Nazul 10 Posted August 24, 2009 (edited) Did you think about converting your Arma1 missions to Arma2 now we have A1 islands working in A2 with the CAA1/OAC mod? I would love to play Seize Zones Afghani in A2. Edited August 24, 2009 by Nazul Share this post Link to post Share on other sites
stiff 0 Posted August 24, 2009 Did you think about converting your Arma1 missions to Arma2 now we have A1 islands working in A2 with the CAA1/OAC mod? I would love to play Seize Zones Afghani in A2. Me too! I will do it by the highest priority. :D Share this post Link to post Share on other sites
Muahaha 10 Posted August 27, 2009 Awesome...been waiting for the Afghan version for Arma2. Now all is left are the talibans... Stiff suggestion to add fast roping instead of parachuting down after TR drop. Just an idea. Thanks Stiff for your great work! Share this post Link to post Share on other sites
VariousArtist 19 Posted August 27, 2009 It seems the dialogs are bugged sometimes (v1.5, MP and SP version) for unknown reasons the mouse hover does not highlight the buttons so they cant be pressed. They highlight just for a brief second so with a lot of mouse acrobatics you might be able to hit the button the moments its highlighted. Share this post Link to post Share on other sites
stiff 0 Posted August 27, 2009 It seems the dialogs are bugged sometimes (v1.5, MP and SP version) for unknown reasons the mouse hover does not highlight the buttons so they cant be pressed. They highlight just for a brief second so with a lot of mouse acrobatics you might be able to hit the button the moments its highlighted. When the mouse hovers on the text, it seems to highlight. :confused: Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2009 I think Zothen mean that you cant click the text, just around the text. I have also found that the MP version needs more work. As OPFOR playing enemy to BLUFOR (who were building bunkers) I could see all their markers :( (or is that :) ) Share this post Link to post Share on other sites
stiff 0 Posted August 28, 2009 hi, Kremator >I think Zothen mean that you cant click the text, just around the text. ok >I have also found that the MP version needs more work. As OPFOR playing enemy to BLUFOR (who were building bunkers) I could see all their markers :( (or is that :) ) How to handle the marker has not been decided in the current version yet. ;) Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2009 Will give feedback on the other thread mate for the MP version. BTW Zothen was playing on my dedi - thats why we are saying the same things :) Share this post Link to post Share on other sites
VariousArtist 19 Posted August 28, 2009 Did a few more tests. Its an really odd behaviour with the dialog buttons. For unknown reasons they just light up orange when I hover with the mouse from below the buttons. When I go over the button from above it does not highlight. Also, it seems I can only click below the text - not on or above the text. Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted September 13, 2009 y would u deny time acceleration. wtf Share this post Link to post Share on other sites
Alex72 1 Posted September 13, 2009 y would u deny time acceleration. wtf Because he is the mission designer and he does what he wants wtf. Share this post Link to post Share on other sites
weegee_101 0 Posted October 13, 2009 Are you planning on coming out with any other Seize Zones for ArmA 2? Share this post Link to post Share on other sites
Quantum_Peep 10 Posted October 13, 2009 This is a fun mission. There is one problem though: Plenty of AI units will get stuck in the fortress...a typical BIS bug. Share this post Link to post Share on other sites
Nazul 10 Posted November 29, 2009 Hi Stiff! You have been quiet, any updates on your missions? Share this post Link to post Share on other sites
stiff 0 Posted December 10, 2009 Hi Nazul, I'm busy now. Probably I become free in about August of the next year. Share this post Link to post Share on other sites
Nazul 10 Posted December 11, 2009 No worries mate. Good luck. Share this post Link to post Share on other sites
stiff 0 Posted August 17, 2010 Updated V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Popup message is selectable (enable/disable) at mission start up. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point Enjoy! :) Share this post Link to post Share on other sites
Muahaha 10 Posted August 18, 2010 UpdatedV2.0 The same function as the Arma 2 + OA version 1.95 was added. - Popup message is selectable (enable/disable) at mission start up. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point Enjoy! :) Nice work Stiff. Share this post Link to post Share on other sites
stiff 0 Posted August 20, 2010 Updated V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. The uneasiness to your transport helicopter was removed a little. :) Share this post Link to post Share on other sites