stiff 0 Posted July 2, 2009 (edited) The first mission of the SEIZE ZONES series for ArmA2. Themes: - USMC VS RFA ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is non Hight-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Popup message is selectable (enable/disable) at mission start up. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point V1.5 (Beta) - Added: After the fortress is completed, IFV can be requested. - Added: Easy request by dialog. (Action dialog) - Added: The situation of the battlefield is notified. (Action dialog) - Fixed: The artillery request was disregarded sometimes. - Fixed: The command map of an air assault cannot be used sometimes. - Fixed: The re-armament was insufficient. - Fixed: Reinforcement doesn't come. - Improvement: Certain diffusion of AI respawn point. V1.3 (Beta) - Added: The number of player's team members can be selected at game starting (3 - 8) - Added: Construction of fortress (Secure the tent for several minutes) - Fixed: Reinforcement doesn't come. V1.22 (Beta) - Added: Random camouflage face - Removed: Unnecessary base marker - Changed: AI respawn at random some places. - Fixed: Setting of FirstAid function V1.21 (Beta) - Changed: The timing of dispatching soldiers to the house and the outpost was made slower. - Fixed: Missing file V1.2 (Beta) - The battlefield was expanded - New rule for conclusion (Rebuilding outpost) - Improvement: movement of AI - Fixed: The enemy artillery did not work - Fixed: etc V1.0 (Beta) - Fixed: Outpost - Fixed: Mortar - Fixed: Bomber - Fixed: Transport helicopter - Fixed: Air assault - Fixed: commander map - Improvement: Marker - Improvement: Going out from a tent - Others V0.1 (Alpha) - initial release ****************** REVIE [selectable at start up] ****************** ArmA2 Single Player revive by norrin. (Addon is not required) ****************** FAST ROPE [Option] ****************** Use addon if you hope for fast rope with the transport helicopter. http://www.armaholic.com/page.php?id=5791 ****************** BOMBER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting bomber" by an action menu. 3) Transmission of GPS data of target position. * The accuracy of the GPS-Guided bomb is not high. * This function is beta stage ****************** ATTACK HELICOPTER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting attack helicopter" by an action menu. 3) Order of attack area. 4) The attack helicopter captures and attacks the enemy in the target area. * Change of altitude and speed. * This function is beta stage ****************** ARMORED VEHICLE for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Actions dialog" by an action menu. 3) Click a "Armored vehicle". 4) The Armored vehicle comes to near the bunker. (Wait for a while) 5) "Orders to Armored" is added to an action menu. * This function is beta stage ****************** IFV for player ****************** Request it from an action menu after the fortress is completed. Process 1) The fortress is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Request IFV". 4) The IFV comes to the requested position. (Wait for a while) 5) IFV joins the player team. ****************** FORTRESS ****************** The tanks and the soldiers are disposed to the fortress. The possibility that the enemy can destroy the supplying base is extremely low. Process 1) Construct the tent. 2) Secure the regulated time state. 3) The fortress is completed at the position of the tent. 4) Dispatching soldiers from the fortress begins. * The fortress doesn't function when destroyed.(Construct it from the tent again) ****************** ARTILLERY FIRE ****************** The construction of the artillery base starts after the fortress is completed. Request firing from an action menu. Process 1) The artillery base is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Artillery". 4) Order of target point. * The enemy also constructs the artillery base. ****************** REBUILDING OUTPOST ****************** After enemy's outpost is neutralized, player can request to rebuild the outpost. If the player requests a lot of rebuilding, victory will be obtained. Process 1) neutralization of enemy outpost 2) Player goes to the ruins. 3) Select "Rebuilding this outpost" in action menu. 4) Soldiers are sent for rebuilding. * When the regulation time is passed, the enemy rebuilds it. * Ruins are marks of the map. (Actual ruins are not seen) ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire area. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building - The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the soldiers arrives by the concentration force and air assault, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** Basically addon is not required. [Option] If you hope for fast rope. http://www.armaholic.com/page.php?id=5791 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks Edited August 20, 2010 by stiff Mission update Share this post Link to post Share on other sites
oldbear 390 Posted July 2, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
Scirrhus 10 Posted July 3, 2009 Been looking forward to a port of this to ARMA 2. Thanks Stiff :) Share this post Link to post Share on other sites
Nazul 10 Posted July 3, 2009 Great stuff! I was hoping this would come to Arma2. Share this post Link to post Share on other sites
Alex72 1 Posted July 3, 2009 Hey Stiff is back. :) Nice to see your mission in ARMA2! Just a question: Is it easy to make this mission MP for 3 players? Like humans in that one team you play in SP. You plus 2 AI, and make it you plus 2 human players instead. And the leader has access to building bunkers and call airstrike etc only - just like now. Anyway good to see you in ARMA2. Gonna go test this now, and im sure we will get a lot of fun stuff from you. :) Alex Share this post Link to post Share on other sites
