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rene.obermann

Transparent textures to faces [Feature request to BIS]

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The realisic look of crysis results only from transparent textures:

http://jordanlegg.com/wp-content/uploads/2008/02/crysis-face.jpg

directx10_face.jpg

Faces are the backwarded part of the in other respects high quality from Arma2.

An implementation of this textures will be also easy as effective to a better face look.

Edited by Rellikki
Posted image > 100kb

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Eye-candy vs good gameplay. Hmmm - I'll take good game play.

Very few of my victims in combat are close enough to me for the details of their face to matter.

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Eye-candy vs good gameplay. Hmmm - I'll take good game play.

Very few of my victims in combat are close enough to me for the details of their face to matter.

"Hold your fire till you see the whites of their eyes!" :D

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Very few of my victims in combat are close enough to me for the details of their face to matter.

So true. I pull my trigger and they go down - i move on...

Do i want "The realisic look of crysis" or good enough graphics with better performance and more functions & features that come with more left over power. Hmmm? :) Ofcourse i agree those faces look awesome, but i dont feel the need for them to get an exciting combat experience.

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I think what you are attempting to talk about is subsurface scattering effects, which are not an alpha texture. In the demos I've seen it is more or less a colour map for the dermus and subcutaneous flesh that can be mixed with the diffuse map depending on the lighting conditions for the final render. I haven't used this stuff myself, but a lot of people were in using it in school (for mental ray, rather than crytek's realtime renderer).

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Also, isn't ArmA 2 only DirectX 9? Those faces are DirectX 10.:S

The only thing DX10 does is lower your framerate (observed from playing Crysis).

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I think what you are attempting to talk about is subsurface scattering effects, which are not an alpha texture. In the demos I've seen it is more or less a colour map for the dermus and subcutaneous flesh that can be mixed with the diffuse map depending on the lighting conditions for the final render. I haven't used this stuff myself, but a lot of people were in using it in school (for mental ray, rather than crytek's realtime renderer).

So it can be "easy" realise in Arma2.... :)

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You are on drugs.

No, but banned. I think to remember that i saw it happen a few days ago.:D

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Well I think that model of heads should be better. I made cool custom face of my real one for ARMA 1. It looked awesome. Then I tried to make it suitable for ARMA 2 and didnt like the effect. Lips look weird as made of some silicon and black colors turn brown. I tried lots of things but cant make hair color look black.

BIS change heads to look more like in ARMA 1 pls but keep the level of detail.

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So it can be "easy" realise in Arma2.... :)
Here's the details of how it works: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html

It's at least 2 weeks of R&D to get this tech working (just the programming).

Let's see... 10 days x 8 hours/day x $20/hour = $1,600 to develop the code to make the skin look translucent.

Now, add in the time it takes for the artists to re-develop all of their textures to work with this new technology...

Yeah, I'm guessing that money is better off spent elsewhere :p

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one thing that can be improved for the model's faces is to reduce the protrusion of the jaw. it's even noticeable in the little soldier command icons at the bottom of the screen.

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