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vo.2

VopSound 2.1

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are you loading a savegame?

bad configs can force themselves into savegames

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At least in vopsound_c_guns SCAR_L_Single, SCAR_L_FullAuto and EGLMMuzzle inheritance classes are defined in the wrong base class, should be defined in SCAR_Base, but they are defined in SCAR_L_Base.

There's also CfgPatches entries missing in requiredAddons arrays in at least c_guns and c_wheeled.

Adding: "CAWheeled2", "CAWheeled3" to c_wheeled seems to fix the issue.

Edited by Sickboy

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Adding: "CAWeapons2", "CAWeapons_AK", "CAweapons_m107", "CAWeapons_DMR", "CAweapons_ksvk", "CAWeapons_E_scar", "CAWeapons_E_LeeEnfield", "CAWeapons_E_M14", "CAWeapons_E_fnfal", "CAWeapons_E_GrenadeLauncher", "CAWeapons_E_M110", "CAWeapons2_RPG18", "CAWeapons_BAF"

to c_guns should might fix the rest.

(just compiled that list from ACEX_SM, no clue if VOP does or doesn't change all the listed)

Oh and cleaning the 'shortcut' inheritance classes defined outside CfgWeapons might too.

Edited by Sickboy

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hi.. I have friends that own and maintain CTI and Life servers.

We used to run vopsound ver 2.2 on them both, but after the arma and oa updates apparantly the ver 2 files aren't signed??

Not exactly sure how this all works :-(

The server admin added the vopsound2.3.bikey server key to accepted keys list in his server parameters, also verified signature=1

So he has the server key I sent him, but I still can't play on the server with the mod enabled????

what needs to be done in order to play this mod on a server that is willing to accept the damn key???

Thanks

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a) create your own key

b) resign the pbos

c) put the repack up for download

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sorry, this is way over my head.

i'm suppose to create a new server key?

i don't do any of that server side stuff.

I don't know how to resign or create anything, Just want a working key that will allow users to connect to my clans server when they enable the mod!

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