eggbeast 3673 Posted February 25, 2010 tip: you can always choose T and TRANSFER and NEW and JOIN to change groups from your AI, or else you can join in a different squad by changing your slot - class etc Share this post Link to post Share on other sites
luap 10 Posted February 26, 2010 argh a slight problem with helicopter respawning atm - fixing How is it coming on the slight problem ;) Looking forward to the fix. Share this post Link to post Share on other sites
eggbeast 3673 Posted February 26, 2010 yeah tested it this week - put it on the server while i was away for work a lot - the guys on the server have 1700 points etc but the planes are all respawned - so its fixed - ive just posted it up still as v22 here http://91.192.210.5/gits/Arma/ Share this post Link to post Share on other sites
luap 10 Posted February 27, 2010 Thanks for the newest update eggbeast downloading now. Any new plans in the (future?) next version ? Life comes first and hope you work out the quarks on your list. Thanks Share this post Link to post Share on other sites
eggbeast 3673 Posted February 27, 2010 yeah - once the buglist is ironed out the community will have a base default evo to develop - thats my thoughts. it could do with someone who is a good coder looking over my shoddy work and working out more elegant ways of scripting some of the routines as they do cause lag when too many routines overlap - occasionally. the obvious candidates will be: EVO RED (unmodded) - i can't wait to get attacked by a wing of A10's with the A10 hifi sound on - will be scary EVO BRIT (modded) - the landrovers and lynxs and stuff as well as uk soldiers and weapons - we had this in arma 1 and it was awesome EVO ACE (modded) EVO SAHRANI ACE BLUE (map needed ace too - minoza is developing this well atm) EVO SAHRANI ACE RED - (plus mi28s etc etc) - I have the basic extensions for this from my arma 1 versions (e.g. island side missions all over the place - was great) EVO SAHRANI ACE BRIT - I have a brit one for arma 1 already too, so should be an easy port other ideas? Share this post Link to post Share on other sites
eggbeast 3673 Posted February 27, 2010 how are you guys playing it anyway? We're playing it equipment and vehicle locked no teleporting except MHQ/ReconHQ hard difficulty and 600 points for colonel (100 pts per rank) and the gameplay just simply ROCKS! Share this post Link to post Share on other sites
luap 10 Posted February 28, 2010 Everything on default mostly I have played locked and unlocked and changed environment just to check it out. Last settings: Regular (wimp) Equipment and Vehicle Locked All teleporting default rank (should move it up) Environment= EVO And yes it does Rock ! Thanks Share this post Link to post Share on other sites
eggbeast 3673 Posted February 28, 2010 its good to keep it regular in terms of the base difficulty (as the waymarkers are so basically important for teamplay) but turn up the evo difficulty - this increases the frequency of the spetsnaz and aircraft only atm, but will soon also increase the number of units in each city... Share this post Link to post Share on other sites
mokum 10 Posted February 28, 2010 Hello I hope that the t funtion can change a bit. In gameplay you can call allot off times the boms if you need for my feeling you can call to muts. It will be better if you can use the boms (arty or ICBM and athor chooses) not more than 3 times to use in gameplay. Did play this now many hours i have the feeling its to simpel gameplay make it bitt difficult put a limit on about to use it for every count off boms not more than 3 times. Share this post Link to post Share on other sites
eggbeast 3673 Posted February 28, 2010 fair comment - download the new version (still called v22) and it costs you points for artillery etc properly now - this was an original feature that I disabled during development. If you set the colonel rank at say 600, then you won't overuse artillery, as it will prevent you from ranking up. Share this post Link to post Share on other sites
eggbeast 3673 Posted March 1, 2010 ADDED Support Option to create a 25m square minefield containing 20 mines - with minefield marker added to map. IMPROVED Vehicle access with rank more staggered, so now you get new air/land options for each rank IMPROVED Added ability for Pilots to enter all aircraft at Private rank FIXED Intro sound "I wanna be your dog" by the Stooges FIXED bug in vehicle marker script Share this post Link to post Share on other sites
