, add some ACE2 medical supplies to the ACE2 version's gear load.

The fact there's a Medevac Module now is just beautiful. It's such a well needed addition. And then some Medevac helis to boot.... hardcore!

It goes so will with ACE2. The fact you can load unconscious team members into a vehicle for extraction enhances this Module even more. Now with the new array options and other vehicles, a well needed void has been completely filled for A2. Especially for us SP players!

I salute you guys for bringing this option to the table, the Module and the future choppers. Thanks fellas!

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my current mission has some custom scripting done by norris, when a player dies he needs to be extracted (via this module) and can only be revived at the FOB's TMC. havent gotten the chance to fully test it yet, but last test i ran things worked rather well ;) its a pretty cool and realistic addon to any mission, encourages teamwork so your buddy wont lie there for 10 minutes bleeding and screaming until he dies ;) i cant wait for this module to be finished and released

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Simply Amazing. I haven't tried it yet but it sounds like it should have been in ArmA 2 from the beginning.

I'm glad you have made it where you can use any vehicle now. Some simple modification to my missions and a RACS SA330 Puma Medevac will come roaring in to pull my ass out of the frying pan.

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Hi guys!

The module is near to be released. I've tested it with any kind of vehicle (even the byke :p) and it works very very well!

Maybe there are still some bugs that I can't find but only a long test can reveal them.

Now I will polish all the scripts and then I can finally release it :cool:

P.S. I've already changed the Module's icon..now it is not the Gear icon but the Medic icon (blue cross)

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