ziiip 1 Posted June 15, 2009 Title says it. Very important!!! Share this post Link to post Share on other sites
frederf 0 Posted June 15, 2009 I would suggest you reference this current thread on the topic: http://forums.bistudio.com/showthread.php?t=73335 Share this post Link to post Share on other sites
ziiip 1 Posted June 16, 2009 Suggestions belong to the suggestions section. :) They should move that topic here. Share this post Link to post Share on other sites
Alienfreak 0 Posted June 16, 2009 The last thing the aircrafts need are countermeasures. You already have the super radar on your side, the TAB & FIRE Button mega killswitch and still want to improve the Aircrafts? O_o A Tunguska is already a victim against any player controlled air vehicle with ATs. Share this post Link to post Share on other sites
S!fkaIaC 10 Posted June 16, 2009 His request is still valid. Make this "vehicle scanner" more realistic AND add countermeasures to aircraft. Share this post Link to post Share on other sites
ziiip 1 Posted June 18, 2009 Tunguska is one thing...yes it can shoot you down in a blink of an eye but at least you can see it on the radar, but...AA inf means inevitable doom to aircrafts. Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2009 I think countermeasures would be good as long as they are not 100% effective but getting the percentage right is the hard part. Share this post Link to post Share on other sites
LJF 0 Posted June 19, 2009 Sorry, but this is supposed to be the most realistic milsim right? How is it supposed to be realistic exactly? How is it supposed to be realistic? Even [and I use this example with a pained heart] Battlefield 2 had countermeasures. Seriously, what on earth is this? CoD? They are Gunships, that means they pwn stuff. Do you know what is one of the most effective weapons? The infantry AA? A Hind will total you, with no countermeasures though, there is no point at all, one guy with an AA launcher can take out a whole squad, which wouldn't really happen, and yes, the same was true in ArmA1, I took out an AH-1Z with a single rocket. That isn't fair or right. This is ridiculous balancing. I'm rather worried by this actually, forsaking realism and accuracy for balancing of all things, who cares if the n00bs have a cry, it's better than the people who can actually play the game being killed by a cheap-ass rocket launcher. Not sure what BI is attempting to do with this, yes, even BF2 had flares. I'm sure OFP:DR will too, is this really the right option? Is this the way to continue the series? The military simulator that balances to destroy any sense of accuracy the game could have achieved? Honestly, I'm not too happy about this, I had hoped for more from ArmA2, I had hioped for realism, not a balanced game with traces of the arcade genré mixed in. It saddens me to be honest. :( Share this post Link to post Share on other sites
Fansadox 0 Posted June 19, 2009 I agree implent chaffs and flares we are sitting ducks for AA players atm. Anyways i have a feeling that the ACE team will be doing the job but it should have been in the game in the 1st place. War ! Share this post Link to post Share on other sites
[frl]myke 14 Posted June 19, 2009 There is a flare countermeasure script included in ArmA 2 but not yet used. So i guess there was a problem/bug at first so they decided to disable it for the moment and re-activate it via patch as soon as they could fix any problems. I think it hadn't highest priority for BIS since there were more important things to fix/finish first. Share this post Link to post Share on other sites
Minkey 10 Posted June 19, 2009 Sorry, but this is supposed to be the most realistic milsim right? How is it supposed to be realistic exactly? How is it supposed to be realistic? Even [and I use this example with a pained heart] Battlefield 2 had countermeasures. Seriously, what on earth is this? CoD? They are Gunships, that means they pwn stuff. Do you know what is one of the most effective weapons? The infantry AA? A Hind will total you, with no countermeasures though, there is no point at all, one guy with an AA launcher can take out a whole squad, which wouldn't really happen, and yes, the same was true in ArmA1, I took out an AH-1Z with a single rocket. That isn't fair or right.This is ridiculous balancing. I'm rather worried by this actually, forsaking realism and accuracy for balancing of all things, who cares if the n00bs have a cry, it's better than the people who can actually play the game being killed by a cheap-ass rocket launcher. Not sure what BI is attempting to do with this, yes, even BF2 had flares. I'm sure OFP:DR will too, is this really the right option? Is this the way to continue the series? The military simulator that balances to destroy any sense of accuracy the game could have achieved? Honestly, I'm not too happy about this, I had hoped for more from ArmA2, I had hioped for realism, not a balanced game with traces of the arcade genré mixed in. It saddens me to be honest. :( BI have set them selves a momentus task with this game IMHO, just to get one viechle to mimic a real life one with 90% accuracy in a game of this magnatude would be something of an achievment, let alone 100 viechles. We all want the best experiance possible and as real to life as can be, but sadly that probebly wont make for a good game. some developers spend months trying to balance a few in game charecters, where bohimia has to balance a whole gaming world. I realy hope they can pull this one off and listen to the commuity for the next year or 2 to resolove these smaller issues. Share this post Link to post Share on other sites
IncipitOmega 10 Posted June 26, 2009 I agree,we need flares and Electronic countermesaures..Air superiority wins wars. Share this post Link to post Share on other sites
PuFu 4600 Posted June 26, 2009 everytime sometimes gets to the conclusion that A2 needs countermeasures, would there be a new thread made? There is 4 already Share this post Link to post Share on other sites