mokum 10 Posted March 3, 2010 hello Yes the server where i play have change it need more points before u total free to use the t funtion and this gameplay i like it more. Great work what you have made Greetz :d Share this post Link to post Share on other sites
eggbeast 3673 Posted March 5, 2010 NEW BUG - when you cance la side-mission the objective remains on the map/ in the tasklist - trying out different options like _obj1 settaskstate "Canceled"; _user removeSimpleTask _obj1; to see how to get rid of side-mission objectives Share this post Link to post Share on other sites
eggbeast 3673 Posted March 17, 2010 ok i've modified the menu screen at server start to allow you to toggle on or off the mando hitch and the GITS 5 round grenade launcher ammo. this will reduce minor but annoyoing error reports if you dont have the GL mod and also enables you to run the mission in ACE i think... Share this post Link to post Share on other sites
eggbeast 3673 Posted March 28, 2010 ive just started overhauling the unit and group counts in init evo_fillinf evo_erec reinforce to reduce the bugginess after city 6 or so to increase the skill of enemy units with difficulty paraneter to increase both the unit and group count and respawn frequency with difficulty parameter Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2010 For ALL GITS EVOLUTION MISSIONS ADDED Enabling up to 8 AI helpers, either on a ranked or unlocked basis. Unlocked means you can call in all 8 from mission start. Ranked means you get 1 with each rank. Locked means no AI's can be called. ADDED Teamkiller punishment - Enabled causes anyone with less than -5 points to be jailed for 60 seconds. This means that you can crach one helicopter but no more without generating some positive scores! Disabled - it does nothing to negatoive scorers. FIXED Removed the buggy tomahawk IMPROVED reduced the overkill air units and spetsnaz assaults IMPROVED the unit counts in cities as they were too few in recent releases FIXED HALO no longer breaks the T menu IMPROVED Transfer to LHD Carrier is now part of enable MHQ teleport (default ON) and Farp/Docks teleporting is now default OFF FIXED Red cross hatch marking circles now appear around cities with active AA vehicles. Increased units to 2x tunguska and 2x shilka. IMPROVED Removed shilkas from default enemy mech units and reinforcements. Removed empty ambulance also ALMOST FIXED enabled capture of POW's for 3 points each - still needs a little work IMPROVED Intro song "African tribal chant" for Duala map IMPROVED set default start time to 7am on Duala and Panthera to account for later sunrise on these maps Share this post Link to post Share on other sites
eggbeast 3673 Posted April 26, 2010 The pdfof this is in the zip file with the missions, but as our download is mysteriously down, I have pasted the entire readme in here: |GITS| Evolution – Mission Briefing Welcome to Evolution soldier! Now pay attention and listen up, because we are facing a toughened enemy this time. This briefing will keep you focused on your objectives, and will no doubt save your life... Headquarters If you disconnect and reconnect your score and rank will be retained. When you first spawn, you will see a Respawn-HQ fixed-vehicle and an Ammo Dump. Getting into battle - Respawn HQ & Fast Travel When near the Respawn-HQ at the Airbase you can request a transfer to locations displayed in the Action menu (wheel down). Destinations include: • MHQ Ambulance • Recon HQ • 3 Permanent FARP's (A,B,C) • HMS-GITS Aircraft Carrier • Skalisty Island • South West Docks You can also Request Action/HALO (High Altitude, Low Opening) parachute insertion from the Respawn-HQ. You start at 10,000m over the Halo Insertion Point near the centre of Chernarus. Use your mouse to steer. Press ESC to open your chute at >100m. Open it higher and you will have a long time to admire the scenery. Mobile Headquarters - MHQ & Recon-HQ At Respawn HQ you can transfer to either of these Mobile Headquarters (MHQ) in the field: • The MHQ Humvee Ambulance respawns automatically at the airbase once destroyed. Moving the Ambulance near to your objective is a wise move. Your comrades can then re-spawn there and join the battle quickly. You can also Heal at the