Mudkip 0 Posted December 1, 2009 I mean like they do proper sound recordings like this: http://pro.bistudio.com/index.php/services/audio-recording-studio/gallery.html which results in awesome stuff like this: http://pro.bistudio.com/images/stories/gallery/audio/08BIStudio.mp3 but ArmA 2 sounds like shit... Share this post Link to post Share on other sites
Defunkt 431 Posted December 1, 2009 And the point of this thread is what beyond pointless (literally, there is no point) whining? It sounds fine and, more importantly, sets up everything required for modders to build their own soundscape, go download a mod and quit moaning. Share this post Link to post Share on other sites
Mudkip 0 Posted December 1, 2009 I'm not really whining and I am using a mod (VopSound) but I'm puzzled at why they would record real sounds and not use them ingame... Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 1, 2009 This is VERY weird indeed! Why BIS, why?? Share this post Link to post Share on other sites
The Masta 0 Posted December 1, 2009 My guess is that it's bound to contracts somehow. Share this post Link to post Share on other sites
dm 9 Posted December 1, 2009 As Marek said here, maybe its because those recording sessions were done for Arrowhead, and as such ArmA2 doesnt use the sounds from those sessions? Jesus :j: Share this post Link to post Share on other sites
Defunkt 431 Posted December 1, 2009 I'm not really whining and I am using a mod (VopSound) but I'm puzzled at why they would record real sounds and not use them ingame... If you're after a genuine discussion I'd suggest putting forward an idea or theory of your own and preferably avoid presenting such openly derogatory statements as "ArmA2 sounds like shit" as a statement of fact. You otherwise run the risk of appearing to be just one more in a procession of whingers who parade their over-developed sense of entitlement through these forums on a daily basis. I may possibly have reached an 'over-sensitive' state, so please don't take offence, it's just the endless complaining of the poorly informed is really starting to rankle. Share this post Link to post Share on other sites
mr burns 133 Posted December 1, 2009 (edited) Apart from any sound samples, what i dislike the most in ArmA2 is that it doesn´t support hardware accelerated sound anymore. The current software engine might work well (in terms of less troubleshooting), but it neglects the vantages of hardware accelerated devices and also forgoes alot of potential with distant sounds - which ... well, it sucks. I´ve once made an example mission with the player standing on a ridge to the east of chernogorsk and a huge battle going on in the town. What i found was that in distances of appr. 700-1500m there are some sounds (mostly tank main guns & explosions) being played with a very well done distant sound filter (sorry, can´t explain better), but rifles or choppers cannot be heard at all. At distances below 700m you´ll hear the normal sounds, as if you were standing right next to the source, just not as loud. And at distances over 1500m the sounds will be cut out completely. There´s a whole lot of good potential thrown right out of the window. Just imagine how cool it would be to be able hearing a battle going on a long time before you even get there! It might not be the best example, but some scenes in Saving Private Ryan lived through exactly these distant sounds, like the very blunt sound of artillery hitting a village 3km´s away from you etc. Translated to ArmA2 you can think of an A-10 circling 3km above your head and letting off some rounds, in ArmA2´s current state you´d hear nothing, but if BI overcame said issues you might aswell crap your pants and run off utterly scared. So pls BI, pimp your sound engine! :cool: Edited December 1, 2009 by Mr Burns Share this post Link to post Share on other sites
The Masta 0 Posted December 1, 2009 if OA sounds like that. Holy shit! :eek: Share this post Link to post Share on other sites
Placebo 29 Posted December 1, 2009 Asked and answered by Marek as DM points out. Share this post Link to post Share on other sites