VictorFarbau 0 Posted January 4, 2011 Works fine for me in OA 1.57 using "ARMA2_OA_Build_76973". Guess you would need to be more specific than "does not work"... Cheers, VictorFarbau Share this post Link to post Share on other sites
Vasek7 0 Posted January 5, 2011 When I press ESC, I don't see anything (compare to menu without addon). "Save" option is focused, so when I press Enter, game is saved. I don't use any mod. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted February 27, 2011 Anyone else having problems now? Did something happen in a beta patch? Currently I'm able to write global parameters and running scripts see my change. But I'm no longer able to read global variables. Always outputs any, even if globalChat outputs correct. In this instance I'm using a camera flyby though, if that matters. I have to mess with missionNameSpace to get anything useful out of it. Share this post Link to post Share on other sites
.kju 3244 Posted February 28, 2011 Never worked for me in the 1.01 version. I had to stick to 1.0. Share this post Link to post Share on other sites
Two Dogs 12 Posted February 28, 2011 I've had the same problem since Dec. Share this post Link to post Share on other sites
manzilla 1 Posted February 28, 2011 ;1865250']I've had the same problem since Dec. Me too. I can't get this thing to come up using v1.57 and the betas. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted March 1, 2011 Ok, thanks. Hope we will see an update on this. Share this post Link to post Share on other sites
JonDumela 10 Posted March 22, 2011 (edited) Hi guys, I just found some interesting commands for the Debug Console and wanted to share them. I lost my saves due to trying to back them up and accidentally overited my campaign file =/. So to get back to where I was which was pretty far, after the Razor 2 mission, I messed around with different commands and came up with a few to help me get back to where I was quickly. So I just figured this out. You can type... endmission "end1" to end the current mission with the best ending, or end2, end3, end4, end5, or end6. But even if you use end1 it will say you succeeded but the tasks will not be acccomplished and if you have 0 points it will still say 0 points, so I figured out to type... CurrentTask Player setTaskState "SUCCEEDED", with each of the task active and that completes each task. I lost my saves thats why I had to figure this out, good thing i did and only a few minutes after losing my saves ;) Also, some other handy commands are... player setDamage 0 - Heals You player allowDamage false - Give you Infinite Health player setCaptive true - Not exactly sure but it fixed a freezing bug for me a couple times when my player got stuck player addweapon "m107" - Highest powered Sniper rifle with double zoom player addmagazine "100Rnd_762x51_M240" - Ammo for that rifle player addweapon "rpg7v" - gives