ambulance. Beware! Do not endanger the Ambulance, as you cannot spawn there if it is damaged. • The Recon HQ Humvee is created/ removed by the Commander and does not respawn automatically. Unlike the Ambulance you can still respawn at the location of the Recon HQ even if it has been destroyed. NOTE: If there is no commander at the start of the mission, there is no location for the Recon HQ and choosing to respawn at it will send you for a swim! The Recon HQ is a more flexible respawn point, as it still functions if destroyed. Use it to penetrate deep behind enemy lines. Ammo Dump Here you can equip yourself with weapons. Be sure to access the crate only when you have your primary weapon equipped and when you are in standing position - this will prevent loadout save bugs. You will see “Weapons Saved†message if your loadout has saved correctly. You will then respawn with this loadout. Classes Some notes on classes. When you first join the server you can choose from a range of classes: Commander The commander can deploy a Recon HQ – a forward rally point where his team can respawn. He can also build a large command bunker – ideal for protecting the spawn point and the vulnerable Ambulance. Medic If you're a Medic you can Action/Build MASH (Mobile Army Surgical Hospital) when players heal (enemy inflicted wounds) you get points. As Medic your priority must be healing. You can also heal yourself and other players directly from your Action/Heal Menu. Engineer If you're an Engineer/ Demolitions Expert you can Action/Build FARP (Forward Arming and Refueling Point) when you are near a Repair Truck. If a vehicle is fully repaired at your FARP you will earn points. As Engineer your priority must be repair. Sniper Snipers are equipped with ghillie suits which offer them extra concealment from the enemy. They can deploy Action/Camo Nets and Action/Build Ladder to place a ladder near to a building to access rooftops etc. Pilot Pilots can access any aircraft regardless of rank. Build Special This Action option is different for each class of player: • All Build foxhole • Commander Recon HQ / Command Bunker / Mortar • Engineer/ Build FARP / Disarm mine Demolitions Expert • Medic/ MASH / Field Hospital Corpsman • Sniper Ladder/Camo net • Pilot Refuel Depot • Anti-Air AA gun/Igla Pod/ Stinger Pod /Kord • Anti-Tank TOW Pod / Metis-pod/ M119 cannon / SPG9 • Spotter Call in Tomahawk firemission • Heavy Gunner MG Nest / Kord/ M2/ Dkshm • Grenadier Mk19 Grenade Launcher Ranking You are awarded ranks based on your score. The rank multiplier is set at startup and may range from 10 to 200 points. 0 points = PRIVATE 1 x multiplier points = CORPORAL 2 x multiplier points = SERGEANT 3 x multiplier points = LIEUTENANT 4 x multiplier points = CAPTAIN 5 x multiplier points = MAJOR 6 x multiplier points = COLONEL So for example, if rank multiplier is 20, then Colonel will be awarded at 6 x 20 = 120 points. If the multiplier is set at 100, then corporal will be awarded at 1x 100 = 100 points and colonel will be awarded at 6 x 100 = 600 points. Each rank unlocks new vehicles and weapons, new support options and allows you to recruit more types of AI soldiers into your squad. Vehicles Vehicle unlocks PRIVATE : 0 Points. Vehicles : MHQ / ReconHQ / Motorbike / Any HMMWV / MH60S Helicopter CORPORAL : 10 Points ( x Rank Multiplier set by server admin at start). Vehicles : AAV Armoured Personnel Carrier / LAV25HQ Light Armoured Vehicle with M240 / UH1Y Venom Helicopter SERGEANT : 20 Points. Vehicles : LAV25 Light Armoured Vehicle / MV22 Osprey LIEUTENANT: 30 Points. Vehicles : AH1Z Cobra Attack Helicopter CAPTAIN : 40 Points. Vehicles : M1A1 Main Battle Tank / F35B Lightning Air Combat Fighter / AH64S Apache with sidewinders MAJOR : 50 Points. Vehicles : M1A2 TUSK Tank / AH64D Apache with Hellfires / AV8B Interdiction Harrier with AGMs/Mk82s COLONEL : 60 Points. Vehicles : AV8B2 CAS Harrier with FFARs/GBUs / A10 Warthog / AC130 Spooky Gunship* * At the airfield there is only one AC130 Spooky with a side facing cannon – this is a trial aircraft and it does not respawn. The other C130J does respawn, but has only a massive amount of pilot controlled firepower. Servicing your vehicles • There are many vehicles and planes available in your HQ and at FARP's as well as boats at the Dock, Carrier and Island. • You gain permission for using the planes and