Commando84 0 Posted July 16, 2009 sgt_flyer can you show me a wireframe version? Im wondering will the hatches be opened and closed when vehicles roll on or off? :) Share this post Link to post Share on other sites
raptor 6 actual 13 Posted August 10, 2009 Looks great!!! Are you still working on this project, as I haven't seen any updates lately? I have an awesome mission that desperately needs this crucial element. Please keep up the good work, and I hope that all of your requests for help can be answered. Share this post Link to post Share on other sites
sgt_flyer 0 Posted August 10, 2009 i have much less time atm than when i modelized it - plus the person which wanted to do the unwrapping as tons of work at the moment - but i still try to advance in it. still blocking on the config file - atm can't have the lcac ingame (even if the game launches without config file error - the LCAC is simply not ingame atm) so if there's someone which could give me some hints on making config files work for arma 2, i take it :) (and on the model, i've added Geometry lod, and made some placeholders for the other necessary lods. (can't add much other lods until the 1st lod will be unwrapped) Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 11, 2009 Hi Flyer Try posting your config in the right forum section and I'm sure you'll get help. Just like this; http://forums.bistudio.com/showthread.php?t=83113 If your configs more that 20 lines, use pastbin.com (C++). Much easier to read. Share this post Link to post Share on other sites
raptor 6 actual 13 Posted October 6, 2009 Well, thanks for the update, and sorry to hear that you don't have much time anymore to devote to ArmA II. But, we all know that life seems to interrupt our playing time in fantasy land :P Good luck in future endeavors, and thanks again for releasing this version so that it can be updated further. Share this post Link to post Share on other sites
sgt_flyer 0 Posted October 6, 2009 (edited) i've added the link to the alpha version LCAC in this thread, if anyone wants to check how works the travels oversea, or eventually carry on the addon :) Post in addons & mods complete for the oversea function, it's based on a proof of concept which was released to the modders for OFP back then, it's just slightly arranged for arma2 (the basic works is the same than the original POC, spawning a vehicle with a roadway under the hovercraft). Regards, SgtFlyer. Edited October 6, 2009 by sgt_flyer Share this post Link to post Share on other sites
BelgarionNL 10 Posted December 19, 2011 can no one give this a texture and fix it up! could be so extremely useful in arma Share this post Link to post Share on other sites
ArmAriffic 10 Posted December 19, 2011 can no one give this a texture and fix it up!could be so extremely useful in arma Just so you know §10) Do not dig up old threadsThreads older than 4 months should not be dug up unless something significant is being added. If in doubt as to what is "significant", contact a moderator and they will give you their opinion. As always old threads will remain open or be closed at the moderator's discretion. Digging up an old thread simply to ask "any news" is also not acceptable, PM the thread starter or mod leader to ask. Share this post Link to post Share on other sites
f2f_bho 10 Posted December 21, 2011 Any way we are already attempting to revive this mod check the ACLS wip thread.... it has texture and Animation issues ....out Share this post Link to post Share on other sites