opf12345 0 Posted June 22, 2009 (edited) I really like the T-800 model matey:), i would like to give some suggestions and opinions about firstly, i think you should make your mod as close as possible to james camerons vision of the future war. In my opinion this was the best representation of post judgement day, it was gritty, depressing, and life looked like it was a daily struggle. About factions, in my opinion these would be the be the best names for them. Tech-com(blu-for) This is the human resistence led by john connor(kyle reese in terminator 1 describes himself as a Sergeant in Tech-Com, DN38416) there main base of operations is probably in los angeles, california. Tech-com weaponry The resistance would most likely use scavenged Skynet manafuctured plasma rifles, although assault rifles, machine guns and pistols would not be uncommon, heres a few suggestions for weaponry based on the excellent term 2029 website http://www.goingfaster.com/term2029/ this website is also reccomended http://majesticlizard.tripod.com/ Westinghouse model m-25 phased plasma rifle http://www.goingfaster.com/term2029/M25A1.html This is the mainstay rifle of the human resistance(you can see kyle reese use it in the terminator 1 future scenes). Westinghouse M95A1 / A2 Phased Plasma Rifle http://www.goingfaster.com/term2029/M95A1.html This is the main firearm of terminator ground forces, but resistance troops also use it. General Dynamics RSB-80 heavy phased plasma gun http://www.goingfaster.com/term2029/rsb80.html This is used both by the the terminators and the resistance, terminators usually shoot with it by the hip while the resistance have it mounted on cars, pickups, etc. Assault rifles, machines guns, etc Basically any non plasma weapon like m16a2, m4's, m2 machine guns etc. Dogs used to detect terminators Vehicles The main vehicle tech-com would probably be the good old car/pickup with mounted gun, although i gess some armored vehicles would not be impossible, just rare. Now for the skynet stuff. SKYNET(op-for) http://www.goingfaster.com/term2029/skynet.html skynet is basically a self aware defense system what went rouge. Skynet weaponry Terminators, hunter killers, etc. small arms Westinghouse Model M-18A2 LA3PG Light Anti-Personnel Phased Plasma Gun http://www.goingfaster.com/term2029/m18a2la3pg.html Westinghouse model m-25 phased plasma rifle http://www.goingfaster.com/term2029/M25A1.html Westinghouse M95A1 / A2 Phased Plasma Rifle http://www.goingfaster.com/term2029/M95A1.html General Dynamics RSB-80 heavy phased plasma gun http://www.goingfaster.com/term2029/rsb80.html Terminators the mainstay of skynet foces T-600 http://www.goingfaster.com/term2029/gaunt.html http://majesticlizard.tripod.com/T6hundred.html the terminator with the rubbery skin, easily spotted at close range, but not as easy at long range, mainly used as combat troops instead of infiltrators T-800/T-800MODEL 101 The most famous terminator http://majesticlizard.tripod.com/T-800.html http://www.goingfaster.com/term2029/t800techdata.html AERIAL HK- MODEL A4 TYPE 400c SERIES 400 http://www.goingfaster.com/term2029/vtoltech.html AERIAL ST- MODEL A14 TYPE 1400ec SERIES 990 http://www.goingfaster.com/term2029/aerial900.html HK- SERIES 300 MODEL 36TY TYPE 15 http://www.goingfaster.com/term2029/runnerpod.html TRACKED HK- MODELS 250A, -D, -F SERIES G3 / G5 TYPE 500, TYPE 550, TYPE 600 http://www.goingfaster.com/term2029/tracked%20HK%20technical%20data.html HK Series 12 Model 453 Type 900 http://www.goingfaster.com/term2029/quadhk.html Thats basically it, all credit goes go's to the the two excellent websites i linked. Edited June 22, 2009 by opf12345 Share this post Link to post Share on other sites
Marccom 0 Posted June 22, 2009 @opf12345 thanks for all the stuff again. somebody sent me this stuff as i started my project for arma1...was it you, too? take a look at the war scenes of T3, too...there is shown the gatlinggun-lookinglike weapon that i am working on now. some kind of this stuff will be used for sure. Greets Marc Share this post Link to post Share on other sites