vehicles with your rank. If a land vehicle is destroyed it will respawn in the field but will need repair with a repair truck and Engineer / Demolitions Expert making a FARP. • Fuel can be obtained at FARP's, Gas Stations, and Pilots can build a Refuel Depot. • Aircraft respawn automatically at base after 10 minutes. • If you're in command of a vehicle, stop at the Airbase, Aircraft Carrier, FARP or marked Docks to be fully serviced with fuel, repair and ammo. Arming aircraft Each aircraft in Evolution has extra weapons and ammunition available. When you first enter the vehicle, allow it to service at the airfield/ FARP before you try to move. This will re-equip and re-arm your aircraft. If the aircraft has more than one seat, be sure to enter the gunner seat first, then exit, then enter the pilot and allow servicing. This will fully re-equip your aircraft with the bonus armaments available. Special vehicle functions Only GBU and Hellfire armed aircraft can lock-on to infantry laser designators. Most aircraft have a missile camera – you can follow the bomb/missile into target via TV. To return to cockpit view press any key. Helicopter Pilots can winch vehicles into and out of battle. Learn to winch! You can rapidly deploy your forces this way. You have a special Hitch HUD Action in vehicles with this ability. Hover less than 12m above the vehicle and select Action/Pick-up to winch it and Action/Drop vehicle to release it. Pilots of aircraft earn points for carrying soldiers into battle from the Base. The MH60 helicopters respawn after 5 mins, so you can use them to shuttle your squad quickly into battle. Campaign Objectives To complete the campaign, you need to re-take 11 cities in Chernarus. There are 4 objectives for each city. City Objective 1 – Neutralise Air Defences Each city is protected by Air Defences. Locate and destroy 3 Anti-Air units to protect your own airborne units. Once all three units are destroyed the red hatching will disappear from the map (this does not currently appear). City Objective 2 – Cut Communications Each city contains a Radio Tower. Destroy it to prevent reinforcements being sent to the city under siege. Enemy reinforcements include armour arriving by road, Airborne troops and special units by lorry. Radio Towers can only be destroyed with a satchel charge. Each player in your squad receives 10 points for successfully cutting communications. City Objective 3 – Capture Commander Each city has an unarmed Commanding Officer. He is a PRIORITY TARGET. Capture him and each unit in your squad receives 20 points. Never shoot the officer, he is always unarmed. Beware of bombing/ grenading the area where he is located. If the Officer gets killed accidentally 11 points will be removed. City Objective 4 – Clear City Once the Radio Tower is down, proceed to sweep the area and kill all armed enemy units until the bastards surrender. When a city falls, the last remaining troops drop their guns and can be captured (not currently working for lesser ranks) for 5 points per head. To capture enemies you must first identify them (default right click) then choose the action Capture. Do not shoot unarmed soldiers - if you kill an unarmed enemy you will be fined 5 points and may be demoted - and you will find my boot in your ass! Enemy troops mounted on Static weapons - MG's, Grenade Launchers or Artillery Cannons - will not surrender - shoot them on sight! The objectives then move to the next city to capture. City Objectives LOPATINO 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers VYBOR 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers GRISHINO 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers GVOZDNO 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers KRASNOSTAV 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers KHELM 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers BEREZINO 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers SOLNICHNIY 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers KAMYSHOVO 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers ELEKTROZAVODSK 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers CHERNOGORSK 1 - Locate and neutralise 3 x Anti-aircraft positions 2 - Destroy Radio Tower to cut-off reinforcements 3 - Capture Officer 4 - Clear city of enemy soldiers Task Menu Options You can change some settings in