vassock 10 Posted November 11, 2009 What is the difference between the difficulties (normal, expert and others)? Share this post Link to post Share on other sites
mrcash2009 0 Posted November 11, 2009 (edited) I googled "Arma Difficulty" and got first hit : http://community.bistudio.com/wiki/ArmA:_Difficulty Exactly what you need :) Just think of low/medium/high values to correspond to the description that are effected in percentage. Also expert turns off icons in the map so you need to use compass and you wont get enemy pinged on the map, plus extra help and 3rd person view are off on expert, things like that. In the difficulty setting you can set skill levels and also what you do and dont see as you wish so its easy to have a balance of what you like. Edited November 11, 2009 by mrcash2009 Share this post Link to post Share on other sites
vassock 10 Posted November 11, 2009 I googled "Arma Difficulty" and got first hit :http://community.bistudio.com/wiki/ArmA:_Difficulty Exactly what you need :) Just think of low/medium/high values to correspond to the description that are effected in percentage. Also expert turns off icons in the map so you need to use compass and you wont get enemy pinged on the map, plus extra help and 3rd person view are off on expert, things like that. In the difficulty setting you can set skill levels and also what you do and dont see as you wish so its easy to have a balance of what you like. That's for ArmA, not ArmA 2. Share this post Link to post Share on other sites
celery 8 Posted November 11, 2009 Go to gameplay options, difficulty, and see for yourself. Higher difficulties basically force some features off. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 12, 2009 The way we've done it, is to basically turn off all/most aid on all difficulties to make them as equal as possible. AI skill varies somewhat between the difficulties, while accuracy varies more. That has the following effect (for clan multiplayer use): * We become better without artificial aid. * We can tune the difficulty for missions depending on how many show up. * We can set difficulty depending on tactics we want to use. In order to avoid long range shooting from us and the enemy, we use lower difficulties. Now we can get close to the enemy before they engage us, or we get close enough so that ACOG is no longer the preferred sight. For singleplayer, I use the difficulty differently. Here I might activate extended map info if I'm not leading, just to have a feeling what the hell the leader is talking about. The text/voice tells me far too little. "That tree", "what tree?". If I'm editing, naturally will I allow 3rd person for testing purposes. Also true for some vehicles which are very hard to orient yourself in, especially with an AI crew by whom you can't really communicate with. I set the options to make the game the most enjoyable. That doesn't automatically mean the as tough as possible in terms of how well the AI perform. Sometimes the challenge is more how you find your way around, than the actual shooting. Getting artillery on target with no magical aids (GPS off, no extended map info etc), can be a fun challenge. We even turned off "hud info" or "group info", so that your ingame placed waypoint doesn't show up in the hud. Since this can be used to simplify distance calculations or estimations. I.e. you can adjust it so that it shows right on top of your target in the hud. That kind of takes the fun away from trying to get artillery on target in a realistic fashion. Adjust settings to how you like, but try to evolve into using less and less of them over time. Eventually you will start liking joining servers with less aids, as they might have turned the AI down to not make it over hard. Works for us anyway. Share this post Link to post Share on other sites
vassock 10 Posted November 12, 2009 Go to gameplay options, difficulty, and see for yourself. Higher difficulties basically force some features off. It says in that menu what gets turned off and what gets turned on, specifically? I basically only play LAN warfare against the AI. A lot of fun, but it's hard to identify enemies from friendlies. I really don't mind an accurate AI. I want the AI to be as good as possible without cheating (knowing what's behind it's back, seeing through cover, aimbot accuracy, etc...). Share this post Link to post Share on other sites
Trapper 0 Posted November 12, 2009 Then you should select the lowest difficulty mode and raise the ai skills to max. Activating SuperAI would be the closest to "cheating" ai. But it just maxes the skill of every unit. Later on deactivate the little helpers one by one and you'll notice what's missing. Share this post Link to post Share on other sites
mrcash2009 0 Posted November 12, 2009 That's for ArmA, not ArmA 2. True but not much has changed through to arma 2. Share this post Link to post Share on other sites