you the best rocket launcher, and you can even carry it at the same time as the High Powered Sniper Rifle which normally you can't. Make sure to drop any weapons the current mission gives you to begin with before adding your own. player addmagazine "pg7vr" - This is the best ammo for the Rocket Launcher. player addmagazine "pipebomb" - This will give you satchel explosives, Remember keep hitting enter for more : ) You can press num enter and regular enter together really fast to get a bunch or use addmagazinearray instead, but I'm not sure how to use addmagazinearray =/ Below is a list I will copy and paste I made for myself with all the items you can give yourself in the game. Weapons -------- Rifles ------ AK-107 AK_107_kobra 30Rnd_545x39_AK, 30Rnd_545x39_AKSD AK-107 / GP25 AK_107_GL_kobra 30Rnd_545x39_AK, 30Rnd_545x39_AKSD, 1Rnd_HE_GP25, FlareWhite_GP25, FlareGreen_GP25, FlareRed_GP25, FlareYellow_GP25, 1Rnd_SMOKE_GP25, 1Rnd_SMOKERED_GP25, 1Rnd_SMOKEGREEN_GP25, 1Rnd_SMOKEYELLOW_GP25 AK107 / GP25 PSO AK_107_GL_pso 30Rnd_545x39_AK, 30Rnd_545x39_AKSD, 1Rnd_HE_GP25, FlareWhite_GP25, FlareGreen_GP25, FlareRed_GP25, FlareYellow_GP25, 1Rnd_SMOKE_GP25, 1Rnd_SMOKERED_GP25, 1Rnd_SMOKEGREEN_GP25, 1Rnd_SMOKEYELLOW_GP25 AK-107 PSO AK_107_pso 30Rnd_545x39_AK, 30Rnd_545x39_AKSD AK-74 AK_74 30Rnd_545x39_AK, 30Rnd_545x39_AKSD AK-74 / GP25 AK_74_GL 30Rnd_545x39_AK, 30Rnd_545x39_AKSD, 1Rnd_HE_GP25, FlareWhite_GP25, FlareGreen_GP25, FlareRed_GP25, FlareYellow_GP25, 1Rnd_SMOKE_GP25, 1Rnd_SMOKERED_GP25, 1Rnd_SMOKEGREEN_GP25, 1Rnd_SMOKEYELLOW_GP25 AKM AK_47_M 30Rnd_762x39_AK47 AKS AK_47_S 30Rnd_762x39_AK47 AKS-74 Kobra AKS_74_kobra 30Rnd_545x39_AK, 30Rnd_545x39_AKSD AKS-74 PSO AKS_74_pso 30Rnd_545x39_AK, 30Rnd_545x39_AKSD AKS-74U AKS_74_U 30Rnd_545x39_AK, 30Rnd_545x39_AKSD AKS-74UN Kobra AKS_74_UN_kobra 30Rnd_545x39_AKSD Bizon PP-19 Bizon 64Rnd_9x19_Bizon, 64Rnd_9x19_SD_Bizon Bizon PP-19 SD bizon_silenced 64Rnd_9x19_SD_Bizon, 64Rnd_9x19_Bizon G36 G36a 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag G36C G36C 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag G36C Eotech SD G36_C_SD_eotech 30Rnd_556x45_G36SD, 30Rnd_556x45_StanagSD G36K G36K 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag M1014 M1014 8Rnd_B_Beneli_74Slug M16A2 M16A2 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD M16A2 / M203 M16A2GL 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_SmokeGreen_M203, 1Rnd_SmokeYellow_M203 M16A4 M16A4 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD M16A4 / M203 M16A4_GL 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_Smoke M16A4 / M203 RCO M16A4_ACG_GL 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_Smoke M16A4 RCO M16A4_ACG 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD M4A1 M4A1 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD M4A1 / M203 Holo M4A1_HWS_GL 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_Smoke