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arma2disapointed

More units mod Arma2

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Looking for a mod that could have 600 units playable smooth with 25000 meters viewdistance, low poly low detail low textures units on a huge map, artillery air defence, maybe even sea vessels, Siberia steppes sahara kind of map, everything to make fps smooth and no animations.

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Less lag then BIS Operationflashpoint units have

---------- Post added at 12:14 PM ---------- Previous post was at 12:12 PM ----------

I knew i was not alone on that.:yay:

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So you want a map with 15 polygons on it, and soldiers that are simple sprites instead of models, making the original Pong look awesome in graphics in comparison?

Heck, you should go play World War 2 Online. Not ArmA.

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It coul be hell of a job to made new models, so it´s simpler to use BIS from Operation flashpoint

Think of CTI multiplayer with airdefense artillery, huge map, landings for air, maybe coast with a huge sea, and sea vessels.

Bases war with lots of unit and strategy.

First you have to find the enemy, maybe with UAV.

Movable artillery, get it in range and hit.

And support with ammo and that stuff.

Cammo tent make it difficult to spot from above.

The map could be somthing like dessert island in OFP but 100 times larger, with warity in hights.

Edited by arma2disapointed

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As stated: Find another game, because it's not realistically doable in ArmA. Nice game-fantasy, but doesn't belong in this forum ;)

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Are you selling graphic cards or somthing?

Or working for intel or AMD?

What´s the price for quad gtx295? I want to try SLI.

Edited by arma2disapointed

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I'm not saying graphics cards can't handle it. I'm saying that 1: the engine isn't suitable for it since it's not designed with that kind of scale in mind; and 2: I don't think you'd find anyone willing to put down the ENORMOUS amount of job it'd take redo everything from maps to models to AI, because default AI would bog down the server incredibly much with that many units.

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Seriously dude. You don't want a mod. You want another game built from scratch.

Arma is mostly about handling a few units from first person view as well as being able to use planes, tanks and vehicles..

You want a FULL WAR SIMULATION. Not an fps game.

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You want a FULL WAR SIMULATION. Not an fps game.

And who dont?

The talks of it where back in OFP. And it is possible, just cant find anyone that is in in it, like it seems.

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There are other strategy games that do that fine.

I know Arma is very flexible but let's not get carried away... yet.

Arma works best a simulation of a soldiers duties.

Soon people will start asking for lightsabers and space exploration for Arma2!

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You know arma2disapointed, ever since you have entered these forums (in JULY!) you have done NOTHING constructive at all. It's all whine whine whine !

Seriously do us ALL a favour - remove A2 from your hard drive and begone !

Or, on a constructive note, ears open, lips closed, brain engaged.

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making the map would be easy.. so that part covered, a very basic ai shouldnt be too hard, forget about looking for cover and with few objects, path finding should be easy.

making the models.. well, just do one small "rifle" for all units to use, don't have to replace a m16 with a low poly m16.

I think this could be very doable... i won't but why not let something do.. even if i doubt view distance and so on.

arma is about modding.. so good luck, have fun.

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The lag is mostly caused by the AI, the models hardly matter.

Basically you would have to sacrifice the microAI, but i think that part is hardcoded like the rest of the pathfinding code.

EDIT: GranQ beat me to it.

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Well i see he is very complex, and consuming lot of reasourses. And may not be constructive for everyone, he sure is for others.

---------- Post added at 03:41 PM ---------- Previous post was at 03:11 PM ----------

One solution to this mess could be to give the AI his own core, but that recuire the abandone of single core CPU code.

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One solution to this mess could be to give the AI his own core, but that recuire the abandone of single core CPU code.

Errrr.... that's what has been done. That's why the game needs a dual-core at minimum to play with any decent frame rate.

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So is there any other core that have been given away beside the core to the AI?

How about made a penetration core of the spare core?

There has been complain about the hitpoint and destruction values to not been realistic.

One core could go to the radar/IR code, and just save one core for later needs.

That would be a quad core.

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But then how would dual-core people play the game? BIS has to take everyone into consideration. Plus adding penetration would mean altering the game engine, which is really rather hard to do.

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Those values is diffcult yes, one core should defenetly go to a bric wall then, there have been models of that, and this could be used like armor and destruction on other things than the wall.

Downside would be a quad core and every one less than quad would suffer from lag, isn´t this fantastiq!!!!???

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So is there any other core that have been given away beside the core to the AI?

How about made a penetration core of the spare core?

There has been complain about the hitpoint and destruction values to not been realistic.

One core could go to the radar/IR code, and just save one core for later needs.

That would be a quad core.

This is definitely the funniest post I've seen so far on BI forums! Especially the last part "and just save one core for later needs". :laugh:

But I'm a bit confused... So you want a mod that makes ARMA2 a lot less detailed so it requires lower systems specs but in the same time propose that ArmA2 should use 4 cores not only two.

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I think what you may be looking for is a free game called TA Spring. Some indy developers recreated the old RTS Total Annihilation and made it fully 3D. It has absolutely everything you said you wanted and you can even control individual units in first person mode.

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