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OutLord

Uber Ka-50

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I cant get my head around why the Vikhrs has to be the bestest air to air missile in the game.

Why is it if Im in my harrier against another player in a ka-50 that the chances of me winning is next to zero. The radar in the harrier probably wont even lock the ka-50 at all. the 2 9l missiles I have cant, if they hit outright destroy the chopper, it only gets damamged and if in autohover will probably touch down safely to be repaired.

On the other hand the Ka-50 with its 12 incredibly fast and accurate missles, its 360 degree radar which will lead pursuit a 700+ kph jet which is notching or manuevering to try and evade the onslaught will get totally destroyed with one hit which is nearly every time.

Its not funny anymore and I know I'm venting. But the community at large is fed up up with this overmoddelled VIKHR and the Ka-50 Click and Kill everything on the map.

Its a joke.

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The Harriers from the 70's/80's certainly had a good air-to-air reputation against a faster and some might say overall better A2A fighter in the Mirage-2000.

The latest RAF GR9 / USMC Av8B are mostly geared out as A2G aircraft with bombs and rockets due to current conflicts but still retain a formidable A2A armament and would realistically defeat any helicopter and a many fighters encountered in the area Chernarus is based on and M.E today and live to fight another day thanks to enhanced electronics and countermeasures.

I have played with the Ka-50 a fair bit in the editor and managed a 1:4 ratio against harriers before they could defeat me. It literally is a point and click turkey shoot.

And a minor inaccuracy I noticed about the Harrier in game, It appears to have a 20mm rotary cannon which as far as I understand never appeared on the Harrier. The cannon it used was a twin 30mm single barrel cannons, which are no longer used.

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Wiki says it has a 25mm rotary cannon in USMC use and the Brits use twin 30 mm ADENs. I have also personally seen a USMC Harrier with a rotary cannon on static display at an airshow in Finland. It was in mid 90s so I don't remember any more details, but I'm 100% sure it was an AV-8B and it had a rotary cannon.

As far as Vikhrs are concerned, I've understood that it has a limited air-to-air capability in real life, but that it'd take a hell of lucky shot to hit a fast-moving jet with it.

Edited by Fincuan

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Ah thats my bad then, the USMC may still use the cannon but I've read reports from troops in Afghan saying that "RAF harrier support without the cannon is now useless". I think they replaced the cannon with some sort of electronics pod for ground attack since our guys justt got some new munitions, since the game is about USMC that doesn't matter.

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The KA50 shoot Vikhrs via "laser rail/beam riding" so yes its too good in the game. Best would be if we could get a laser in it and via camera and have to paint the target as we shoot. Maybe some talented addon maker could add it to the KA50.

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The Kamov Ka-52 Alligator utilizes a microwave radar with 15Km range.

The Laser to guide the missiles is adjusted automaticaly...typical Range of the Missile is 10km and its speed is Mach 1.8.

And Yes...it's a Ãœber-Helikopter...but ther are only 20 of them in existence.

The Ka-50 is of another breed, it just one of the the replacements for the Mi-24 helicopter.

The problem hereby is the Choice of systems in ArmA II.

The tandem seated Mi-28 would have been a better Choice.

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Would Russia really send such high-level, not to mention rare into into a conflict on the scale of Chernarus? To me it seems almost like rolling over the Taliban with Challenger 2's, Fun but certainly not sporting!

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Yeah i was thinking of the addon lol.

KA52 in the game ofcourse.

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It's truly a roflcopter, at least in warfare when you're flying one and shooting down harriers, cobras, and a-10s left and right while hovering over your own base :D

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Perhaps if the KA-52 is such a uber chopper, and only 20 made, it would make better sense to remove them from missions such as Warfare?

I'm not a Warfare player at all, but how many buys Avengers for the sole purpose of bringing down KA-52s? Or is aircraft/chopper the only "sensible" option because it is "cooler" to be a pilot? Avengers hide very easily afaik.

Edited by CarlGustaffa

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There's an option to disable it via parameters prior to missions start in the newest Warfare versions.