M4A1 / M203 Holo Camo M4A1_HWS_GL_camo 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_Smoke M4A1 / M203 Holo SD M4A1_HWS_GL_SD_Camo 30Rnd_556x45_StanagSD, 30Rnd_556x45_Stanag, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_Smoke M4A1 / M203 RCO M4A1_RCO_GL 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 1Rnd_HE_M203, FlareWhite_M203, FlareGreen_M203, FlareRed_M203, FlareYellow_M203, 1Rnd_Smoke_M203, 1Rnd_SmokeRed_M203, 1Rnd_Smoke M4A1 CCO M4A1_Aim 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD M4A1 CCO Camo M4A1_Aim_camo 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD M4A1 CCO Camo SD M4A1_AIM_SD_camo 30Rnd_556x45_StanagSD, 30Rnd_556x45_Stanag, 20Rnd_556x45_Stanag, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD MP5A5 MP5A5 30Rnd_9x19_MP5, 30Rnd_9x19_MP5SD MP5SD6 MP5SD 30Rnd_9x19_MP5SD Saiga 12K Saiga12K 8Rnd_B_Saiga12_74Slug VSS Vintorez VSS_vintorez 10Rnd_9x39_SP5_VSS, 20Rnd_9x39_SP5_VSS XM8 Carabine M8_carbine 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag XM8 Carabine / M203 M8_carbineGL 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag XM8 Compact M8_compact 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag Machineguns ----------- MG36 MG36 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag Mk 48 Mod 0 Mk_48 100Rnd_762x51_M240 M240 M240 100Rnd_762x51_M240 M249 M249 200Rnd_556x45_M249, 30Rnd_556x45_Stanag, 20Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36, 30Rnd_556x45_G36SD Pecheneg Pecheneg 100Rnd_762x54_PK PK PK 100Rnd_762x54_PK RPK-74 RPK_74 75Rnd_545x39_RPK, 30Rnd_545x39_AK, 30Rnd_545x39_AKSD XM8 Automatic Rifle M8_SAW 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag Sniper Rifles ------------- CZ 550 Scoped Huntingrifle 5x_22_LR_17_HMR DMR DMR 20Rnd_762x51_DMR KSVK KSVK 5Rnd_127x108_KSVK M107 M107 10Rnd_127x99_m107 M24 M24 5Rnd_762x51_M24 M40A3 M40A3 5Rnd_762x51_M24 Mk12 SPR M4SPR 20Rnd_556x45_Stanag, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD SVD SVD 10Rnd_762x54_SVD SVD Camo SVD_CAMO 10Rnd_762x54_SVD XM8 Sharpshooter M8_sharpshooter 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag Pistols ------- M1911A1 Colt1911 7Rnd_45ACP_1911 M9 M9 15Rnd_9x19_M9, 15Rnd_9x19_M9SD M9 Silenced M9SD 15Rnd_9x19_M9SD, 15Rnd_9x19_M9 Makarov PM Makarov 8Rnd_9x18_Makarov, 8Rnd_9x18_MakarovSD Makarov Silenced MakarovSD 8Rnd_9x18_MakarovSD, 8Rnd_9x18_Makarov Launchers --------- Igla Igla Igla Javelin Javelin Javelin M136 M136 M136 Metis AT-13 MetisLauncher AT13 RPG-18 RPG18 RPG18 RPG-7 RPG7V PG7V, PG7VL, PG7VR, OG7 SMAW SMAW SMAW_HEAA, SMAW_HEDP Stinger Stinger Stinger Strela Strela Strela Grenades/Mines/etc ------------------ Handgrenade HandGrenade Handgrenade West HandGrenade_West Handgrenade East HandGrenade_East Smoke Shell White SmokeShell Smoke Shell Red SmokeShellRed Smoke Shell Green SmokeShellGreen Smoke Shell Yellow SmokeShellYellow Smoke Shell