yyccccc 10 Posted June 9, 2009 (edited) May I plus more hitpoints by a trigger by radio ? Edited June 9, 2009 by yyccccc Share this post Link to post Share on other sites
celery 8 Posted June 9, 2009 Place a trigger, set a radio channel and in the command line put player setdamage 0 That should completely heal you once unless you set "repeatedly" instead of once. Share this post Link to post Share on other sites
yyccccc 10 Posted June 10, 2009 Place a trigger, set a radio channel and in the command line put player setdamage 0That should completely heal you once unless you set "repeatedly" instead of once. If my hp=20, how can I change my hp=99999 ? Share this post Link to post Share on other sites
Bad Pilot 0 Posted June 10, 2009 Damage goes from 0 to 1. There is a way to make yourself immortal (useful for debugging) but I can't remember what it is. Share this post Link to post Share on other sites
DaveP 66 Posted June 10, 2009 Damage goes from 0 to 1.There is a way to make yourself immortal (useful for debugging) but I can't remember what it is. Something to the effect of: player addEventHandler ["hit",{_this setdammage 0}] Share this post Link to post Share on other sites
Junker 0 Posted June 10, 2009 he wants to know if he can up his weapons damage output - abit like the hacks - cheaters and whatnot do :) Share this post Link to post Share on other sites
Sniperwolf572 758 Posted June 10, 2009 Hmm, allowDamage was updated for ArmA2 on the Biki, it might be working this time around, worth checking out since I can't check myself. Share this post Link to post Share on other sites
yyccccc 10 Posted June 11, 2009 Something to the effect of:player addEventHandler ["hit",{_this setdammage 0}] I try to paste it to init but it does not work, what is wrong? Share this post Link to post Share on other sites