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AnimalMother92

AnimalMother92 Presents...

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I've given all my missions a final touch up before A3 descends. They are now in 1 pack which includes the most recent versions of all for Singleplayer or Coop.

Requires:

  • A2CO v1.62
  • ACE, ACEX components

Missions

  • Crash & Grab
    CrashandGrab-3.jpg
    // Changelog
    v2.1
    Disabled music in MP
    Many gameplay improvements & bug fixes
    
    v2.0 (ACE MP & DevHeaven)
    Combined Ops support
    Added gear selection
    New loadouts
    Added custom loading screen
    Reworked intro cutscene
    Updated patrol scripts
    New overview
    Fixed Lose trigger
    SF units are trained medics
    Added foggy breath script
    Added taskHint
    Added various sound fx
    Briefing works after teamSwitch
    Various tweaks and enhancements

  • Guerrilla Radio
    GuerrillaRadio-2.jpg
    // Changelog
    v2.1
    Disabled music in MP
    Many gameplay improvements & bug fixes
    
    v2.0 (ACE MP & DevHeaven)
    Combined Ops support
    Added custom loading screen
    Added intro for SP only
    New weapon loadouts
    Added mission complete key
    Replaced hints with chatter
    Added some group IDs
    Enemy locations are more varied
    Added class descriptions for MP lobby
    Replaced BIS Injury System with ACE Wounding System
    Added ACE AI chatter/vehicle radio modules
    ACE stamina system disabled
    Added new task: Clear Supply Site
    Added ACE spectator system for MP
    Briefing works after respawn/teamSwitch
    New overview
    Earplugs work after respawn/teamSwitch
    Updated patrol scripts
    Added taskHint
    Added various sound fx
    Various tweaks and enhancements

  • Hearts & Minds
    HeartsandMinds-3.jpg
    // Changelog
    v2.1
    Disabled music in MP
    Many gameplay improvements & bug fixes
    
    v2.0 (ACE MP & DevHeaven)
    Combined Ops support
    Added gear selection
    Added custom loading screen
    New loadouts
    Added defense squad at the AA site
    Updated patrol scripts
    Updated air support scripts
    Mission fails if US SF team dies
    SF units are trained medics
    Added taskHint
    Added various sound fx
    Briefing works after teamSwitch
    Various tweaks and enhancements

  • Hind in Sight
    HindinSight-2.jpg
    // Changelog
    v1.2
    Disabled music in MP
    Many gameplay improvements & bug fixes
    
    v1.1 (ACE MP & DevHeaven)
    Improved intro
    New loadouts
    Changed starting locations
    SF units are trained medics
    Added foggy breath script
    Added taskHint
    Added various sound fx
    Briefing works after teamSwitch
    Various tweaks and enhancements

---------- Post added at 09:41 PM ---------- Previous post was at 09:40 PM ----------

  • Pest Control
    PestControl-1.jpg
    // Changelog
    v2.2
    Replaced old Little Birds with new DAGR/FLIR models
    Disabled music in MP
    Many gameplay improvements & bug fixes
    
    v2.1 (ACE MP & DevHeaven)
    Added taskHint
    Added various sound fx
    Mission fails if ground team dies
    Filled backpacks with gear
    Briefing works after teamSwitch
    Various tweaks and enhancements

  • Reaper
    Reaper-1.jpg
    // Changelog
    v1.2
    Added two new playable slots (sniper, spotter) co@10
    Disabled music in MP
    Many gameplay improvements & bug fixes
    
    v1.1 (ACE MP & DevHeaven)
    No longer needs Tier One operators
    Added UAV radio communications
    Improved loadouts
    Improved gear selection
    Fixed several UAV bugs
    SF units are trained medics
    Added taskHint
    Added various sound fx
    Filled backpacks with gear
    Briefing works after teamSwitch
    Updated UPSMON
    Various tweaks and enhancements

  • Steamroller
    Steamroller-2.jpg
    // Changelog
    v1.2
    Disabled music in MP
    Added some new sound FX
    Changed time of day
    Many gameplay improvements & bug fixes

  • Trapdoor
    Trapdoor-3.jpg
    // Changelog
    v2.1
    Disabled music in MP
    Changed time of day
    Many gameplay improvements & bug fixes
    
    v2.0 (ACE MP & DevHeaven)
    Combined Ops support
    Added custom loading screen
    ACE stamina system disabled
    No longer needs Up-armored Humvees
    Added ACE spectator system for MP
    Briefing works after respawn/teamSwitch
    Earplugs work after respawn/teamSwitch
    Improved performance
    Changed default time of day
    Improved AI squad's behavior
    New overview
    Added taskHint
    Added various sound fx
    Various tweaks and enhancements

Enjoy! Feedback appreciated.

https://dev-heaven.net/projects/anm-missions/wiki

http://steamcommunity.com/id/AM92

https://twitter.com/R92B

Edited by AnimalMother92
Armaholic mirror

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Thanks for the update AnimalMother!