Orange SmokeShellOrange Smoke Shell Purple SmokeShellPurple Smoke Shell Blue SmokeShellBlue TimeBomb TimeBomb PipeBomb PipeBomb Mine Mine MineE MineE Stone HandGrenade_Stone Misc ---- Binocular Binocular n/a Laserdesignator Laserdesignator Laserbatteries NV Goggles NVGoggles n/a Compass ItemCompass n/a GPS ItemGPS n/a Map ItemMap n/a Radio ItemRadio n/a Watch ItemWatch n/a USMC - Men ---------- AA Specialist USMC_Soldier_AA AT Specialist (Javelin) USMC_Soldier_HAT AT Specialist (SMAW) USMC_Soldier_AT Automatic Rifleman USMC_Soldier_AR Corpsman USMC_Soldier_Medic Crewman USMC_Soldier_Crew Designated Marksman USMC_SoldierM_Marksman Engineer (M1014) USMC_SoldierS_Engineer Fire Team Leader USMC_Soldier_TL Grenadier USMC_Soldier_GL Machinegunner USMC_Soldier_MG Officer USMC_Soldier_Officer Pilot USMC_Soldier_Pilot Rifleman USMC_Soldier Rifleman (M1014) USMC_Soldier2 Rifleman (M136) USMC_Soldier_LAT Scout USMC_SoldierS Sniper USMC_SoldierS_Sniper Sniper (M107) USMC_SoldierS_SniperH Soldier (unarmed) USMC_Soldier_Light Spotter USMC_SoldierS_Spotter Squad Leader USMC_Soldier_SL FR Assault Grenadier FR_Assault_GL FR Assault Rifleman FR_Assault_R FR Commander FR_Commander FR Cooper FR_Cooper FR Corpsman FR_Corpsman FR Demolitions Specialist FR_Sapper FR FAC Operator FR_AC FR Unarmed FR_Light FR Grenadier FR_GL FR Heavy Gunner FR_AR FR Marksman FR_Marksman FR Miles FR_Miles FR O'Hara FR_OHara FR Rodriguez FR_Rodriguez FR Saboteur FR_R FR Sykes FR_Sykes FR Team Leader FR_TL LHD Crew (Blue) USMC_LHD_Crew_Blue LHD Crew (Brown) USMC_LHD_Crew_Brown LHD Crew (Green) USMC_LHD_Crew_Green LHD Crew (Red) USMC_LHD_Crew_Red LHD Crew (Violet) USMC_LHD_Crew_Purple LHD Crew (White) USMC_LHD_Crew_White LHD Crew (Yellow) USMC_LHD_Crew_Yellow USMC - Air ---------- A-10 A10 AH-1Z AH1Z AV-8B AV8B2 AV-8B (LGB) AV8B C-130J C130J Cargo Parachute ParachuteMediumWest Cargo Parachute (Large) ParachuteBigWest F-35B F35B MH-60S MH60S MQ-9 MQ9PredatorB MV-22 MV22 Parachute ParachuteWest UH-1Y UH1Y USMC - Armored -------------- AAVP7A1 AAV LAV-25 LAV25 LAV-25 (HQ) LAV25_HQ M1A1 M1A1 M1A2 TUSK M1A2_TUSK_MG M270 MLRS MLRS USMC - Car ---------- HMMWV HMMWV HMMWV (M2) HMMWV_M2 HMMWV (M240) HMMWV_Armored HMMWV (Mk19) HMMWV_MK19 HMMWV (TOW) HMMWV_TOW M1097 Avenger HMMWV_Avenger Motorcycle M1030 Mountainbike MMT_USMC MTVR MTVR Towing Tractor TowingTractor USMC - Fortifications --------------------- MG Nest (M240) Fort_Nest_M240 USMC - Ship ----------- CRRC Zodiac RHIB RHIB RHIB (Mk19) RHIB2Turret USMC - Static ------------- AA Pod Stinger_Pod M119 M119 M2 Machine Gun M2StaticMG M252 81mm Mortar M252 M2HD Minitripod M2HD_mini_TriPod Mk19 Minitripod MK19_TriPod Searchlight SearchLight TOW Tripod TOW_TriPod USMC - Support -------------- HMMWV Ambulance HMMWV_Ambulance MTVR Ammunition MtvrReammo MTVR Fuel MtvrRefuel MTVR Repair MtvrRepair USMC - Targets -------------- BQM-74 Chukar Water target