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loosebruce

Immersion Mod (Sound)

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Thanks very much Mark for offering your help

If anyone else would like to contact me to give ideas or input and help

Please msn me

loosebruce-at-hotmail-dot-co-dot-uk

Thanks again

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This is my type of mod! Loving the preview video too!

Few ideas ive had that would really add atmosphere

-Dripping from trees after rain

-Rain on metal surfaces

-Gulls near the coastlines

-Skidding tyres? (surface dependant)

Lowered radio volume in stealth mode

Will think of loads more im sure of it

Keep us posted of any news on this!

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This is my type of mod! Loving the preview video too!

Few ideas ive had that would really add atmosphere

-Dripping from trees after rain

-Rain on metal surfaces

-Gulls near the coastlines

-Skidding tyres? (surface dependant)

Lowered radio volume in stealth mode

Will think of loads more im sure of it

Keep us posted of any news on this!

Definitely, the thing I'd really like to see ... I mean hear, is sound/s played when your car/truck etc hits a sharp rise or you jump it. At the moment you can jump 10m off the ground and there is no sound when you land, which is just wierd :(

Good luck with the mod man :)

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Any chance you plan on collecting sounds for interiors of barns and buildings? The sounds that I refer to are low whistling sounds in say sheds and barns when light or heavy winds are blowing (doesn't take much to make this sound naturally so it wouldn't be uncommon to have it in the game if possible), creaking sounds, plumbing (throwing this one out there). I'm not sure how the triggers could work, but mechanical sounds would be another idea for say the International Hotel in Chernogorsk for the elevators you can never use.

These are just suggestions, and i do not know how possible they are, technically, within the game's sound engine, and what you have is already pretty damn nice, so keep up the work.

Edited by Steakslim

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is there maybe a possibility to link a distant shot sound to when an AI or person fires at long range.

If you played socom then you could here wich shots where close and wich where distant.

What I mean is that the distant combat isn't really caused by a loop but by actual men firing.

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If this mod wants to merge with PR i am definitely sure that no Ambient combat sounds are going to be used for real combats

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Rezza;1592864']If this mod wants to merge with PR i am definitely sure that no Ambient combat sounds are going to be used for real combats

Ambient combat sounds will reinforce the experience by giving battles more volume and feeling.

Ambient Combat sounds are only a fraction of what is gonna be done!

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