skimbo72 10 Posted July 21, 2009 Hi all When commanding tanks/apc's Is there any way to have the commanders sights/view operate independently of the turret? What I mean by this is when my gunner starts swinging the turret like crazy the commanders view/sight moves with the turret instead of staying where I was looking. I dont know much about real life commander positions but its very disorientating and makes it damn near impossible to spot/target enemy vehicles infantry. Any help greatly appreciated! Regards Skimbo Share this post Link to post Share on other sites
arthur666 10 Posted July 23, 2009 It is super annoying. The M1A2 and the T90 don't have this problem though. I think it's because they are newer tanks, and they have stabilised commander sights? I thought the M1A1 would as well, but I really don't know much about tanks. Anyone else? Maybe they'll fix it in the next patch. Share this post Link to post Share on other sites
l mandrake 9 Posted July 23, 2009 (edited) +1 this gets me killed all the time :( Edited July 23, 2009 by Mandrake5 Share this post Link to post Share on other sites
NoQuarter 0 Posted July 23, 2009 Ditto. A station lock would be nice...as would a TC over-ride. Share this post Link to post Share on other sites
oyman 0 Posted July 23, 2009 turnout or switch to gunner seat Share this post Link to post Share on other sites
.kju 3245 Posted July 23, 2009 Try this KeepCommanderViewOnTarget_Gameplay_C_PROPER.7z Share this post Link to post Share on other sites
EDcase 87 Posted July 24, 2009 Yes, its bloodly annoying and I mentioned it in another thread. kju: that link doesn't seem to work. I hope its changed in game rather than having to use yet another script. Share this post Link to post Share on other sites
.kju 3245 Posted July 24, 2009 Reading does work :P Request Download Ticket keepcommanderviewontarget_gameplay_c_proper.7z (1.75 KB) Share this post Link to post Share on other sites
Hud Dorph 22 Posted July 24, 2009 Thats damn nice kju - are there or will there be a signed serverkey for this. Share this post Link to post Share on other sites
.kju 3245 Posted July 24, 2009 yes. hopefully official release tomorrow. Share this post Link to post Share on other sites
MQ-9 Reaper 10 Posted July 24, 2009 Ditto.A station lock would be nice...as would a TC over-ride. You can take control of the turret & gunner by using the "watch there" command : - press F2 (gunner) then Alt, choose a direction, then press the middle mouse button (or if you only have a single tank crew under your command, you can simply press the space bar, instead of F2, and it will select the whole crew) This command helps a bit to prevent sudden turret rotations. Share this post Link to post Share on other sites
InFireBaptize 0 Posted July 30, 2009 don't mean to hijack this thread but this was the only one existed where i could post my question without the need of creating a new one. When i'm the commander, i use the CTR+F to switch to sabot then designate a target for my AI gunner, the AI turns the turret toward the target but never fires! unless i press CTR+LMB or choose manual fire which would take me away from my job being a commander and find other targets or engage other enemy targets, what am i missing here? Share this post Link to post Share on other sites
.kju 3245 Posted July 30, 2009 there is a key action called FIRE ;) (for vehicles) so check your controls Share this post Link to post Share on other sites
Sargoth 0 Posted July 30, 2009 Also on the M1A1 the loader should be able to turn in and, ofcourse, load different ammo Share this post Link to post Share on other sites
CrazyAviator 10 Posted July 30, 2009 turnout or switch to gunner seat Turning out will get you killed real fast. Also switching to the gunner seat eliminates the commander position completely. ...AI turns the turret toward the target but never fires! unless i press CTR+LMB or choose manual fire... Im confused, you mean unless you give the order to fire he wont fire? Thats the way its supposed to be and has been since Operation Flashpoint. You may be able to set a "fire at will" command on your gunner crew and then give him a target. He may fire automatically now, I dont know? I havent experimented with it very much. Share this post Link to post Share on other sites
InFireBaptize 0 Posted July 30, 2009 Turning out will get you killed real fast. Also switching to the gunner seat eliminates the commander position completely.Im confused, you mean unless you give the order to fire he wont fire? Thats the way its supposed to be and has been since Operation Flashpoint. You may be able to set a "fire at will" command on your gunner crew and then give him a target. He may fire automatically now, I dont know? I havent experimented with it very much. Thanks Crazy, you got it, but i was hoping he would fire once i designated a target for him. Waiting for me to tell him to fire diminishes AI, i may as well be the gunner and do the whole thing on my own! i already tried the engage at will and open fire to no avail. Share this post Link to post Share on other sites
weegee_101 0 Posted July 30, 2009 Thanks Crazy, you got it, but i was hoping he would fire once i designated a target for him. Waiting for me to tell him to fire diminishes AI, i may as well be the gunner and do the whole thing on my own! i already tried the engage at will and open fire to no avail. If I remember correctly, at least for U.S. tank crews, the gunner isn't allowed to fire without the commander explicitly ordering it. It may sound stupid, but it helps to avoid fratricide and other issues. Share this post Link to post Share on other sites
CrazyAviator 10 Posted July 31, 2009 Sure, I mean one could argue, if the gunner can fire whenever he wants -whats the point of a commander... Share this post Link to post Share on other sites
oyman 0 Posted July 31, 2009 Turning out will get you killed real fast. Also switching to the gunner seat eliminates the commander position completely. you shouldnt CQB'ing that tank then judging by this topic it seems the commander position is useless anyway so might as will jump into gunner seat. Share this post Link to post Share on other sites
Apocal 10 Posted July 31, 2009 you shouldnt CQB'ing that tank then Eh, I do it and generally survive, as long as it's a Thunder Run and not just sitting there chillin', waiting for someone cite me for "Loitering in an urban area" with an RPG. judging by this topic it seems the commander position is useless anyway so might as will jump into gunner seat. It has radar and a optic that isn't like viewing the world through a soda straw. Share this post Link to post Share on other sites
BC_Bat 10 Posted October 14, 2009 I can't believe this was overlooked in development. I never had a problem keeping the commander's view on the target in ARMA 1, so why should the newer version go backward. I'm getting more and more frustrated with this release.:mad: Share this post Link to post Share on other sites