Alex72 1 Posted July 3, 2009 Tested! Was great fun as in ArmA1. Good job man. However - healing is a bitch. We dont have ACE here yet so there is no way i can heal my guys in the field. Ofcourse its not far to a bunker to use medical system, but when i did - it did NOT heal my AI's. Maybe just a bug from your side or a ARMA2 bug. Not sure. Can you not add a medic into the team? And if the bug is ARMA2 style - can we be able to create a field medic tent at bunkers? but only if the medic is alive maybe. What you think? Alex Share this post Link to post Share on other sites
Nazul 10 Posted July 4, 2009 Alex72, my squad were able to heal me and i could heal them, are you saying you couldnt at all? Then when i had reinforcements i had a medic in the squad and using the 'heal squad' at bunker worked on my team. I think another location is needed Stiff, something with less long range visibilty. The action starts as soon as you get to the top of that hill. Somewhere on Chernarus maybe? The 2 towns of Sobor maybe, then you have some urban and some forests as well? FPS on Utes is so good tho. Or have the russians start on the other side completely, further apart on Utes? I had mortar bunkers appear on map that were not there, 1 right next to my base. Keep it up Stiff! (no pun intended...) Share this post Link to post Share on other sites
gunzz 10 Posted July 4, 2009 the enemy puts up mortar bunkers and i go to take it down and theres nothing there, ever. ---------- Post added at 07:57 AM ---------- Previous post was at 07:14 AM ---------- Good concept, iron out the bugs and it should be realy good. When I put up bunkers they never get fully secured. Share this post Link to post Share on other sites
Nazul 10 Posted July 4, 2009 the enemy puts up mortar bunkers and i go to take it down and theres nothing there, ever. There's a guy in the centre of bunker on the mortar, the mortar is really quite short, half a metre high. After you kill him the mortar will disappear within about 30secs. I've tried to use it and seems unusable, no way to aim properly, I haven't tried mortars in the game any other time so i don't know. Share this post Link to post Share on other sites
gunzz 10 Posted July 4, 2009 there was no guy or mortar or anything. it said it was there i was right on it on the map and nothin Share this post Link to post Share on other sites
stiff 0 Posted July 4, 2009 Hi, thanks for information. -Medic is included in the reinforcement corps. -First aid is effective for only a player team. -There is ghost(nothing) outpost. Alpha version includes a problem, sorry:D Hi Alex72, I do not have the intention to make an MP version. (For the moment);) Share this post Link to post Share on other sites
stiff 0 Posted July 6, 2009 Mission update. The problem that occurred in the alpha version was solved. Here is your place to die :) Share this post Link to post Share on other sites
Nazul 10 Posted July 7, 2009 (edited) Thankyou Stiff! going to try this out now! Just tested this for about 40mins. -My reinforcements never came from menu "Force Reinforcements" -Enemy building mortar bunkers next to my base, do they use the mortars? -Did you think about moving the enemy base to south of Strelka so there is more distance between bases and then all of the island can be used.?? Edited July 7, 2009 by Nazul Share this post Link to post Share on other sites
Alex72 1 Posted July 7, 2009 (edited) Some more distance would be good i agree. When you really take over the whole area you see the enemy base spawn millions of enemies lol. They just pour out of the base tent in a never ending stream. Its a lot of action but feels wrong hehe. I thaught that when i controlled all the place with tons of bunkers i made so the enemy just could not even get out from their base tent, that the game would end to my favour but just kept going and going. I dont know how to do it mate, but when the player have the whole area and dominating as hard as i did, the enemy should give up after some time. Hope you get it sorted somehow and thanks for the update mate! Will test. :) PS. I know the enemy will come hard when i have bunkers far from base and thats cool. But they never stopped and it was impossible to take the base because the enemy spawned in big groups every 5 seconds. Me with my reinforced team killed every squad that came out every 5 seconds and the game didnt stop. I couldnt do anything more. So either it is my fault (cant win like this by taking command over the whole area) and i MUST somehow take out the base. But that was impossible. No artillery works close to base so i couldnt do that either. So i can not just dominate the area for a while and win. Alex Edited July 7, 2009 by Alex72 Share this post Link to post Share on other sites
stiff 0 Posted July 7, 2009 Thanks test :) >Nazul -My reinforcements never came from menu "Force Reinforcements" It is likely to be blocked in the tent. This problem is painful. -Enemy building mortar bunkers next to my base, do they use the mortars? The type (AA,Mortar,Cannon) of the outpost changes by the situation. The type name is displayed in the marker. If enemy's position is recognized, mortar is indirectly attacked. The range of the attack is 200m. Mortar was not attacked directly in the test. -Did you think about moving the enemy base to south of Strelka so there is more distance between bases and then all of the island can be used.?? I will reconsider the arrangement of the element. Because the adjustment of the balance is needed when arrangement is changed, it will take time. >Alex72 -spawn millions of enemies It is difficult to make the standard of the change in enemy's offensive power and defense power. There are variously a lot of worries because the condition in geographical features and the building also influences this. I will grapple with this task after solving other problems. If arrangement is changed into the long distance, this problem will be eased a little.;) Share this post Link to post Share on other sites
