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gareththomasnz

help req: CAS & artilery

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Can somebody do a walkthrough for setting up CAS and artilery support

I cant get it to work - no scripting please - i am a newb

cheers

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It only can use SecOP scripting.

just copy & paste, it is not hard.

Part 1 - Make SecOp Manager (for request HQ what CAS or Arty type and location)

1. make player unit(F1)

2. make SecOp manager Module(F7) and give any name to this module (double click SOP module and write at "NAME" value any name.

3. syncronize(F5) Secop manager to player unit.

Secop will be always activate this mission

Part 2 - Add CAS Instant

1. Make Trigger(F3) beside player unit and double click this trigger

2. check Activation Radio Alpha, check Repeatly, check present, check timeout, check type 'none', check text "+1 CAS", check Condition this ,

3. paste this On Act

[["tactical_airstrike"], player] call BIS_SOM_addSupportRequestFunc;

test mission and use M key and find your Radio

U will find radio text +1 CAS

when click this, will popup message +1 CAS blah blah blah..

Space key -> Communication -> Call Support -> CAS

can use CAS.

need more CAS, just click Radio text at Map or command menu 0 key -> radio.

part 3 - Arty

1. make artillery module(F7) beside player unit and name this module any name

2. make static unit(F1) USMC - STATIC - M119

4. double click M119 and name it to 'arty1'

5. syncronize artillery module(F5) to M119

5. make trigger(F3) beside player unit and double click this trigger

6. check Activation Radio Bravo, check Repeatly, check present, check timeout, check type 'none', check text "+1 arty", check Condition this ,

7. paste this On Act

[["artillery_barrage"], player, [[arty1, [1,2,3,4,5,6,7,8,9]]]] call BIS_SOM_addSupportRequestFunc;

test mission and use M key and find your Radio

U will find radio text +1 arty

when click this, will popup message +1 arty blah blah blah..

Space key -> Communication -> Call Support -> artillery barrage

can use artillery strike

need more arty, just click Radio text at Map or command menu 0 key -> radio.

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Doesn't get much more simple than that. Also, if you use CAS make sure you have a Laser Designator. Or it won't work, the Harriers will just circle around the area and look pretty.

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Also, if you use CAS make sure you have a Laser Designator. Or it won't work, the Harriers will just circle around the area and look pretty.

Not true, i can call in CAS just by point with crosshair and they will drop bombs just fine!

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It only can use SecOP scripting.

just copy & paste, it is not hard.

Part 1 - Make SecOp Manager (for request HQ what CAS or Arty type and location)

1. make player unit(F1)

2. make SecOp manager Module(F7) and give any name to this module (double click SOP module and write at "NAME" value any name.

3. syncronize(F5) Secop manager to player unit.

Secop will be always activate this mission

Part 2 - Add CAS Instant

1. Make Trigger(F3) beside player unit and double click this trigger

2. check Activation Radio Alpha, check Repeatly, check present, check timeout, check type 'none', check text "+1 CAS", check Condition this ,

3. paste this On Act

test mission and use M key and find your Radio

U will find radio text +1 CAS

when click this, will popup message +1 CAS blah blah blah..

Space key -> Communication -> Call Support -> CAS

can use CAS.

need more CAS, just click Radio text at Map or command menu 0 key -> radio.

part 3 - Arty

1. make artillery module(F7) beside player unit and name this module any name

2. make static unit(F1) USMC - STATIC - M119

4. double click M119 and name it to 'arty1'

5. syncronize artillery module(F5) to M119

5. make trigger(F3) beside player unit and double click this trigger

6. check Activation Radio Bravo, check Repeatly, check present, check timeout, check type 'none', check text "+1 arty", check Condition this ,

7. paste this On Act

test mission and use M key and find your Radio

U will find radio text +1 arty

when click this, will popup message +1 arty blah blah blah..

Space key -> Communication -> Call Support -> artillery barrage

can use artillery strike

need more arty, just click Radio text at Map or command menu 0 key -> radio.

This for CAS seems to work well......However, I've only had aircraft drop bombs once?? I don't bring along a lazer pointer...maybe that is the problem..... However, it seems your crosshairs turn into a lazer pointer of sorts at a given moment (though I can't figure out how....it just seems to happen).

My problem is I can't dublicate making my crosshairs chage (it just happens at some point during my calling in of CAS). What is the proper procedure when on the ground calling CAS.

Do you have to go through the "map" mode? Or can I just press the "0" / Radio key? When NOT bringing a lazer designator along....when exactly should my crosshairs change over to allow me to place my spot for bombing..??

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I'm pretty sure you are going to ask this at some point so here it goes, it will save you time.

To disable SOM missions add this code to init box of the SOM Module.

this setVariable ["settings", [[], true, nil, nil, false]];

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