Jump to content
Sign in to follow this  
Windexglow

Invisible debris?

Recommended Posts

Every once in a while when I take shelter in a building (and it'll take some rounds from assault rifles) it will have a lot of invisible debris - a body will be floating on nothing, and I can't get out of the main entrance as it's blocked.

Did they remove damage-stages from buildings in the Arma2 Demo?

http://img8.imageshack.us/img8/4918/arma2demo20090711143222.jpg

Another thing I've had trouble with is sometimes this vechile will hold more than it should.

http://img4.imageshack.us/img4/2620/arma2demo20090627111053.jpg

Yes, I am clipping into a man on this one.

http://img20.imageshack.us/img20/76/arma2demo20090627104934.jpg

This one has a weird orange texture + clipping issue. Once again, the body you see where the camera is is NOT mine.

http://img16.imageshack.us/img16/5033/arma2demo20090627105753.jpg

Arma 2 demo

Share this post


Link to post
Share on other sites
Every once in a while when I take shelter in a building (and it'll take some rounds from assault rifles) it will have a lot of invisible debris - a body will be floating on nothing, and I can't get out of the main entrance as it's blocked.

Did they remove damage-stages from buildings in the Arma2 Demo?

http://img8.imageshack.us/img8/4918/arma2demo20090711143222.jpg

It's the same in the full game. Some partially destroyed buildings have piles of invisible rubble around the outside and inside of them. They can wound you while walking on them also.

Share this post


Link to post
Share on other sites

....How the hell did they mess that one up? I can understand a lot of bugs about this game, but this...

Share this post


Link to post
Share on other sites

Utes control tower is a prime example. Confused the hell out of me when I first encountered it.

Share this post


Link to post
Share on other sites

Yes, but most games don't put 2 soldiers in the same spot in a vehicle.

Share this post


Link to post
Share on other sites

The aav can hold 32 fully equipped soldiers in its cargo plus 3 crew (there is some argument over the exact number, but I have heard stories of marines piling in to fit 32. I believe the "official" number is 25) The invisible debris bug is because the model for a destroyed building is a square.

Share this post


Link to post
Share on other sites

That's what I'm confused of - Even automatic collision-making tools I've used in the past don't have such glaring mistakes.

Share this post


Link to post
Share on other sites

I am not sure if its a mistake. Maybe they made the debris model simplistic to save some fps. Although, i don't think it would be a major hit anyway. Maybe it was just something they dint feel was worth making. I would like to see it redone but its been this way since OFP, so i don't see it getting fixed/

Share this post


Link to post
Share on other sites

I was playing a co-op game where we had to take out a building that was an enemy HQ, so a couple guys put some m203's into it and one of the sides collapsed; making it almost impossible to enter. I was watching one of the sides and all of the sudden my guy started "floating" on invisible debris; not to mention the guys who went in to clear it kept getting stuck on invisible barriers.

Maybe having partial-destruction for buildings with this old engine wasn't such a good idea :icon_wink:

Share this post


Link to post
Share on other sites
I am not sure if its a mistake. Maybe they made the debris model simplistic to save some fps. Although, i don't think it would be a major hit anyway. Maybe it was just something they dint feel was worth making. I would like to see it redone but its been this way since OFP, so i don't see it getting fixed/

The problem is there is debrey collision in front of a completely empty and fine doorway. The building had taken about 3 dozen assault-rifle bullets and nothing else - no tank rounds, no explosives, no heavy guns. Yet the front doorway was impassable without crawling through it.

The collision in this game seems incredibly simple, however that may be to help the AI. Physics in this game is almost nill, especially for anything that nears a building (vehicles). Player bodies don't seem to be ragdalls, so it has a pre-set death animation so it won't wrap around collision. Like in the picture, it's back should be straight as if it were on the ground.

Share this post


Link to post
Share on other sites
The problem is there is debrey collision in front of a completely empty and fine doorway. The building had taken about 3 dozen assault-rifle bullets and nothing else - no tank rounds, no explosives, no heavy guns. Yet the front doorway was impassable without crawling through it.

The collision in this game seems incredibly simple, however that may be to help the AI. Physics in this game is almost nill, especially for anything that nears a building (vehicles). Player bodies don't seem to be ragdalls, so it has a pre-set death animation so it won't wrap around collision. Like in the picture, it's back should be straight as if it were on the ground.

I prefer it this way since ragdolls get themselfs in wierd positions sometimes...

erm actualy... most of the time

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×