max power 21 Posted June 23, 2009 @MaxPower no...the T800 Skeletons shouldnt look plain chrome. I wish them to look a little bit battleproofed. Actually it is the problem that the color is a little too bright and so it is looking like white and grey (just how you said). I have to change the color a little bit darker and set the shining little lower. Currently it looks like chrome but it looks like the reflections are baked in so it's always reflecting the same background regardless of angle. The skeletons in the films were quite reflective. They had some discolouration but the were also quite shiny. Unfortunately I don't know if you can make something reflective in some places and not reflective in others. There is a specular map node in the rvmats but I don't know about a reflectivity map node. Share this post Link to post Share on other sites
mikebart 1 Posted June 23, 2009 (edited) Looks like the new arma 2 .rvmats support a "cubemap" stage for fake reflection, I'd recommend doing some research on that Marcom, you should be able to get one working in any 3d app until we get the tools for arma 2. Good to see you're still going with these :) Heres a good read: http://developer.nvidia.com/object/cube_map_ogl_tutorial.html Edited June 23, 2009 by mikebart Share this post Link to post Share on other sites
opf12345 0 Posted June 23, 2009 @opf12345thanks for all the stuff again. somebody sent me this stuff as i started my project for arma1...was it you, too? take a look at the war scenes of T3, too...there is shown the gatlinggun-lookinglike weapon that i am working on now. some kind of this stuff will be used for sure. Greets Marc It must of been another guy who posted it before, and i agree that the gatling like weopon in t-3 looked cool, a bit like the 1 in t-1, thought the rest of the film sucked though Share this post Link to post Share on other sites
Marccom 0 Posted June 24, 2009 @Maxpower, mikebart i will make some experiments with the rvmats. We'll see what I can make better with old tools. the reason for shadow failures i just found. It is simple the shadow-LOD. seems that Arma2 dont like flipped shadow models. @opf12345 youre right...T3 is not really the most fantastic film of the movie series Share this post Link to post Share on other sites
max power 21 Posted June 24, 2009 If you plan on doing any of the HKs on those reference sights, I would stick to the ones from the movies. The other variants seem to be cheap c/p image manipulation jobs. Personally, I find them to be quite shoddy, especially the 'advanced aerial HK' which could never fly due to having its thrusters away from its C of G. Share this post Link to post Share on other sites
Marccom 0 Posted June 24, 2009 it will take some time till i will start some work on aerial units, but when time has come i will follow this input. In this whole theme i will try to stay close on originals from the movies...as close as possible and when possible. Other sources will have influence but without priority. Greets Marc Share this post Link to post Share on other sites
-)rStrangelove 0 Posted June 25, 2009 Another machine type i've noticed appeared in the specials of the T2 DVD. There was a report of Cameron helping put together a Skynet show event at a theme park or something. There were actors and stuntmen acting in front of a huge screen where rendered scenes were shown, like the inside of a Skynet factory. In the trailer for the show there was Arnie fighting little machines following him through ruins - like little helicopters with guns. I'll see if i can get a screenshot if you guys are interested. Share this post Link to post Share on other sites
sholio 10 Posted June 25, 2009 that's the terminator 2 3d ride at universal studios there's a torrent somewhere with hours of footage of the ride including a filmed stage performance that connects the filmed 3d movie scenes Share this post Link to post Share on other sites
guiltyspark 10 Posted June 26, 2009 i hope this mod takes on the designs that cameron constructed in the first 2 films i dont like the newer Hk's and such they look terrible Keep the 80s sci fi look BTW , i can help make maps if you can tell me what software to use Share this post Link to post Share on other sites
Malekith 0 Posted June 26, 2009 there were no T600 in the first 3 Terminator parts wow very nice work m8, i hope to see some T600 models in A2 too! They rocked in the new movie! Share this post Link to post Share on other sites
