eJay 1 Posted October 25, 2009 Hi I have all required files to import satellite and mask texture but it's crashed at start of process. My textures are on 10240x10240 resolution, everything in Project Parameters menus are ok. Can you describe what problems can crash work on this stage? Share this post Link to post Share on other sites
OChristie 0 Posted October 25, 2009 Please post your Layers.cfg file here. If that is ok then it will be with your ground texture RVMAT's Share this post Link to post Share on other sites
eJay 1 Posted October 25, 2009 It's based on sample models by BiS class Layers { class xxpisek { texture = "ca\SilentIsland\data\xxpisek_mco.paa"; material="ca\SilentIsland\data\xxpisek.rvmat"; }; class xxtravajih { texture = "ca\SilentIsland\data\xxtravajih_mco.paa"; material="ca\SilentIsland\data\xxtravajih.rvmat"; }; class xxmesto2 { texture = "ca\SilentIsland\data\xxmesto2_mco.paa"; material="ca\SilentIsland\data\xxmesto2.rvmat"; }; class xxpole1 { texture = "ca\SilentIsland\data\xxpole1_mco.paa"; material="ca\SilentIsland\data\xxpole1.rvmat"; }; }; class Legend { picture="ca\SilentIsland\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names xxpisek[]={{255,255,0}}; xxtravajih[]={{0,255,0}}; xxmesto2[]={{99,55,0}}; xxpole1[]={{0,0,255}}; }; }; RVMAT's looks ok I think but I'll check them. Share this post Link to post Share on other sites
OChristie 0 Posted October 25, 2009 Are all of your files in your Data folder named as they are in your layers.cfg Share this post Link to post Share on other sites
eJay 1 Posted October 25, 2009 Checked, everything's fine. Share this post Link to post Share on other sites
OChristie 0 Posted October 25, 2009 Try removing ca/ from the beggining of every file path, then re-import Share this post Link to post Share on other sites
eJay 1 Posted October 25, 2009 It doesn't do anything. Just error with Maplegend.png misplaced. Re-downloaded fresh maplegend from Biki and still crashes... :/ Share this post Link to post Share on other sites
Planck 1 Posted October 25, 2009 So, the sat image and the mask image are the same dimensions, but, do they both have the same colour depth? Planck Share this post Link to post Share on other sites
plumose 219 0 Posted October 25, 2009 (edited) have you made new layers config.and have you put the folder in CA folder ? Edited October 25, 2009 by plumose 219 Share this post Link to post Share on other sites
eJay 1 Posted October 25, 2009 So, the sat image and the mask image are the same dimensions, but, do they both have the same colour depth?Planck Both have 16-bit depth and still crashing:mad: Share this post Link to post Share on other sites
rstratton 0 Posted October 25, 2009 Both have 16-bit depth and still crashing:mad: only the terrain.png can be 16 bit interlaced. the rest is 8 bit non interlaced. also not a good idea to put your projects under ca\ Share this post Link to post Share on other sites
eJay 1 Posted October 25, 2009 Thanks a lot! This explanation solved my problem. Share this post Link to post Share on other sites
Alliexx 10 Posted October 25, 2009 (edited) Hi, class Layers{ class xxpisek { texture = "ca\SilentIsland\data\xxpisek_mco.paa"; material="ca\SilentIsland\data\xxpisek.rvmat"; }; class xxtravajih { texture = "ca\SilentIsland\data\xxtravajih_mco.paa"; material="ca\SilentIsland\data\xxtravajih.rvmat"; }; class xxmesto2 { texture = "ca\SilentIsland\data\xxmesto2_mco.paa"; material="ca\SilentIsland\data\xxmesto2.rvmat"; }; class xxpole1 { texture = "ca\SilentIsland\data\xxpole1_mco.paa"; material="ca\SilentIsland\data\xxpole1.rvmat"; }; }; class Legend { picture="ca\SilentIsland\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names xxpisek[]={{255,255,0}}; xxtravajih[]={{0,255,0}}; xxmesto2[]={{99,55,0}}; xxpole1[]={{0,0,255}}; }; }; This is not correct the paths are all wrong. "ca\SilentIsland\data\xxpisek_mco.paa"; Should read : "xx\SilentIsland\data\xxpisek_mco.paa" Or better use your own "TAG" folder structure. You should use some like this : P:\EJ\SilentIsland\data\EJ_pisek_mco.paa Ill show you all one more time how the P drive should look like , and i'll show it for this particular sample. http://img38.imageshack.us/img38/6226/pdrive.jpg http://img190.imageshack.us/img190/6817/pdriveii.jpg READ !!!!! WATCH !!!! .........So you should rename all textures and rvmat files. Changes all paths inside the RVMAT files to the correct targets !!!!!!!!!!!! Later, Alphons Edited October 25, 2009 by Alliexx Share this post Link to post Share on other sites
eJay 1 Posted October 25, 2009 That was only test one... Of course on my main work I create my own structure od folders. Thx for advice anyway :) Share this post Link to post Share on other sites