nikita320106 0 Posted August 18, 2009 something like this _list = getpos player nearObjects ["AIR",1000]; {_x addEventHandler ["IncomingMissile",{_this execVM 'flares.sqf'}]} foreach units _list; but may be) i' don't now correctly you can try addmagazin "FlareLauncherMag" addweapon "FlareLauncher" and some {_x fire "flarelauncher"} foreach units _list you should check wiki Share this post Link to post Share on other sites
eagleone 1 Posted August 18, 2009 nikita320106 thx, but: _list = getpos player nearObjects ["AIR",1000];{_x addEventHandler ["IncomingMissile",{_this execVM 'flares.sqf'}]} foreach units _list; is not working.addmagazin "FlareLauncherMag"addweapon "FlareLauncher" and some {_x fire "flarelauncher"} foreach units _list i dont want use manual flares, i need only auto use. you should check wiki I am not sÑripter, I do not understand this, that is why I asked the question Share this post Link to post Share on other sites
Schilly 10 Posted August 19, 2009 The spoofing posted above... Doesnt seem to work very frequantly... Is there a probability built into it that can be increased? Share this post Link to post Share on other sites
nikita320106 0 Posted August 19, 2009 (edited) as you seen i'm not scripter too then no basic copy-past solution you guys should be try to perform more effort and check the syntax and understand what is written two very simple solutions even for me so?? why not Is there a probability built into it that can be increased? by youself?? Edited August 19, 2009 by nikita320106 Share this post Link to post Share on other sites
Schilly 10 Posted August 19, 2009 The question was simply if there is probability in it already... As I am curious if there is or not... As I do not quite understand the written code, there doesn't seem to be probability in it, however it also doesn't seem to be spoofing every missile. Share this post Link to post Share on other sites
-45Cdo-Kotp 10 Posted August 22, 2009 (edited) This dont seem to work in Multiplayer ? I can create a server and it loads up fine for me , but when others try to join they get Session Lost and get booted from server ? Anyone else had success with this online in multiplayer with others ? EDIT !....... It's ok got it working fine now and works a treat thanks :) Edited August 23, 2009 by [45Cdo]Kotp Share this post Link to post Share on other sites
28thCDM 10 Posted December 4, 2009 hi i have the launcher attached by for the life of me i can not find the class name for the FlareCountermeasure so i can add the magazine i have tried thisaddmagazine "FlareCountermeasure" thisaddmagazine "Flare" but they are unknow can anyone post it please many thanks Share this post Link to post Share on other sites
Planck 1 Posted December 5, 2009 "FlareLauncherMag" Planck Share this post Link to post Share on other sites
Keshman 10 Posted April 23, 2010 Hello guys. First thanks for your script and the idea. I and my friend (VVL99) a little finalized and updated this idea (script) :) Our work and video and demo mission you can see and download! Here: Video and demo mission (work flares) Waiting for your new ideas! on this script! Thx. Share this post Link to post Share on other sites