Marccom 0 Posted June 26, 2009 (edited) when i am really satisfied with the t800, the t-600 will follow. at the moment i have some time in the evenings to go further with the work. I am making some progress with the gatling. Edited June 26, 2009 by Marccom Share this post Link to post Share on other sites
guiltyspark 10 Posted June 26, 2009 How is the AI going to work for the t800? Are they just going to roam the battlefeild? cuz that would be cool Share this post Link to post Share on other sites
-)rStrangelove 0 Posted June 26, 2009 Found a pic of the little "Mini-Hunter": http://throwingchicken.com/offsite/terminator%20referance/Body/Side_T2_Life03.JPG You might also want to roam that site for other great reference pics. Found it while googling around randomly. ;) Share this post Link to post Share on other sites
cyclone83 6 Posted June 26, 2009 Well, you just have to make good missions which in the Terminators´ waypoints are set to careless behavior / search n destroy / slow, hehe ^^ Share this post Link to post Share on other sites
Commando84 0 Posted June 27, 2009 Yeah waypoint wise it will be dead easy :D Ahh the memories of the ofp terminator addon and a couple of lan games of ofp with friends where one guy took turn every round to play as the terminator and the rest where resistance soldiers trying to take it out :D only thing that worked was 2 Laws but it was tricky when the terminator was human controlled :D Share this post Link to post Share on other sites
Marccom 0 Posted June 27, 2009 missions? hehehe...ask again in a year or some like that ;-) in the moment i have only some hours in the evening to make progress. first i will finish the gatling. then i have to improve the T800. thats all needing time and some is a bit difficult. hope the new BITools will come soon. Share this post Link to post Share on other sites
Kolt 0 Posted June 27, 2009 a post apacolyptic Los Angeles map would be great. heres some pics of T4 (for reference if needed) Share this post Link to post Share on other sites
Marccom 0 Posted June 27, 2009 @kolt stay out of here. i am not interested in your suggestions. you know why. Share this post Link to post Share on other sites
Kolt 0 Posted June 28, 2009 i dont hold grudges. you caught me in a bad mood the other day. but if you want to stay angry. cool i wont bother you. not that big of a deal buddy. Share this post Link to post Share on other sites
guiltyspark 10 Posted June 29, 2009 missions?hehehe...ask again in a year or some like that ;-) in the moment i have only some hours in the evening to make progress. first i will finish the gatling. then i have to improve the T800. thats all needing time and some is a bit difficult. hope the new BITools will come soon. To be honest , focus on nothing but the t800 , its animations , its rifle , and its AI make it roam the battlefeild looking for people to kill. then release it as a individual unit and a group of 10-20 for the editor. If you pull it off and its slow and menacing like the real one there will be people lining up to help create the rest of the content for you! Share this post Link to post Share on other sites
bravo 6 0 Posted June 30, 2009 The well known reminds the scene of the Terminator movie.After all it would be somehow interesting to see similar atmosphere for the Terminator MOD hihi Share this post Link to post Share on other sites
Marccom 0 Posted June 30, 2009 @guiltyspark guess you are quite right. the t800 and his weapons will be the center for the next weeks. the model of the gatling is quite ready. needing some textures now. guess i will do it in the evening. Made some experiments with the mats. i was quite right. when the colortone and specular is quite dark in buldozer(ARMA1) then it is just right for ARMA2. Seems that ARMA2 is showing specular and chrome effect much stronger than ARMA1. the t800 is looking quite better now. maybe pics later i am little sorry that i had to delete the shadowLOD. shadows are very very detailed in ARMA2 but the shadwo of the whole skeleton is too much just like in ARMA1. i had to think about that. that could be difficult. @bravo 6 i will take a look. in ARMA2 are many many things that are possible. @kolt if i had a bad day and made and said things where i know by myself that they are not right. I guess i would try it with the word with the "rr" in the backmiddle. Simple behavior as if there was nothing works only in quite less situations. Share this post Link to post Share on other sites