When we played your missions we noticed the lack of medical equipment. Did you add some medical stuff in this version?

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Nice to see Animal mother back in the Saddle! Hope he pumps out a mission or two before he gives up....Your's were some of my first Arma experience in Arma gaming.....

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Thanks for the update AnimalMother!

When we played your missions we noticed the lack of medical equipment. Did you add some medical stuff in this version?

Yup, that was one thing I noticed needed fixing. One of the recent ACE updates changed how medical loadouts were handled. All units should now have appropriate gear on them, and there are also some medical crates, vehicles and field hospitals here and there for resupply.

Nice to see Animal mother back in the Saddle! Hope he pumps out a mission or two before he gives up....Your's were some of my first Arma experience in Arma gaming.....

Cool haha, there will definitely be some future stuff for A3. I might upload unfinished stuff just for fun at some point perhaps..

Good to see the consolidation and final update. Thanks again.

Thanks binko :)

By the way, is the recent ACE update include this version?

Yes, basically the versions in this pack are more recent than the ones bundled in ACE. It also includes some Combined Ops versions of A2 missions that were only in ACE MP but never got posted here.

Thanks will give this a try tonight :)

Sounds good, let me know how it goes.

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Hey did not get a chance to play this last night me son had an accidnet at school so took him to hospitle.

He is ok apart from cut lip and swollen nose may have broken it but cant tell till swelling goes down

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Played "Operation Reaper" somewhat impromptu lets see what happens run last night. Our planned run will be this weekend with a "full" team.

Opinions

Loved the mission. Loved the mission. Had no errors except a strange pop up about sound doesnt exist. (presume that was an arma / my config problem rather than your mission though)

Question

When in the map screen after selecting your position, are you supposed to be able to switch weapon loadouts? I ask because I seem to be able to switch to some weapons and they allocate ammunition but others dont. Let me hop in right now so I can tell you exactly. Will update when six decides to load. **edit I just have to load the ammo individually**

Also anyway to disable 3rd person, whilst keeping the difficulty down? As a group we arent ready for elite, but the third person I believe harms our ability to do something.

wgx0VnUEF2s

P.S as soon as he gets home I will have him edit his descriptions to Link to this thread and add tags amongst other things. Edited by Masharra

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Hey did not get a chance to play this last night me son had an accidnet at school so took him to hospitle.

He is ok apart from cut lip and swollen nose may have broken it but cant tell till swelling goes down

Oh sorry to hear, hope it's not broken!

Played "Operation Reaper" somewhat impromptu lets see what happens run last night. Our planned run will be this weekend with a "full" team.

Opinions

Loved the mission. Loved the mission. Had no errors except a strange pop up about sound doesnt exist. (presume that was an arma / my config problem rather than your mission though)

Question

When in the map screen after selecting your position, are you supposed to be able to switch weapon loadouts? I ask because I seem to be able to switch to some weapons and they allocate ammunition but others dont. Let me hop in right now so I can tell you exactly. Will update when six decides to load. **edit I just have to load the ammo individually**

Also anyway to disable 3rd person, whilst keeping the difficulty down? As a group we arent ready for elite, but the third person I believe harms our ability to do something.

[YOUTUBE]wgx0VnUEF2s[YOUTUBE] P.S as soon as he gets home I will have him edit his descriptions to Link to this thread and add tags amongst other things.

Thanks for playing, glad you enjoyed it. The sound not found is an ACE bug I believe that is fixed for a future update. Yeah with the gear selection it won't auto add the ammo if it's non-standard, like tracers and Mk262 I believe. You should be able to toggle off 3rd person by editing whatever difficulty you want in [Options > Game Options > Difficulty]

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Just wanted to chime in and say we played "Hind in Sight" on our server the other day, and it was honestly one of the most immersive missions I can recall playing. Great work!

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Going to play Operation Reaper again this Tuesday, but this time we will open it up to the community. I expect rave reviews. I must ask though, are you done with mission making for arma 2?

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Just wanted to chime in and say we played "Hind in Sight" on our server the other day, and it was honestly one of the most immersive missions I can recall playing. Great work!

Thanks!

Going to play Operation Reaper again this Tuesday, but this time we will open it up to the community. I expect rave reviews. I must ask though, are you done with mission making for arma 2?

Cool, hope it goes well. I'm definitely not done with mission making, but I think my focus is going to be more on A3 for awhile.

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Big thanks for your great coop missions. just got a mate into the real Arma, playing with ACE and JRS with your missions! i love to make people Arma addicted :)

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