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T.S.C.Plage

Animals movement (radius/waypoints)...

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While playing around with the animals in the editor I noticed that the chickens for example have a very large movement radius. If you place some close to a chicken house they'll run far away from it. Sometimes they're even opening a gate in a fence to escape. This should be fixed so they stay closer to the place you want them to.

On the other hand it looks like the sheeps for example aren't really moving.

Generally it would be usefull if it would be possible to give waypoints to at least some of the animals like the dogs for example.

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Its the turbo rabbits that get me!they kind of moonwalk along & ive seen some teleport :eek:

all the wildlife adds to the emersion,but they do some odd things at times!

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Maybe you can put them in somekind of guard behaviour or patroling a specific area? I can als imaging a horde of sheeps moving along the countryside with a shephard and his dog companion at different times of the day. :)

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Sometimes they're even opening a gate in a fence to escape.

lol I'll have to check that out :D

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I wonder if we can overload the current animal-behaviour-FSM with our own state-machine, without the default one still interfering. This IMHO would be the best, since the community then could build up an animal-behaviour-library. Also this would allow for unique animal behaviour, which is what we all want (for guarding-dogs or production animals, etc..). There could be `civilian-dogs` behaving very differently than a trained army-dog, etc.

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When I place some sheeps in the editor they will stay nearly on the same spot and graze. They've a move animation but it seem like they're "setposed" to the position you placed them.

While playing the campaign in MP I noticed that the sheeps placed there were moving around. Now I'm a little confused how that is possible. Are there maybe some hidden scripts you can use?

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Sorry have to ask but in a game full of guns and tanks helicopters and jets,why are you spending time with sheep and chickens.;)

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@ mutters: I'm sorry for you because you're aren't able to understand that this adds some more realism to the game.

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