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rubberkite

Dialog-Game Interface (visual editor?)

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I see some game interface inside mission like Domination, warfare, and evolution, with many different buttons, and look.

I ask you if there is a tool or something that helps the DIALOG construction, or the only way is to "handwrite" each code line...

I need to create one mission dialog, and any help will be appreciated.

for now I've found these link:

http://community.bistudio.com/wiki/Dialog_Control

http://community.bistudio.com/wiki/Dialog_Control_Map

http://community.bistudio.com/wiki/User_Interface_Event_Handlers

I'm creating a new gamemode and I need a "commander interface"

If one of you can help me in this task this will be really appreciated

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There is a dialog maker for Operation Flashpoint at ofpec.com: Ofp Dialog Maker.

I don't know if it is upwards compatible with Arma and Arma2 and it certainly does not support new dialog features introduced in the last two games but maybe it is enough for you. Real downside of this tool is that you cannot reload dialogs you have saved and the description.ext code it generates is not very nice (intendation) but better than writing your dialog in Notepad.

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i would suggest writing the dialogs by hand..

it isnt that hard once you get get in the dialog mode :p

i bet 5 bucks on that 90% of the know people making dialogs do it by hand.

your refrance page is not good

use thise instead

http://community.bistudio.com/wiki/Category:Command_Group:_GUI_Control

http://community.bistudio.com/wiki/Dialog_Control

dialog making can both be fun and a pain in the ass..

example if you make one little mistake in your dialog.hpp file you will crash you arma.

this is both good and bad.good thing is it makes you check your code before you preview/load your mission.

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Thank you all,

This is a good starting point, now I'll try.

What I want do, is simple for the concept....

setting: for viewdistance AIR + LAND and terrain grid

build/buy: Using Warfare style interface

for my project I need a commander interface, only commander can buy vehicles.

so I'll try to mod warfare UI, changing base defenses with chopper tank etc. I try if it works... with 3D placing... would be really nice.

I've not experience in this, and I will really happy if one of you can help us in the developing of this new gamemode and new commander interface.

If one of you like, I can create an account in our project management page so you can act as supervisor and examine our progression and what we learn.

In this way we can save lot of time. And we can spend the saved time improving other thing...

anyway thank you a lot for answers, I'll inform you for progress here

Rubber

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Managing dialogs is still a nightmare IMO. So much potential goes to waste for many people because you're forced into such level of formal detail. Manually positioning the dialog controls, then find out you forgot one and start modifying everthing again. Attach scripts with relative paths in the description.ext file - then convert it to an addon and change all paths to addon absolute paths again.

I would pay 10 bucks extra to have a simple dialog editor in the mission editor. Then you choose to invoke it via action menu or ESC screen button, done. Well, you can always dream :)

VictorFarbau

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HI Victor :)

I use your addons equipment & smoke they're great !

Did you have post this "dream" in the thread feature requested ?

Bis Developer are "sensible" versus comunity "dreams" :bounce3:

... ok two dreamers and the list grown :)

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