T.S.C.Plage 0 Posted July 19, 2009 While playing around with the animals in the editor I noticed that the chickens for example have a very large movement radius. If you place some close to a chicken house they'll run far away from it. Sometimes they're even opening a gate in a fence to escape. This should be fixed so they stay closer to the place you want them to. On the other hand it looks like the sheeps for example aren't really moving. Generally it would be usefull if it would be possible to give waypoints to at least some of the animals like the dogs for example. Share this post Link to post Share on other sites
trickster1982 10 Posted July 19, 2009 Its the turbo rabbits that get me!they kind of moonwalk along & ive seen some teleport :eek: all the wildlife adds to the emersion,but they do some odd things at times! Share this post Link to post Share on other sites
Jimmy the Saint 10 Posted July 19, 2009 Maybe you can put them in somekind of guard behaviour or patroling a specific area? I can als imaging a horde of sheeps moving along the countryside with a shephard and his dog companion at different times of the day. :) Share this post Link to post Share on other sites
-=seany=- 5 Posted July 20, 2009 Sometimes they're even opening a gate in a fence to escape. lol I'll have to check that out :D Share this post Link to post Share on other sites
rübe 127 Posted July 21, 2009 I wonder if we can overload the current animal-behaviour-FSM with our own state-machine, without the default one still interfering. This IMHO would be the best, since the community then could build up an animal-behaviour-library. Also this would allow for unique animal behaviour, which is what we all want (for guarding-dogs or production animals, etc..). There could be `civilian-dogs` behaving very differently than a trained army-dog, etc. Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted July 22, 2009 When I place some sheeps in the editor they will stay nearly on the same spot and graze. They've a move animation but it seem like they're "setposed" to the position you placed them. While playing the campaign in MP I noticed that the sheeps placed there were moving around. Now I'm a little confused how that is possible. Are there maybe some hidden scripts you can use? Share this post Link to post Share on other sites
mutters 10 Posted July 22, 2009 Sorry have to ask but in a game full of guns and tanks helicopters and jets,why are you spending time with sheep and chickens.;) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 22, 2009 Because they're targets :cool: And food for the civilians and soldiers :cool: And because they're sweet & fluffy. :D Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted July 22, 2009 @ mutters: I'm sorry for you because you're aren't able to understand that this adds some more realism to the game. Share this post Link to post Share on other sites
mutters 10 Posted July 22, 2009 and I'm sorry you have no sense of humor Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted July 23, 2009 I'm German. Germans have no humor! ;) Share this post Link to post Share on other sites