the Task menu (press T) and you will have specific options to your class in your Action menu (wheel down). View Options In T/Options you can set your terrain detail (grass), View distance and Air view distance (How far you see in a plane or chopper). High settings may make your system unstable. Joining a Squad In T/Transfer you can join another players squad. This means you can see each other in HUD and on the map, and share map markers and notes, as well as your commander being able to issue you commands. It also means you share in reward points for City Objectives and Side Missions. Recruiting AI Units In T/Recruitment you can recruit AI units into your squad. They are controlled by the Squad Leader. The medic available at Corporal is useful! Side missions In T/Assignments you can request a Side Mission for points. You can choose from the following missions: Water Patrol Eliminate 3 enemy boats Land Patrol Sweep an area and eliminate all enemy ground forces Combat Air Patrol Sweep an area and eliminate all enemy air forces Search and Rescue – Locate and Rescue a priority unit (Doctor/ Pilot, etc) and return him to base Ambush Convoy Track and destroy a 4 vehicle convoy Ambush Troop Track and destroy a 7 vehicle convoy protected by Convoy armour and 30 troops Destroy Armour Locate and destroy 2 to 4 heavy armour units Defence Protect a team of friendly troops from several waves of enemy assaults Rendition Locate and capture a high-ranking enemy officer and return him to base Extermination Locate and destroy all members of the People’s Temple Cult before they set off a WMD Rescue Agent Locate and rescue a top agent and return her to the Aircraft Carrier in the South West Assassination Wait in ambush on top of the International Hotel and assassinate a fleeing General and his men Each squad member will score between 10 - 40 points for completing a Side Mission. Support options CROSSROAD is able to offer a range of personal support for your team in this mission. In T/Support choose the support option you require. As you earn points, you will be promoted and new support options will become available. Each option has a cost which is subtracted from your score. Kills from deploying artillery will be added to your score. The location of deployment for a support option is marked by specially coloured smoke: • Supply Drops White smoke • Smokescreen White smoke • Weapons/vehicles Blue smoke • Marker smoke Green/white mix • Artillery Red smoke • WMD (Nuke/chem) Yellow smoke • Large Area Fire Orange smoke Support unlocks : PRIVATE • Ammo Crate All the ammo you need Cost 5 • Bike Emergency Transport for 1 Cost 0 • Marker Smoke Mark a location with green/white smoke Cost 0 • Inflatable Boat Ideal for crossing water Cost 0 • Illumination Ideal for defending an area at night Cost 3 • Large Area Fire Ideal for suppressing a city during attack Cost 25 • Place Mines Ideal for protecting a road. Creates a 25m square minefield containing 20 mines - with minefield marker added to map Cost 5 : CORPORAL • Smokescreen Ideal for masking your movement Cost 3 • Precision Air strike Guaranteed to kill any tank Cost 5 • Motorbike Emergency transport for two Cost 5 : SERGEANT • MG Station Ideal for defending an area against enemy troops Cost 5 • Small Artillery Good for groups of troops Cost 10 : LIEUTENANT • Grenade Launcher Ideal for bombarding enemy troops Cost 15 • Build fortification Ideal for securing an area and providing cover Cost 10 • Cluster Bomb Heavy Bombing Cost 15 : CAPTAIN • Armoured Boat Ideal for assaulting positions from the sea Cost 5 • AA Battery Ideal for Air Defences Cost 20 • Large Artillery Widespread munitions Cost 25 : MAJOR • Artillery Cannon Ideal for suppressing enemy armour and troops Cost 25 • Chemical Strike Clears an area of troops - Make em puke Cost 60 : COLONEL • HALO Extraction Get me out of this hell-hole Cost 5 • ICBM The ultimate doomsday device Cost 150 Waypoints and markers You can set a personal waypoint by holding shift and left clicking the map. Remove a waypoint by holding alt and left clicking the map. You can double-click on the map to mark locations. Press UP/DOWN ARROW to change icons before you type the name of the marker. NOTE: Setting the communications channel to e.g. side/ global will allow other players to see your markers. That is all, grab your kit and get moving! Credits Kiljoy Mission created for Arma I Razor Ported to Arma II |GITS|Eggbeast Edited and developed for Arma I and II Many scripts provided by Arma modding community, e.g. GeneralCarver, Mando, Dr.eyeball, etc. Mission download mirror: http://91.192.210.5/gits/Arma/ Feedback here: http://forums.bistudio.com/ Share this post Link to post Share on other sites
