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blackettle

Medic - do something

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When I have a medic on my squad, he will not heal injured AI unless explicitly told to do so. Is there a way to have him grow a brain and do his job?

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Nope. Oh well maybe through making an addon, but not from standard ARMA2 i think. In ArmA1 the other AI's would call medic and get healed. In ARMA2 the leader has to order them to heal.

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It's not that simple as to have a routine that sends the medic to the first/next injured soldier.

Sometimes it makes more sense to send the wounded guy to the medic instead. Depending on the situation you might also have different priorities in which order wounded soldiers should get patched up. To sum it up, it's up to the situation what the medic should do, and it is up to the squad leader to evaluate the situation and issue the appropriate orders.

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It's not that simple as to have a routine that sends the medic to the first/next injured soldier.

Why isn't it that simple? If there is an injured soldier within radius X, heal him.

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Why isn't it that simple? If there is an injured soldiar within a reasonable distance, heal him.

Also when he is laying wounded on an open fire field, bullets spray around him and it is clear to you (the leader) that sending the medic would surely get him killed as well?

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Also when he is laying wounded on an open fire field, bullets spray around him and it is clear to you (the leader) that sending the medic would surely get him killed as well?

He can crawl on his belly to the injured soldier. That is the medic's job.

If the injured soldier is out in the middle of an open field, he is likely outside of radius X anyway.

I would trade the AI running over my units and killing them for this brave self sacrificing medic anyday.

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At least IRL you take out the threat first and deal with injured people after, so it makes sense to require a command. Then again IRL medics don't restore combat effectiveness - at best they make the transition between "combat ineffective" to "dead" take longer so that the soldier might actually reach the hospital alive.

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At least IRL you take out the threat first and deal with injured people after, so it makes sense to require a command. Then again IRL medics don't restore combat effectiveness - at best they make the transition between "combat ineffective" to "dead" take longer so that the soldier might actually reach the hospital alive.

Fortunately this is a game and not real life. I doubt that a medic who is standing next to a man that was just shot and is bleeding to death is going to take out the threat first. He will allow his squad to take out the threat while he tends to bandaging the injured man.

I think it would be nice if a medic standing right next to a soldier whining about his leg hurting would bandage him up on his own. Not too much to ask really.

Edited by blackettle

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Put it this way... You are under attack in Iraq... You are getting sprayed. Are you going to worry about the guy next to you, or are you going to take the threat, that threatens not only you but your entire squad and/or your fire team. One man is less important than a group of people.

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Put it this way... You are under attack in Iraq... You are getting sprayed. Are you going to worry about the guy next to you, or are you going to take the threat, that threatens not only you but your entire squad and/or your fire team. One man is less important than a group of people.

Even if that be the case, it does not begin to explain why the medic does not heal when not under fire.

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Because whether or not it is safe to heal is the squad leader's decision. It only takes 3 keyboard clicks to make him heal anyway, and AI leaders will automatically tell their medic to heal (which actually gets them killed quite often).

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What I REALLY want to see in arma is a team leader as part of your team that will give orders to your squad in absence of orders from you.

Most importantly telling your riflemen to actually SHOOT something and telling your medic to heal someone who is injured.

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They actually sort of already do that if you tell them to go somewhere as a group - the highest ranking soldier in the "formation" that you sent there is practically their leader. I even remember people complaining about it (look up the thread complaining about #2 taking charge and breaking "hold fire" commands, which happens when you give all your AI a "move" command together).

Of course you can't expect the AI to do everything right.

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This is a simulator.. I'd like too se a Medic run off in real life "just" to fix someone.

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if somebody got shot right next to a medic IRL, the medic is going to return fire if the threat will be able to shoot him just as easily. If he doesnt return fire hes just as likely to be shot himself, and lessen the chances of any wounded soldiers surviving long enough to reach a medical facility. His own well being is more important than the life of a wounded soldier in that sort of a situation. once the threat is removed however, then the medics main focus would be on saving the life of the wounded.

However if the incoming fire is more sporadic, less accurate and there is ample cover, then the well being of the wounded soldier takes priority. If that soldier was farther away from the medic, then if there is ample cover a medic might move to the wounded. If there is not enough cover for the medic to treat the wounded, then the wounded would need to self extract, or be extracted by other soldiers and brought to an area where the medic can treat him.

Also, if the medic was unable to reach the wounded, every (American) soldier carries a small kit with medical supplies in it, and all troops are trained in basic first aid. Depending on the unit, either the entire unit, or a number of members of each squad would also be trained as a Combat Life Savers (CLS). CLS trained troops learn slightly more advanced medical techniques, and can usually do enough to keep the wounded alive long enough to extract them to a medic after a firefight.

basically, medics arent some superhero thats willing to brave bombs and bullets to go stick their finger in a bullethole. The majority of the time wounded troops are carried to medics who are positioned behind cover. If the medic moves to the wounded, they typically wont sit there and try to bandage a downed soldier right where they fell, especially if the shooting is still going on. So the request to have medics go heal wounded soldiers during a firefight is really ludicrous, since the majority of the time those soldiers are downed in the open.

A better request would be to have AI soldiers automatically move to wounded soldiers and either drag or fireman's carry them to cover, and then have the medics wave their magic wand over em. :)

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First they'd need to fix the game-breaking bugs with their carrying/dragging module... Right now every time you carry someone you're risking a non-negligible chance of that person having his controls totally bug out and him being unable to do anything other than crawl around or die. Reconnecting to the server does no good either, only switching to a different player helps.

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