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SFJackBauer

Auto-targeting in planes and vehicles

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Would you prefer they just left airpower out completely thereby giving modders nothing at all to build on?

There are not only two extremes - or "a high-fidelity simulation" or "none at all". BIS decided to do what they have done based on what they had, I'm not judging them like you are. I'm judging the product.

If I didn't liked the product overall I wouldn't have bought it. I'm just stating that in order for it to be better overall, that deficient part needs a little more love.

And I respect your opinion about cost/benefit and the pricing, although I don't agree with it.

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I often wonder if people actually read the mods section of this game.

I suspect that the forum regulars who have been here a few years frequent the mods section. I've got old drives literally filled with mods dating back to the original OPF (and there are not too many A1 or A2 mods/addons that I haven't tried).

I don't agree that everything missing or unfinished should be left to the mod community to fix. The vanilla C-130 is a prime example. It still can't be used on in-game runways because *someone* hasn't sat down and spent the three minutes it would take to fix the nose gear code. Open the cargo door? I don't think so. Yes, there are addon C-130s that have fixed these issues. But can you honestly say that you're OK with BI making absolutely no effort to fix/complete stuff like that that's already in game?

Again, the OP was directed towards the vanilla game and as you concluded, any major improvements to the vanilla game will come with expansions like Operation Arrowhead (for those of us who are willing to dish out another $50). I don't see the harm in discussing them here (although the "suggestions" forum might be the better venue).

That's a pretty bad attitude for this kind of game. It's incongruous with owning a PC capable of running this game.

I agree and disagree here. While I personally enjoy collecting addons, most of the group on our private server do not. We've gamed together since the mid-90's. We lost a good number of players during OPF who simply got frustrated keeping up with "the mod of the week" requirements. By the time ArmA1 released, we agreed to stick to just the vanilla game. We did make the exception with ACE (largely due to the fact that it's delivery and update system was idiot-proof) but for the most part we are running stock.

In any event, I can understand where SFJackBauer was coming from. Keeping up with mods can be a daunting task for some.

Vanilla is more likely to be improved if modders do it. Some of the modders will even get hired. And most of what we want will never appear, so there's no point pouting about bland vanilla.

Again, I agree and disagree. While lack of features and incomplete content in the vanilla game certainly helps to drive the mod community, I think core game changes (like the OP suggested) are valid (if not for the current game, then for future developments).

If BI came up with some way to replace the "tab-and-lock" easy-mode, then I'd certainly want to use it (and I'd be that much closer to parting with $50 when OA releases).

Edited by Thirdup

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Use mando missile addon. add to the two game logics then you get this.. Its a lot better than the default Hud and targeting plus gives u flares works on all default planes too A10 for example gets an GBU and AGM targeting camera.

w6p0x_WawS4

Edited by MattXR

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am I the only person that 'tab' never works for. It's the one thing that drives me nuts since OFP. I press tab 10000x and nothing happens with the hud and reticule completely lined up. What else does the manual say? right click and or 0 on the number pad but I just get weapon zoom. I have a very very hard time getting a lock on vehicles.

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Yeah, I've had that often, I've always assumed it's tied to using Expert mode, you?

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Only if vehicles have engine running, they create a red radar signature and are

therefore lockable by TAB. In addition not every weapon can lock.

Not sure 100%, yet from what I recall even your own vehicle needs to have the engine

running for TAB lock to work.

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I'd suggest (like others)...

All radar contacts are white (unknown) unless previously identified by you or your side.

TAB to lock a target then a delay of a few seconds while the target is confirmed as enemy and allows firing. The delay could be linked to distance?

This could work for all guided weapons including shoulder-fired launchers.

Edited by EDcase

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Im all for white with the whole radar thing, yes until idenified. Its the simplist fix with the current limits of the game. All i know is that Ive used the M3 bradleys thermals and the LRAS. While you "see" everything, you really have little idea what the heck your looking at. Your depth perception is a little screwed up looking though thermal sights. Ditto on the thermal weapon sights that we sometimes mounted on our .50 cals while I was in Iraq. Basicly its like is that some guys head sticking up out of a depresion at 300 meters or some fuzzy warm critter at 75 meters? Identifiing what you see is most of the game. And trained soldiers get it wrong more than you would like.

well thats my 2 cents....to heck with that tabing crap. Its a hold over from good old ofp and needs to go.

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