eggbeast 3673 Posted April 26, 2010 FIXED uninitialised players no longer lose directional control of HALO FIXED RACS m113, vulcan MH6 etc were impervious to ranklock being disabled IMPROVED 3 types of F4 Phantom's in the modded missions now have different weapon loadouts (AA, CAS and MR) IMPROVED modded missions - spetsnaz can have BMD2's FIXED F16's wrecks are now deleted after a few minutes ALMOST FIXED reinforcements Share this post Link to post Share on other sites
eggbeast 3673 Posted April 27, 2010 FIXED AI recruitment Recruitment options: - Up to 8 AI recruits in UNLOCKED, or 7 in RANKED. - AI Pilots can fly any aircraft Class choices: * Private - Rifleman, Medic * Corporal - Pilot, Light AT * Sergeant - MG, Grenadier * Lieutenant - AA, Sniper * Captain - Medium AT, Automatic Rifleman * Major - SF Saboteur * Colonel - Heavy AT Share this post Link to post Share on other sites
kremator 1065 Posted April 27, 2010 Hey eggbeast. I had a problem with 0.26 where someone joined my dedi and was able to use a TOW HMMVV with zero points, even though it was rank locked. Another player (and I ) tested it and we were not able to get in as driver. I'm not sure whether this player was hacking or whether it was a bug with the slot/other code. Apart from that my dedi slows to a minimum of 33fps when a town is populated with troops, that then rises again as they die :) Good work ! Share this post Link to post Share on other sites
eggbeast 3673 Posted April 27, 2010 lol. the humvees should all be open at private rank. not sure why it kicked you out? the reinforcements are NEARLY working. the recruitment is NEARLY fixed the capture POW's is NEARLY fixed I'm almost there with thisstuff. then it's the squad joining, managing leader death in side missions and being able to move the ladder/ statics with a little logistics scripting and the base mission will FINALLY be complete. Share this post Link to post Share on other sites
Tankriders 0 Posted April 29, 2010 How can I lower the settings off the AI, There to accurate for me. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 29, 2010 there are mods for this. I will have to take a look at how to script in modded AI accuracy. meanwhile, play unlocked so you can use better weapons and vehicles, play with grass off (T, Options, slider terrain=1) play AI unlocked and you can have 8 AI squad members to protect you choose medic/ corpsman class so you can heal when shot find some buddies to work with you - it's a team game really gl Share this post Link to post Share on other sites
Tankriders 0 Posted April 29, 2010 there are mods for this.I will have to take a look at how to script in modded AI accuracy. meanwhile, play unlocked so you can use better weapons and vehicles, play with grass off (T, Options, slider terrain=1) play AI unlocked and you can have 8 AI squad members to protect you choose medic/ corpsman class so you can heal when shot find some buddies to work with you - it's a team game really gl Thanks for the quick reply :) I played Unlocked, but I would like it with less accurate AI, so I don't get killed in a instant :D So there is no "easy" way to turn the AI down :eek:. Well thx for all the help you can give me in this Share this post Link to post Share on other sites
rowdied 44 Posted April 30, 2010 Thanks for the quick reply :) I played Unlocked, but I would like it with less accurate AI, so I don't get killed in a instant :DSo there is no "easy" way to turn the AI down :eek:. Well thx for all the help you can give me in this It depends how you play it. Do you join a server? Do you host it? Or do you set up your own server and play on it? If you answered yes to the last 2 questions the A.I. is configured in game through options/game options/difficulty/then use sliders Or by changing your name profile.cfg. Here is a snippet of code class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=1; skillEnemy=0.24978797; precisionFriendly=1; precisionEnemy=0.24978797; Share this post Link to post Share on other sites