SyNcRoNiCzZ 0 Posted September 26, 2009 replacements??:bounce3: Maybe ??? ;) Can someone Help me with the Config, whit a Ammunition Boxes ? Somehow this is different than in Arma1 ??? The M4 is a single bad work. Nothing matches. The M4 is too samll. I will probably no longer employ me with the M4. It just does not look good. Unless Someone makes a New .rtm Animation. (BIS Please Published MLOD Models for the Community. "Hope") http://www.bilderkiste.org/show/original/d61dc8226713e2df2d4e9b8f65d54aaa/Unbenannt.jpg Share this post Link to post Share on other sites
Max255 59 Posted September 26, 2009 It's not that bad with M4... At least better than without IMO. BTW Love M16s... BTW2 What u think about adding to M4s holding animation from XM8. As an alternative to the handgrip it would be cool... Share this post Link to post Share on other sites
cescollino 10 Posted September 26, 2009 ;1448646']BTW2 What u think about adding to M4s holding animation from XM8. As an alternative to the handgrip it would be cool... yea that would be awensome! Share this post Link to post Share on other sites
Firehead 0 Posted September 28, 2009 Christian, check your PMs, I got something I would like to discuss with you. Share this post Link to post Share on other sites
Rhodesy77 11 Posted September 28, 2009 hmm, does anyone know the name of the ahnd grip animation of the XM8 MG? i could use it for my F88's if anyone knows it let me know :) cheers also, nice work so far mate, keep at it. Share this post Link to post Share on other sites
stgn 39 Posted September 28, 2009 Well having the VFG way out front on the rail on th M4 is the best position to have it(if your are tall enough, if not than as far out as you can get it), it gives you better control of the weapon and aids holding down the barrel, better than having it in the middle. Also there is something missing from your frontsight base. STGN Share this post Link to post Share on other sites
Delta One Zero 10 Posted September 28, 2009 Christian.1987, very nice work on the M16A4's that you have released as beta versions so far. I'm wondering however if you plan to do some with Aimpoint sights and possibly Eotech holosights in the future? Thanks very much. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 28, 2009 Final Version is out. :D http://forums.bistudio.com/showthread.php?p=1449828#post1449828 ---------- Post added at 08:07 AM ---------- Previous post was at 07:42 AM ---------- Christian, check your PMs, I got something I would like to discuss with you. Ya I've see. Answer coming soon ;) hmm, does anyone know the name of the ahnd grip animation of the XM8 MG? i could use it for my F88's if anyone knows it let me know :) cheersalso, nice work so far mate, keep at it. handAnim[] = {"OFP2_ManSkeleton","\CA\weapons2\Data\Anim\XM8GL.rtm" }; Well having the VFG way out front on the rail on th M4 is the best position to have it(if your are tall enough, if not than as far out as you can get it), it gives you better control of the weapon and aids holding down the barrel, better than having it in the middle. Also there is something missing from your frontsight base.STGN Yes that's true. but it would look better would be who the handle in the middle rail of the RIS. But for that I need a new one .rtm Animation. I can not make .rtm´s. Too Complicated. :rolleyes: Christian.1987, very nice work on the M16A4's that you have released as beta versions so far.I'm wondering however if you plan to do some with Aimpoint sights and possibly Eotech holosights in the future? Thanks very much. Aimpoint Version is out. In the Final Version. I have no MLOD Model for a EOTech, sorry. Share this post Link to post Share on other sites