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Spartan 969

No textures on objects

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Hi, i just got my "Game" pre-order arrive today (UK version) and when i load any training/MP/SP mission there is no textures on objects, just block colours and grass/trees are black rectangles. This happens on every GFX setting. How can i fix this?

Help much appreciated

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Its a feature.

Please post your system specs. and your ingame video settings.

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I noticed that the stuff like sunglasses and things in the edit profile menu has just completley one coloured texture models..is that normal?

No other problems with graphics.

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Ok, here they are:

GPU: Sapphire Radeon 4890 (1GB GDDR5 ) Catalyst 9.6

CPU: AMD Phenom2 940black

RAM: 8GB OCZ reaper DDR2 PC6400

Mobo: Gigabyte GA-MA790GP-UD4H# BIOS: F3A

PSU: OCZ GameXStream Power Supply 850w

HDD: WD caviar black 640gb

OS: Vista Home Premium 64

All drivers are up to date.

game specs are set to Quality Preferance: Low

Resolution: 1900x1200

Visability: 1200

Fillrate opt: 50%

Texture detail: normal

Terrain detail: normal

Post effects: low

Video memory: high

Object detail: low

Interface: normal

AF: disabled

Shadow detai: high

Aspect ratio: 16:10 - wide

EDIT: this is what the game CFG shows;

language="English";

adapter=-1;

3D_Performance=100000;

Resolution_Bpp=32;

Resolution_W=1920;

Resolution_H=1200;

refresh=60;

Render_W=800;

Render_H=600;

FSAA=-1;

postFX=0;

HDRPrecision=8;

lastDeviceId="";

localVRAM=7008256;

nonlocalVRAM=7008256;

Edited by Spartan 969
newer information which could assist!

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MAybe changing the render values to the same value as the resolution?

It will make it crawl, but might be something to try, for testing.

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changing renderer to 1920x1200 has no effect, however changing resoultion to 640x480 works

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Render same as resolution will end up in 100% fillrate. Wich means clear graphics without any FSAA. you should really try set them to the same value unless you want blurred image.

You cannot change in the config and then go touch the options in-game as i think it overwrites again. Set the res and render to resvalue (what res you want to play in) and then go properties for the CFG file and set to READ ONLY.

Alex

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Edit your ArmA2.cfg to look like:

language="English";

adapter=-1;

3D_Performance=100000;

Resolution_Bpp=32;

Resolution_W=1920;

Resolution_H=1200;

refresh=60;

Render_W=1920;

Render_H=1200;

FSAA=0;

postFX=0;

HDRPrecision=8;

lastDeviceId="";

localVRAM=7008256;

nonlocalVRAM=7008256;

and make it read only b4 entering the game, then report back.

If it works, looks better but runs like pig change both the W & H values (so they match) to a resolution that works for you.

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FSAA=-1; << odd that its set to minus 1 (normaly its 0 as we have no FSAA in arma2)

all my configs built by the rig have =0 in that setting. I had a - figure on the 3d performance other day but that was again corrupted cfg build.. :)

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ok sorry bout delay;

Changed cfg to:

language="English";

adapter=-1;

3D_Performance=100000;

Resolution_Bpp=32;

Resolution_W=1920;

Resolution_H=1200;

refresh=60;

Render_W=1920;

Render_H=1200;

FSAA=0;

postFX=0;

HDRPrecision=8;

lastDeviceId="";

localVRAM=7008256;

nonlocalVRAM=7008256;

still got the same problem, but trees renderd better just no detail textures but correct colours.

changed too

language="English";

adapter=-1;

3D_Performance=100000;

Resolution_Bpp=32;

Resolution_W=640;

Resolution_H=480;

refresh=60;

Render_W=640;

Render_H=480;

FSAA=0;

postFX=0;

HDRPrecision=8;

lastDeviceId="";

localVRAM=7008256;

nonlocalVRAM=7008256;

with resolution and there is no visable errors, but anything above 640x480 has the texture problems

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Can you post your profile config ? This is held in ArmA 2 Other Profiles\<Nick>\<Nick>.ArmA2Profile

Cut the key binds out, just post the config stuff in there.

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ok;

version=2;

blood=2;

singleVoice=0;

anisoFilter=2;

TexQuality=1;

TexMemory=2;

useWBuffer=0;

class Difficulties

{

class recruit

{

class Flags

{

Armor=1;

FriendlyTag=1;

EnemyTag=0;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

Tracers=1;

UltraAI=0;

AutoAim=0;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

};

skillFriendly=1;

skillEnemy=0.80000001;

precisionFriendly=1;

precisionEnemy=0.80000001;

};

class regular

{

class Flags

{

Armor=1;

FriendlyTag=1;

EnemyTag=0;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

Tracers=1;

UltraAI=0;

AutoAim=0;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

};

skillFriendly=1;

skillEnemy=0.89999998;

precisionFriendly=1;

precisionEnemy=0.89999998;

};

class veteran

{

class Flags

{

HUD=1;

HUDGroupInfo=0;

WeaponCursor=1;

3rdPersonView=1;

UltraAI=0;

