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jasonnoguchi

Must ***** Die????

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Ok, must ***** die so early in the campaign or is there something we could have done so the team don't end up in that predicament in the first place?

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I'm not sure what you are asking, my apologies. Are wondering how to advance in the campaign with out losing team members? Or are you talking about the mission where one of them dies and then you assume control of the team?

If it's the first, have you tried slowing down? I don't seem to have much trouble losing Razor team members in the campaign. I always thought the mission ends if that happens anyways.

If it's the later, yes, he is supposed to die. That's been mentioned around here before. As you said, you just continue on.

Not sure if this helps but I'm not quite sure what exactly you are asking about. Good luck in the campaign.

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He's talking about

Miles' death

I believe. Moderators must have removed it as the title spoiled it. As far as I know, and I've played through the campaign multiple times to get the different endings, you cannot save him. Nothing you do will. It's part of the story.

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Yup that's what I figured, thanks. I never tried to save him, I just figured it was part of the deal.

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Yeah, I actually removed the name in the title myself. I figured anyone who has actually played the campaign would know what I am talking about. :) I was so depressed I actually hit the flight to Germany in my first go...sigh...

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Really? I was overjoyed at not hearing that fourth grader's voice again.

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Really? I was overjoyed at not hearing that fourth grader's voice again.

You bet, Master Sergeant!

Edited by Laqueesha

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umm, if they take the time to make a cutscene for it specifically then it's definitely meant to be.

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umm, if they take the time to make a cutscene for it specifically then it's definitely meant to be.

They created lots of alternate cutscenes for the game.

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^... That's what I figured and why I think there might be a way of saving him like jumping off the truck before it hits the IED or something but from the comments so far, it seems inevitable.

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They created lots of alternate cutscenes for the game.

yea, but Miles can die in the previous missions and you have to play the mission again. So if they specifically have made a cutscene for Miles dying then you know it's meant to be. Use your heads, people.

sorry, I'm just a little tired of this question being asked on this forum. It seems like it happens at least once a week. Use the search function, people.

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yea, but Miles can die in the previous missions and you have to play the mission again. So if they specifically have made a cutscene for Miles dying then you know it's meant to be. Use your heads, people.

You lose the game if any of Razor's members get killed on your watch, yet they all die in one ending. Same thing.

But it is clear that Miles is meant to die, since you have had no significant choices at that point.

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I must still say that this is the best ArmA campaign BIS has made so far. Good job. truly a branching campaign, not like what we got in ArmA1. But the leader dying early scheme sounds familiar...mmm... Wicks? ;-)

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i disliked this campaign. i gave up after the campaign missions started lagging big time, but apparently you only control 4 guys?

i liked lieutenant armstrong having platoon sized units under his control.

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^... zach, then you should try the "Chesty Puller" campaign. Same story but you play normal marine side taking big squads, multiple squads and eventually a whole army. :)

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i disliked this campaign. i gave up after the campaign missions started lagging big time, but apparently you only control 4 guys?

i liked lieutenant armstrong having platoon sized units under his control.

well, armstrong never had platoon size units, max was 12 soldiers IIRC.

However, in ARMA II You get to add (buy) soldiers in the last two missions in the campaign. and can have up to 12 soldiers in your squad. In addition, you have high command of other squads, armor, and air units. So, actually you can have a true platoon size unit or larger.

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