SeaFox USMC - Warfare Buildings ------------------------ Aircraft Factory USMC_WarfareBAircraftFactory Anti-Air Radar USMC_WarfareBAntiAirRadar Artillery Radar USMC_WarfareBArtilleryRadar Barracks USMC_WarfareBBarracks Construction Site USMC_WarfareBContructionSite Construction Site 2 USMC_WarfareBContructionSite1 Field Hospital USMC_WarfareBFieldhHospital Heavy Factory USMC_WarfareBHeavyFactory HQ LAV25_HQ_unfolded Light Factory USMC_WarfareBLightFactory MG Nest (M240) USMC_WarfareBMGNest_M240 UAV Terminal USMC_WarfareBUAVterminal Vehicle Service Point USMC_WarfareBVehicleServicePoint CDF- Men -------- AA Specialist CDF_Soldier_Strela AT Specialist CDF_Soldier_RPG Automatic Rifleman CDF_Soldier_AR Crewman CDF_Soldier_Crew Engineer CDF_Soldier_Engineer General CDF_Commander Grenadier CDF_Soldier_GL Machinegunner CDF_Soldier_MG Marksman CDF_Soldier_Marksman Medic CDF_Soldier_Medic Militia CDF_Soldier_Militia Officer CDF_Soldier_Officer Pilot CDF_Soldier_Pilot Rifleman CDF_Soldier Sniper CDF_Soldier_Sniper Soldier (unarmed) CDF_Soldier_Light Spotter CDF_Soldier_Spotter Team Leader CDF_Soldier_TL CDF - Air --------- Mi-17 Mi17_CDF Mi-24D Mi24_D Su-25 Su25_CDF CDF - Armored ------------- BMP-2 BMP2_CDF BMP-2 (HQ) BMP2_HQ_CDF BRDM-2 BRDM2_CDF BRDM-2 (ATGM) BRDM2_ATGM_CDF T-72 T72_CDF ZSU-23 Shilka ZSU_CDF CDF - Cars ---------- BM21 Grad GRAD_CDF UAZ UAZ_CDF UAZ (AGS-30) UAZ_AGS30_CDF UAZ (DShKM) UAZ_MG_CDF Ural Ural_CDF Ural (Open) UralOpen_CDF Ural (ZU-23) Ural_ZU23_CDF CDF - Static ------------ AGS-30 AGS_CDF D-30 D30_CDF DShKM DSHKM_CDF DShKM Minitripod DSHkM_Mini_TriPod_CDF Podnos 2B14 2b14_82mm_CDF SearchLight SearchLight_CDF SPG-9 SPG9_CDF ZU-23 ZU23_CDF CDF - Support ------------- BMP-2 Ambulance BMP2_Ambul_CDF Mi-17-IVA Medevac Mi17_medevac_CDF Ural Ammunition UralReammo_CDF Ural Fuel UralRefuel_CDF Ural Repair UralRepair_CDF CDF - Warfare Buildings ----------------------- Aircraft Factory WarfareBAircraftFactory_CDF Anti-Air Radar CDF_WarfareBAntiAirRadar Artillery Radar CDF_WarfareBArtilleryRadar Barracks CDF_WarfareBBarracks Construction Site CDF_WarfareBContructionSite Construction Site 2 CDF_WarfareBContructionSite1 Field Hospital CDF_WarfareBFieldhHospital Heavy Factory CDF_WarfareBHeavyFactory HQ BMP2_HQ_CDF_unfolded Light Factory CDF_WarfareBLightFactory MG Nest (PK) CDF_WarfareBMGNest_PK UAV Terminal CDF_WarfareBUAVterminal Vehicle Service Point CDF_WarfareBVehicleServicePoint Russia - Men ------------ AA Specialist RU_Soldier_AA AT Specialist RU_Soldier_HAT Automatic Rifleman RU_Soldier_AR Crewman RU_Soldier_Crew General RU_Commander Grenadier RU_Soldier_GL Machinegunner RU_Soldier_MG Marksman (SVD) RU_Soldier_Marksman Medic RU_Soldier_Medic Officer RU_Soldier_Officer Pilot RU_Soldier_Pilot Rifleman RU_Soldier Rifleman (RPG-18) RU_Soldier_LAT Rifleman (RPG-7) RU_Soldier_AT Rifleman (Saiga) RU_Soldier2 Sniper RU_Soldier_Sniper Sniper (KSVK) RU_Soldier_SniperH Soldier (unarmed) RU_Soldier_Light Spotter RU_Soldier_Spotter Squad Leader RU_Soldier_SL Team Leader RU_Soldier_TL MVD Machinegunner MVD_Soldier_MG MVD Marksman MVD_Soldier_Marksman MVD Operator MVD_Soldier MVD Operator (GL) MVD_Soldier_GL MVD Operator (RPG-7) MVD_Soldier_AT MVD Sniper MVD_Soldier_Sniper MVD Team Leader MVD_Soldier_TL Spetsnaz Saboteur RUS_Soldier_Sab Spetsnaz Assaultman RUS_Soldier_GL Spetsnaz Marksman RUS_Soldier_Marksman Spetsnaz Officer RUS_Commander Spetsnaz Operator RUS_Soldier1 Spetsnaz Operator (SD) RUS_Soldier2 Spetsnaz Scout RUS_Soldier3 Spetsnaz Team Leader RUS_Soldier_TL Russia - Air ------------ Cargo Parachute ParachuteMediumEast Cargo Parachute (Large) ParachuteBigEast Ka-52 Ka52 Ka-52 Black Ka52Black Mi-24P Mi24_P Mi-24V Mi24_V Mi-8MTV-3 Mi17_rockets_RU Parachute ParachuteEast Pchela-1T Pchela1T Su-25 Su39 Su-34 Su34 Russia - Armored ---------------- 2S6M Tunguska 2S6M_Tunguska BMP-3 BMP3 BTR-90 BTR90 BTR-90 (HQ) BTR90_HQ T-72 T72_RU T-90 T90 Vodnik (2xPK) GAZ_Vodnik Vodnik (BPPU) GAZ_Vodnik_HMG Russia - Cars ------------- BM21 Grad GRAD_RU UAZ UAZ_RU UAZ (AGS-30) UAZ_AGS30_RU Utility Truck Kamaz Utility Truck (Open) KamazOpen Russia - Ship ------------- PBX PBX Russia - Static --------------- AA IGLA Pod Igla_AA_pod_East AGS-30 AGS_RU D-30 D30_RU KORD KORD_high KORD Minitripod KORD Metis AT-13 Metis Podnos 2B14 2b14_82mm Searchlight SearchLight_RUS Russia - Support ---------------- Kamaz (Ammunition) KamazReammo Mi-8MT Medevac Mi17_medevac_RU Utility Truck (Fuel) KamazRefuel Utility Truck (Repair) KamazRepair Vodnik (Ambulance) GAZ_Vodnik_MedEvac Russia - Warfare Buildings -------------------------- Aircraft Factory RU_WarfareBAircraftFactory Anti-Air Radar RU_WarfareBAntiAirRadar Artillery Radar RU_WarfareBArtilleryRadar Barracks RU_WarfareBBarracks Construction Site RU_WarfareBContructionSite Construction Site 2 RU_WarfareBContructionSite1 Field Hospital RU_WarfareBFieldhHospital Heavy Factory RU_WarfareBHeavyFactory HQ BTR90_HQ_unfolded Light Factory RU_WarfareBLightFactory MG Nest (PK) RU_WarfareBMGNest_PK UAV Terminal RU_WarfareBUAVterminal Vehicle Service Point RU_WarfareBVehicleServicePoint Insurgents - Men ---------------- AA Specialist Ins_Soldier_AA AT Specialist Ins_Soldier_AT Automatic Rifleman Ins_Soldier_AR Boss Ins_Lopotev Commander Ins_Commander Crewman Ins_Soldier_Crew Grenadier Ins_Soldier_GL Insurgent Ins_Bardak Machinegunner Ins_Soldier_MG Medic Ins_Soldier_Medic Officer Ins_Soldier_CO Pilot Ins_Soldier_Pilot Rifleman Ins_Soldier_1 Rifleman (AK-74) Ins_Soldier_2 Saboteur Ins_Soldier_Sab Sapper Ins_Soldier_Sapper Sniper Ins_Soldier_Sniper Armed Civilian Farmer Ins_Villager3 Armed Civilian Forester Ins_Woodlander3 Armed Civilian Gamekeeper Ins_Woodlander2 Armed Civilian Local Ins_Worker2 Armed Civilian Villager Ins_Villager4 Armed Civilian Woodman Ins_Woodlander1 Insurgents - Air ---------------- Mi-8MT Mi17_Ins Su-25 Su25_Ins Insurgents - Armored -------------------- BMP-2 BMP2_INS BMP-2 (HQ) BMP2_HQ_INS BRDM-2 BRDM2_INS BRDM-2 (ATGM) BRDM2_ATGM_INS T-72 T72_INS ZSU-23 Shilka ZSU_INS Insurgents - Cars ----------------- BM21 Grad GRAD_INS Motorcycle TT650_Ins Offroad (DShKM) Offroad_DSHKM_INS Pickup (PK) Pickup_PK_INS UAZ UAZ_INS UAZ (AGS-30) UAZ_AGS30_INS UAZ (DShKM) UAZ_MG_INS UAZ (SPG-9) UAZ_SPG9_INS Ural Ural_INS Ural (Open) UralOpen_INS Ural (ZU-23) Ural_ZU23_INS Insurgents - Static ------------------- AGS-30 AGS_Ins D-30 D30_Ins DShKM DSHKM_Ins DShKM Minitripod DSHkM_Mini_TriPod Podnos 2B14 2b14_82mm_INS Searchlight SearchLight_INS SPG-9 SPG9_Ins ZU-23 ZU23_Ins Insurgents - Support -------------------- BMP-2 Ambulance BMP2_Ambul_INS Mi-8MT Medevac Mi17_medevac_Ins Ural Ammunition UralReammo_INS Ural Fuel UralRefuel_INS Ural Repair UralRepair_INS Insurgents - Warfare Buildings ------------------------------ Aircraft Factory WarfareBAircraftFactory_Ins Anti-Air Radar INS_WarfareBAntiAirRadar Artillery Radar Ins_WarfareBArtilleryRadar Barracks Ins_WarfareBBarracks Construction Site Ins_WarfareBContructionSite Construction Site 2 Ins_WarfareBContructionSite1 Field Hospital INS_WarfareBFieldhHospital Heavy Factory Ins_WarfareBHeavyFactory HQ BMP2_HQ_INS_unfolded Light Factory Ins_WarfareBLightFactory MG Nest (PK) Ins_WarfareBMGNest_PK UAV Terminal INS_WarfareBUAVterminal Vehicle Service Point INS_WarfareBVehicleServicePoint Guerillas - Men --------------- Automatic Rifleman GUE_Soldier_AR Commander GUE_Soldier_CO Crewman GUE_Soldier_Crew Grenadier GUE_Soldier_GL Hunter GUE_Soldier_Sniper Machinegunner GUE_Soldier_MG Medic GUE_Soldier_Medic Pilot GUE_Soldier_Pilot Rifleman GUE_Soldier_3 Rifleman (AKM) GUE_Soldier_2 Rifleman (AKSU) GUE_Soldier_1 Rifleman (RPG-7) GUE_Soldier_AT Rifleman (Stinger) GUE_Soldier_AA Saboteur GUE_Soldier_Sab Scout GUE_Soldier_Scout Warlord GUE_Commander Guerillas - Air --------------- Parachute ParachuteG Guerillas - Armored ------------------- BMP-2 BMP2_Gue BRDM-2 BRDM2_Gue BRDM-2 (HQ) BRDM2_HQ_Gue T-34 T34 T-72 T72_Gue Guerillas - Cars ---------------- Motorcycle TT650_Gue Offroad (DShKM) Offroad_DSHKM_Gue Offroad (SPG-9) Offroad_SPG9_Gue Pickup Pickup_PK_GUE Praha V3S V3S_Gue Ural (ZU-23) Ural_ZU23_Gue Guerillas - Static ------------------ DShKM DSHKM_Gue Podnos 2B14 2b14_82mm_GUE Searchlight SearchLight_Gue SPG-9 SPG9_Gue ZU-23 ZU23_Gue Guerillas - Warfare Buildings ----------------------------- Aircraft Factory WarfareBAircraftFactory_Gue Anti-Air Radar GUE_WarfareBAntiAirRadar Artillery Radar Gue_WarfareBArtilleryRadar Barracks Gue_WarfareBBarracks Construction Site Gue_WarfareBContructionSite Construction Site 2 Gue_WarfareBContructionSite1 Field Hospital GUE_WarfareBFieldhHospital Heavy Factory Gue_WarfareBHeavyFactory HQ BRDM2_HQ_Gue_unfolded Light Factory Gue_WarfareBLightFactory