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stephen271276

Force kneel?

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Is there a way using a trigger area to make a Player unit "kneel"?

In my mission whilsthunting a enemy vip I want to follow clues till i find him the first being his downed chopper which is near a road and when the player looks around he will eventually come to the road where i want to have a trigge set with some text saying "Tyre tracks, these head east lets move" but would be really cool if i can force the unit to kneel and not be able to move for say 5 seconds whilst text appears.....( as if hes looking at the tracks)

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Putting this in the Act. field of a trigger will make units crouch:

{_x setunitpos "Middle"} foreach thislist;

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this setunitpos "MIDDLE"

you put that in solider initialization field, and then he is kneeing and walking middle all the time. No this not work on human players only AI.

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so there is no way to force the "player" to kneel and disable his movements for 5 secs via a trigger?

DAMN! lol

It woulda looked cool

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There is a way:

player playMove "amovpknlmstpsraswrfldnon"

Use switchMove if you need the player to do it without transition.

disableUserInput true will disable all input.

Edited by Celery

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amovpknlmstpsraswrfldnon

gesundheit.

heh.. Where do they come up with some of this stuff? I know some of it comes from Czech but come on...

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amovpknlmstpsraswrfldnon

gesundheit.

heh.. Where do they come up with some of this stuff? I know some of it comes from Czech but come on...

It's quite logical if you look at it closer. The "knl" part means kneeling position, the counterparts are "pne" for prone and "erc" for standing erect. The weapons are "rfl", "pst", "lnr" and "non".

Edited by Celery

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