kremator 1065 Posted July 7, 2009 stiff, An MP compatible version would be SUPERB ! Perhaps something for the medium/long term ? Keep up the good work. Share this post Link to post Share on other sites
Alex72 1 Posted July 7, 2009 (edited) Hi Stiff! After introducing the first aid module its great. However i think you need more medics. Example is when i got hurt real bad and needed medic and the only AI medic on tha map was coming for me. He was shot 10 meters from me and now he needed a medic lol. It shouldnt be millions of medics ofcourse, but i had called for that air support where 2 big teams was dropped off and i could use command to make them move. They seemed to have only 1 medic for both teams. Maybe add 1 medic for each team at least. Plus a medic in players squad. There is still big chance they all die hehe. So i just played and again i dominated the whole map - after a lot of work! phew :) - and all i see is the enemy base tent pouring out enemies and little chance for me to take it out. I mean how am i to take it out? With enemies spawning out from the tent all the time i never have time to take it out. I have to shoot and shoot and shoot at new enemies all the time. Isnt it possible to have "domination" condition? Maybe for later version? Like if you have taken away all bunkers from enemy and you are all over the area - enemy have no chance to get strong again - it should start some timer and give win to player. Just an idea mate. I enjoy this game a lot. One of the best SP missions in terms of fast fun big action. ;) +Also this last battle i got 1 squad member dead and when i clicked to get reinforced (need 3 to build etc) they never came. I waited for them close so i know they werent killed. +Many times like in ArmA1 when i do things at flag it sends the air taxi. Dont know why. +The sky in ARMA2 in this mission is weird man. It flickers and if you zoom at some angles it change the sky from clouds to clear sky. Never happens in the editor or other missions. Dont say its your fault mate, but maybe some bug when determine weather through scripts for now. Who knows. Nothing serious though ofcourse. Keep the great work up man! Alex Edited July 7, 2009 by Alex72 Share this post Link to post Share on other sites
kizersan 10 Posted July 9, 2009 hey im really loving this map but i cant seem to be able to do the basics such as increase my squad size to the 8 i dont get an option to do so and also i can build a tent ? ive only been able to build one extra bunker and thats it ? so i wasnt able to call in artillery or fast air can anyone give me some insight into how to do this Share this post Link to post Share on other sites
stiff 0 Posted July 10, 2009 Mission update. The battlefield was expanded, and a new rule for the conclusion was made. I think that I can prevent the combat from continuing through all eternity by this rule. :) Hi, kizersan 1) The tent can be made if there are two bunkers or more within 50 meters. 2) When the tent is constructed, the option of the air assault and the artillery can be requested by the action menu. 3) In the commander map, the soldier who arrives by air assault can order it. *The number of soldiers of the player team cannot be increased. (max 8) OK? Share this post Link to post Share on other sites
Nazul 10 Posted July 11, 2009 Thanks for new version. The distance is good now, smaller fire fights instead of the massive war that was going on. Tried to use 'emergency medicine' at flag and got a missing sciprt error "medic.sqs" i think it was. So that didnt work. Force reinforcements didnt work for me again. Share this post Link to post Share on other sites
stiff 0 Posted July 11, 2009 Tried to use 'emergency medicine' at flag and got a missing sciprt error "medic.sqs" i think it was. So that didnt work. It corrected it. (v1.21 Beta) Force reinforcements didnt work for me again. After requesting reinforcement, can you after a while see "Reinforcements: * units" (marker) in the map? And, where was the requested bunker? Share this post Link to post Share on other sites
Alex72 1 Posted July 11, 2009 Thanks for the update! I probably know the answer to this one and i know you dont have plans for a MP version, but would a lot of scripts and so on have to be redone if you would make it MP? Again thanks for the updates. Great mission. Alex Share this post Link to post Share on other sites
twisted 128 Posted July 12, 2009 this is great fun. cheers. I hope you continue and push this further as it has so much potential as it is very enjoyable right now! Share this post Link to post Share on other sites
stiff 0 Posted July 12, 2009 Thanks for the update!I probably know the answer to this one and i know you dont have plans for a MP version, but would a lot of scripts and so on have to be redone if you would make it MP? Alex I think that there is not the big change. This mission continuously mass-produces the AI soldier at a short cycle. As for this, the network traffic increases more than a usual Coop type mission. Because the work of the server is busy even if the client is few, the optimistic expectation cannot be done. :( Anyway, the top of my to-do list is completion of SP.:) >twisted hi, I will give the player a severe duty more. :D Share this post Link to post Share on other sites
kizersan 10 Posted July 12, 2009 yh thanks for the reply i know that you have to create a tent with two bunkers within 50 metres and i try and do this but it keeps popping up with the message like i had 5 bunkers within 15 metres and i couldnt build a tent ? :/ Share this post Link to post Share on other sites