DeathMessages=1;

NetStats=1;

VonID=0;

};

skillFriendly=1;

skillEnemy=1;

precisionFriendly=1;

precisionEnemy=1;

};

class mercenary

{

class Flags

{

UltraAI=0;

DeathMessages=0;

NetStats=0;

VonID=0;

};

skillFriendly=1;

skillEnemy=1;

precisionFriendly=1;

precisionEnemy=1;

};

};

showTitles=1;

showRadio=1;

difficulty="regular";

customScheme=1;

trackIR=1;

controller="Default";

sensitivity="Medium";

vibrations=1;

class ControllerSchemes

{

};

joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1};

shadingQuality=10;

shadowQuality=3;

soundEnableEAX=1;

soundEnableHW=0;

class Identity

{

face="Face22";

glasses="None";

speaker="Male01";

pitch=1;

squad="";

};

lastSPMission="01: Basic Training";

class MainMap

{

class Compass

{

inBack=0;

position[]={-0.057800006,-0.054187506,0.2};

positionBack[]={0.0084999995,0,0.1};

};

class Watch

{

inBack=0;

position[]={-0.074969999,-0.05689688,0.20999999};

positionBack[]={-0.009349999,0,0.11};

};

class WalkieTalkie

{

inBack=1;

position[]={0.093999997,-0.043000001,0.25};

positionBack[]={0.28,-0.155,0.625};

};

class GPS2

{

inBack=0;

position[]={-0.026179999,-0.059606258,0.22};

positionBack[]={0.020399999,0,0.12};

};

};

teamSwitchOffsetX=0;

teamSwitchOffsetY=0;

browsingSource="LAN";

class Filter

{

serverName="";

missionType="";

missionName="";

maxPing=0;

minPlayers=0;

maxPlayers=0;

fullServers=1;

passwordedServers=1;

battleyeRequired=0;

};

difficultyMP="regular";

lastMPMission="05: Superpowers";

headBob=1;

class JoysticksList

{

};

mouseSensitivityX=1;

mouseSensitivityY=1;

floatingZoneArea=0;

sceneComplexity=300000;

viewDistance=2400;

terrainGrid=10;

volumeCD=0;

volumeFX=5;

volumeSpeech=5;

gamma=1;

brightness=1;

fovTop=0.75;

fovLeft=1.2;

uiTopLeftX=0.14583331;

uiTopLeftY=0.074999988;

uiBottomRightX=0.85416669;

uiBottomRightY=0.92500001;

IGUIScale=0.85000002;

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To temporarily fix this Problem, till BiS released a Fix, try the -winxp Parameter in your ArmA2 Shortcut. Look at this Thread, ArmA2 has the same/a similar Problem with 8GB RAM and ATI Cards like ArmA1.

Edited by Desert

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Ah yes, didn't even check the OS. Configs all look fine btw. -winxp

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Ok, here they are:

GPU: Sapphire Radeon 4890 (1GB GDDR5 ) Catalyst 9.6

CPU: AMD Phenom2 940black

RAM: 8GB OCZ reaper DDR2 PC6400

Mobo: Gigabyte GA-MA790GP-UD4H# BIOS: F3A

PSU: OCZ GameXStream Power Supply 850w

HDD: WD caviar black 640gb

OS: Vista Home Premium 64

All drivers are up to date.

...

Run the game 1600/1200.turn up some filters to veryhigh.

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Run the game 1600/1200.turn up some filters to veryhigh.

tried, no differance ;/

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added -winxp to the target of the shortcut, works fin now, no missing textures etc, all at very high and smooth.

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Hey man,

I had the same issue and the recent 2nd 1.02 patch still didn't fix it. However, I found two ways of fixing it from browsing the forums here.

#1 - Add -winxp to the end of the Arma 2 shortcut (that will limit the game only only seeing 4 GB of memory I think).

or

#2 - go back to older Nvidia drivers. I just uninstalled the 186.16 Nvidia drivers and installed an older version 178.24. That 100% fixed my issue and Arma is working with all my memory now with -winxp switch.

***EDIT 182.50 Nvidia drivers are also working correctly***

(So this really seems like an issue between this games and recent drivers? Wierd... at least it's working with no missing texture crap)

Intel q9450

8 GB RAM

Vista Ultimate 64

Geforce 8800 GTS 512 OC

Edited by Thrawn123

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I have same problem.

790i Ultra SLI

8G RAM

E8500 @ 3.7G

2xGTX280 in SLI, PhysX disabled (190.38 drivers)

Vista 64 Home Premium SP2

---------- Post added at 09:57 PM ---------- Previous post was at 09:54 PM ----------

Oops. This is on the demo. Haven't bought game yet.

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You all have 8 GB of RAM, and the game doesnt like it as far as i remember.

You need to go to a shortcut for the game, and edit the target. At the end of the target, add a space and write -winxp. Ie make it look like this: "D:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2.exe" -winxp

(just as someone said a couple of posts above).

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Hey I would use old driver for vista and would kinda work without texture stuff but I just got windows7 with only new driver and game so messed up.......

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oops old thread!!!!

Edited by dogz

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