Sgt.Rock27 10 Posted August 1, 2009 Gentlemen, First off, I'd like to say that my clan (=ST6=) and I are thoroughly pleased with this simulation! You guys have done an outstanding job! I can't think of one item that you have not covered or thought of from actual graphics to game play and teamwork. Outstanding! This is what brings me to my point...Countermeasures. I have not been able to locate the keystroke that deploys the countermeasures. There are not too many things you guys have missed, but I am befuddled on this one. Any help will be appreciated. Thanks again. Respectfully, =ST6= Sgt.Rock Share this post Link to post Share on other sites
Redfield-77 10 Posted August 1, 2009 There are no counter measures currently in Arma 2. Im not sure why but It may be because the engine cannot distinguish between radar guided, wire guided, or heat seeking munitions. Share this post Link to post Share on other sites
manzilla 1 Posted August 1, 2009 There are no counter measures currently in Arma 2. Im not sure why but It may be because the engine cannot distinguish between radar guided, wire guided, or heat seeking munitions. Just wait for RKSL teams port of their countermeasures AddOn. It was absolutely beautiful. http://www.rkslstudios.info/projects/functions-a-systems/chaff-and-flares-system.html If you haven't done so take a look at the rest of their stuff. Works of art. Share this post Link to post Share on other sites
Sgt.Rock27 10 Posted August 2, 2009 Cool thanks...I can't believe that they actually missed this one, especially when I was sure that I just missed the read me or something and just never mapped it. Well, I look forward to the port of this add on, as I think it will make a great game...even that much better! Thanks. Respectfully, = ST6= Sgt.Rock Share this post Link to post Share on other sites
nyran125 10 Posted August 2, 2009 YAY i love this game too. :):) Share this post Link to post Share on other sites
granQ 293 Posted August 13, 2009 There are no counter measures currently in Arma 2. Im not sure why but It may be because the engine cannot distinguish between radar guided, wire guided, or heat seeking munitions. just gave me an idea, what about the community start to define in all addons whichever it is, and then only fire like flares on heat seeking, chaff on radar and none if wire/laser.. (could still have the launch detect and warning sounds).. like isRadarGuided = true isWireGuided = false and so on? Share this post Link to post Share on other sites
.kju 3245 Posted August 13, 2009 thats the way indeed Share this post Link to post Share on other sites
W0lle 1050 Posted August 13, 2009 Closing, not troubleshooting related. Share this post Link to post Share on other sites