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DieterWeber

Get rid of the space bar in MP

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It's bullshit that people can press the spacebar and see someone in the bushes with the red name tag.

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Well Dieter even if you could choose it in Difficulty settings to turn it on/off then 99% of the Servers would go for the spacebar cheat so dont blame BIS for it.

Only server i´ve seen so far having it turned off is "Chernarus Life Server".

Does anyone know how to turn it off so you dont see the distance and player names ? I would like to disable it on our server to add more realism

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its more the high command module is broken. No its not a server setting that is screwed up...

in warfare matches you can use something similar to find the other team's base, hence why I removed HC module from awp warfare until they fix it.

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The game needs some sort of ID system, for those unfortunate with blobby textures and/or low resolutions.

>150m = No ID whatsoever.

<150m = Side indicator. Most can see uniform at this distance irl. In game, some might not.

<100m = Name tag added for own squad. You're starting to pickup facial features, and is able to recognize your friends.

<50m = Name tag for all friendlies. Can see name tag on uniform.

<25m = Health bar/number added. Allows medics to "see" who needs them most. Medics have instinct, and incap anim doesn't do justice on its own.

Maybe there should be a bonus against AI, since I feel these guys will ID you very very quickly.

But naturally, all objects, including terrain, bushes, vehicles, smoke, weather etc, should prevent or vary this.

I've shot friendlies by mistake in multiplayer. Then they get angry with me when I tell them I don't use the spacebar trick :D Especially ghillied "snipers" who put their barrel in my direction instead of freelooking around. These angry "snipers" are very often quite misplaced in a Domination target.

Do *you* wait for an unknown ghilli sniper in a mout situation to open up fire on you before you engage?

Frankly, I'm more annoyed with servers using autoreveal than this little "cheat". Being a coop player only I think we deserve some kind of "cheat" bonus against AIs magical recognition abilities. Lowering these would make them too dumb for most people to like, as the "natural instinct" can not be simulated.

Thats my view anyway.

Edited by CarlGustaffa

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Sometimes i feel it works good. Im pressing but aint getting any more info then MAN. And its about 900 meters so i cant even make out if it is friendly or foe (works good as i can see its a man but not what side). When im able to see the model and that it is indeed friendly or foe (with my naked eye) - the space thingy reveals it. So many times it works real good tbh, but i know there are exceptions, and i would want it to be better myself. Customizable for different needs.

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How do I remove the space ID but keep the weapon cursor? This is on a ARMA 2: CO dedi server. I see this done in DayZ. Maybe it is not possible in ARMA but I had to ask. I couldn't find any answers by searching.

Thanks in advance.

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Should be in the ArmA2Profile

FriendlyTag=1;		// Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
EnemyTag=1;		// Displays information on enemy units
HUD=1;			// Shows you leaders location and your position in formation
HUDPerm=1;		// Shows HUD permanently
HUDWp=1;		// Shows Waypoints right after they're ordered to you
HUDWpPerm=1;		// Shows Waypoints permanently
WeaponCursor=1;		// Shows the crosshair for your weapon

Choose which one you want but make the 1 (one) a 0 (zero).

1 means its on, and 0 means its off.

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Should be in the ArmA2Profile

FriendlyTag=1;		// Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
EnemyTag=1;		// Displays information on enemy units
HUD=1;			// Shows you leaders location and your position in formation
HUDPerm=1;		// Shows HUD permanently
HUDWp=1;		// Shows Waypoints right after they're ordered to you
HUDWpPerm=1;		// Shows Waypoints permanently
WeaponCursor=1;		// Shows the crosshair for your weapon

Choose which one you want but make the 1 (one) a 0 (zero).

1 means its on, and 0 means its off.

Thanks Gunter, but I am trying to remove the SPACE BAR circle ID'ing players and giving ranges. My group likes the weapon cursor so I have to leave it on.

My profile settings for both Regular and Veteran;

              Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		HUDGroupInfo=0;
		AutoSpot=0;
		Map=0;
		WeaponCursor=1;
		AutoGuideAT=0;
		ClockIndicator=1;
		3rdPersonView=0;
		UltraAI=0;
		AutoAim=0;
		CameraShake=0;
		UnlimitedSaves=0;
		DeathMessages=1;
		NetStats=1;
		VonID=0;

If it can be done in DayZ, it should be possible in ARMA2.

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