Drojman 10 Posted June 25, 2009 Sorry if there is already a thread on this, I'm having trouble trying to get a group to HALO jump from a plane. How would I tie a HALO jump to a radio command? Or even better a trigger. And lastly what is the easiest way to have the group start inside a C130 that is flying but they are not actually members of the squad? Thanks. Share this post Link to post Share on other sites
imutep 0 Posted June 25, 2009 (edited) Here are a lot of example mission. [NameOfGroup,NameOfPlane] exec "jump.sqs"; jump.sqs ?!(isServer) : exit _grp = _this select 0 _flz = _this select 1 _jmp = units _grp _i = 0 _j = count _jmp ~(random 3) #start unassignvehicle (_jmp select _i) (_jmp select _i) action ["EJECT",_flz] _i=_i+1 ~.4 ?_j>_i:goto "start" exit; To let start a group in the flying heli or plane use this command in the initline of the leader. {_x moveInCargo NameOfHeli} foreach units NameOfGroup; or {_x moveInCargo NameOfHeli} foreach units group this; Edited June 25, 2009 by Imutep Share this post Link to post Share on other sites
Drojman 10 Posted June 25, 2009 Thanks alot, I'll go try that now :) Oh my bad, I forgot to ask, where would I place that HALO command? Share this post Link to post Share on other sites
imutep 0 Posted June 25, 2009 (edited) Put the jump.sqs script in your mission folder and the command to beam the group in the flying heli, write in the init line of the group leader. Or you try this easy way to jump. Put this in the Activation field of the trigger where you wanna jump out. NameHeli lock false; Player action [ "eject", NameHeli]; Player setvelocity [0,0,0]; [Player] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs"; Edited June 25, 2009 by Imutep Share this post Link to post Share on other sites
crowfoot 0 Posted June 27, 2009 "Script jump.sqs not found" Share this post Link to post Share on other sites
imutep 0 Posted June 27, 2009 This is your jump.sqs. Save it as jump.sqs in your mission folder. ?!(isServer) : exit _grp = _this select 0 _flz = _this select 1 _jmp = units _grp _i = 0 _j = count _jmp ~(random 3) #start unassignvehicle (_jmp select _i) (_jmp select _i) action ["EJECT",_flz] _i=_i+1 ~.4 ?_j>_i:goto "start" exit; Share this post Link to post Share on other sites
NorthStar 10 Posted June 27, 2009 Hey guys, I got the HALO_getout.sqs working but my problem is this: even if an AI unit is executing the script, my screen temporarily blacks out when the script is triggered, as if I'm the one doing the HALO jump. Also it seems the AI unit just magically disappears when it executes the script. Any ideas? Share this post Link to post Share on other sites
crowfoot 0 Posted June 27, 2009 i cant get it to work for me they all get out of the helicopter & get back in & go on no paradrop. Share this post Link to post Share on other sites
imutep 0 Posted June 27, 2009 Try this example mission! ;) Share this post Link to post Share on other sites
crowfoot 0 Posted June 28, 2009 I get it now you've been alot of help. thank you Share this post Link to post Share on other sites
wickedstigma 10 Posted May 27, 2010 (edited) it works for me but I cant control the parachute when Im going down. What can I do? Edited May 27, 2010 by wickedstigma correction Share this post Link to post Share on other sites
matchy7 10 Posted August 31, 2010 on the x movie in cargo heli do you put in the _? Share this post Link to post Share on other sites