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I apologise for caling it a Ka50, just a bad habit.

Removing it from the game is a bad choice.

Dumbing down the missiles would be much better. Even if they just tracked the same as say Iglas would be enough. Make them pure pursuit. Not lead pursuit like a sophisticated AAMRAAM. Aslo the Fire-and-forget is way out of line. The Vikhr has to be guided to the target.

Edited by [Ice]

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I ment removing it from the mission, not the game. But then, I'm not a fan of having everything available at any given time in the same mission in the first place.

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They should require a lock for the entire flight of the missile and the laser detectors on the aircraft/vehicle should give a warning.

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Indeed the Vikhrs are WAY too maneuverable in ArmA2. IRL they have pretty poor maneuverability, and anything than a slow/medium moving ground vehicle or slowly moving helicopter won't be realistic to hit.

They have good range and packs a good punch, but are designed with one single purpose: Destroy MBTs. They aren't designed to hit anything flying, or fast moving ground vehicles.

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Yesterday I played warfare in XR server. I bought a cobra and obtained 500m height there were no targets in my radar but i got hit by ka52 ultimate radar and rockets... Later i talked with the pilot of the ka52 and he told me he was shooting from his base which was 10km~ away from me. It's impossible to win in long range against ka52 no matter if you use f35 or harrier or other USMC aircraft. Ka52 must be fixed

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I bought a cobra and obtained 500m height...

Do you know what you did wrong? As soon as you are as close as 500m the Ka-52 is in a very big disadvabntage. Try to obtain 30m next time and use the terrain. This is what makes Flying Helos thrilling. Height does not mean safety...low altitude and speed are safety for attack choppers.

At 500m you might have as well been taken out by a A.I. Tunguska.

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The Vikhr should is a great missile but yes it should have limits imposed on it for a2a Apparantly its only effective on airborne targets moving at most 500m/s. Maybe they could have an alternate loadout for the Ka-52 with R-73's?

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well, BLUFOR has AH1 with Sidewinder air-to-air missiles, which are as effective, as KA-52 Vikhr missiles. you know, that is the question of balance rather then reality. to be honest, ArmA targeting system should be reworked to be less arcade. until mentioned issue is resolved, there is no sense to disable Vikhr AA capabilities, otherwise balance would be lost.

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The Vikhr should is a great missile but yes it should have limits imposed on it for a2a Apparantly its only effective on airborne targets moving at most 500m/s. Maybe they could have an alternate loadout for the Ka-52 with R-73's?

Considering the Vikhr flies at 600m/s and uses one single control (thus the spiral movement of the missile) surface, making it quite unable to perform any sharper turns after the first moments of flight I hardly think it can hit any target moving at 500m/s unless striking it from the front. Even a 500km/h target would be practically impossible to hit.

The straighter the missile flies (the further towards the target it gets) the worse it'll manoeuvre with any agility (however with increasing precision).

It can hit hovering or slowly moving helicopters, but that's it.

We need more proper missile simulation in ArmA (like sequence-firing Vikhrs and switching target after one missile hits :3 ) ^^

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Do you know what you did wrong? As soon as you are as close as 500m the Ka-52 is in a very big disadvabntage. Try to obtain 30m next time and use the terrain. This is what makes Flying Helos thrilling. Height does not mean safety...low altitude and speed are safety for attack choppers.

At 500m you might have as well been taken out by a A.I. Tunguska.

What i meant is that Ka52 got too powerfull radar and rockets. As i said i could'nt lock anything with cobra

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well, BLUFOR has AH1 with Sidewinder air-to-air missiles, which are as effective, as KA-52 Vikhr missiles. you know, that is the question of balance rather then reality. to be honest, ArmA targeting system should be reworked to be less arcade. until mentioned issue is resolved, there is no sense to disable Vikhr AA capabilities, otherwise balance would be lost.

It has 2 sidewinders. The Ka-52 has 12 rockets that travel MUCH faster and seem to lack the capability to miss.

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