loosebruce 10 Posted March 1, 2010 Thanks very much Mark for offering your help If anyone else would like to contact me to give ideas or input and help Please msn me loosebruce-at-hotmail-dot-co-dot-uk Thanks again Share this post Link to post Share on other sites
loosebruce 10 Posted March 8, 2010 -Added Demonstration video for Ambient Sound effects to be used in immersion mod. Enjoy http://www.youtube.com/watch?v=dRMqbXZQO7g Share this post Link to post Share on other sites
netrocyn 10 Posted March 8, 2010 This is my type of mod! Loving the preview video too! Few ideas ive had that would really add atmosphere -Dripping from trees after rain -Rain on metal surfaces -Gulls near the coastlines -Skidding tyres? (surface dependant) Lowered radio volume in stealth mode Will think of loads more im sure of it Keep us posted of any news on this! Share this post Link to post Share on other sites
LJF 0 Posted March 10, 2010 This is my type of mod! Loving the preview video too!Few ideas ive had that would really add atmosphere -Dripping from trees after rain -Rain on metal surfaces -Gulls near the coastlines -Skidding tyres? (surface dependant) Lowered radio volume in stealth mode Will think of loads more im sure of it Keep us posted of any news on this! Definitely, the thing I'd really like to see ... I mean hear, is sound/s played when your car/truck etc hits a sharp rise or you jump it. At the moment you can jump 10m off the ground and there is no sound when you land, which is just wierd :( Good luck with the mod man :) Share this post Link to post Share on other sites
Steakslim 1 Posted March 10, 2010 (edited) Any chance you plan on collecting sounds for interiors of barns and buildings? The sounds that I refer to are low whistling sounds in say sheds and barns when light or heavy winds are blowing (doesn't take much to make this sound naturally so it wouldn't be uncommon to have it in the game if possible), creaking sounds, plumbing (throwing this one out there). I'm not sure how the triggers could work, but mechanical sounds would be another idea for say the International Hotel in Chernogorsk for the elevators you can never use. These are just suggestions, and i do not know how possible they are, technically, within the game's sound engine, and what you have is already pretty damn nice, so keep up the work. Edited March 10, 2010 by Steakslim Share this post Link to post Share on other sites
loosebruce 10 Posted March 19, 2010 Good news everyone, this will now be incorporated into PR ARMA 2 Share this post Link to post Share on other sites
sarge4267 16 Posted March 19, 2010 is there maybe a possibility to link a distant shot sound to when an AI or person fires at long range. If you played socom then you could here wich shots where close and wich where distant. What I mean is that the distant combat isn't really caused by a loop but by actual men firing. Share this post Link to post Share on other sites
-10th- Rezza 10 Posted March 19, 2010 If this mod wants to merge with PR i am definitely sure that no Ambient combat sounds are going to be used for real combats Share this post Link to post Share on other sites
loosebruce 10 Posted March 22, 2010 Rezza;1592864']If this mod wants to merge with PR i am definitely sure that no Ambient combat sounds are going to be used for real combats Ambient combat sounds will reinforce the experience by giving battles more volume and feeling. Ambient Combat sounds are only a fraction of what is gonna be done! Share this post Link to post Share on other sites