MG Nest (PK) GUE_WarfareBMGNest_PK UAV Terminal GUE_WarfareBUAVterminal Vehicle Service Point GUE_WarfareBVehicleServicePoint Civilian - Men -------------- Assistant Assistant / RU_Assistant Citizien (Blue) Citizen2 / RU_Citizen2 Citizien (Brown) Citizen1 / RU_Citizen1 Citizien (Gray) Citizen3 / RU_Citizen3 Citizien (Green) Citizen4 / RU_Citizen4 Doctor Doctor / RU_Doctor Functionary (Black Suit) Functionary1 / RU_Functionary1 Functionary (Brown Suit) Functionary2 / RU_Functionary2 Pilot (Civil) Pilot / RU_Pilot Policeman Policeman / RU_Policeman Priest Priest / RU_Priest Profiteer (Blue) Profiteer2 / RU_Profiteer2 Profiteer (Brown) Profiteer3 / RU_Profiteer3 Profiteer (Gray) Profiteer1 / RU_Profiteer1 Profiteer (Red) Profiteer4 / RU_Profiteer4 Rocker (Black) Rocker1 / RU_Rocker1 Rocker (Blue) Rocker3 / RU_Rocker3 Rocker (Brown) Rocker2 / RU_Rocker2 Rocker (Green) Rocker4 / RU_Rocker4 School teacher SchoolTeacher / RU_SchoolTeacher Villager (Blue check) Villager1 / RU_Villager1 Villager (Blue) Villager4 / RU_Villager4 Villager (Green check) Villager2 / RU_Villager2 Villager (Green) Villager3 / RU_Villager3 Woodlander (Blue) Woodlander1 / RU_Woodlander1 Woodlander (Brown) Woodlander2 / RU_Woodlander2 Woodlander (Camo) Woodlander3 / RU_Woodlander3 Woodlander (Green) Woodlander4 / RU_Woodlander4 Worker (Blue) Worker3 / RU_Worker3 Worker (Brown) Worker4 / RU_Worker4 Worker (Gray) Worker1 / RU_Worker1 Worker (Green) Worker2 / RU_Worker2 Civilian - Female ----------------- Damsel (Blue) Damsel1 / RU_Damsel1 Damsel (Brown) Damsel3 / RU_Damsel3 Damsel (Gray) Damsel4 / RU_Damsel4 Damsel (Green) Damsel2 / RU_Damsel2 Damsel (Purple) Damsel5 / RU_Damsel5 Farmwife (Brown) Farmwife4 / RU_Farmwife4 Farmwife (Gray) Farmwife3 / RU_Farmwife3 Farmwife (Green) Farmwife5 / RU_Farmwife5 Farmwife (Orange) Farmwife2 / RU_Farmwife2 Farmwife (Red) Farmwife1 / RU_Farmwife1 Hooker (Black) Hooker4 / RU_Hooker4 Hooker (Blue) Hooker3 / RU_Hooker3 Hooker (Brown) Hooker2 / RU_Hooker2 Hooker (Green) Hooker5 / RU_Hooker5 Hooker (Red) Hooker1 / RU_Hooker1 Housewife (Black) HouseWife4 / RU_HouseWife4 Housewife (Blue) HouseWife3 / RU_HouseWife3 Housewife (Brown) HouseWife2 / RU_HouseWife2 Housewife (Green) HouseWife5 / RU_HouseWife5 Housewife (Purple) HouseWife1 / RU_HouseWife1 Madam (Black) Madam5 / RU_Madam5 Madam (Brown) Madam2 / RU_Madam2 Madam (Gray) Madam4 / RU_Madam4 Madam (Green) Madam1 / RU_Madam1 Madam (Purple) Madam3 / RU_Madam3 Secretary (Black) Secretary3 / RU_Secretary3 Secretary (Brown) Secretary2 / RU_Secretary2 Secretary (Gray) Secretary1 / RU_Secretary1 Secretary (Green) Secretary5 / RU_Secretary5 Secretary (White) Secretary4 / RU_Secretary4 Sports-Woman (Black) Sportswoman5 / RU_Sportswoman5 Sports-Woman (Brown) Sportswoman2 / RU_Sportswoman2 Sports-Woman (Gray) Sportswoman3 / RU_Sportswoman3 Sports-Woman (Green) Sportswoman4 / RU_Sportswoman4 Sports-Woman (Purple) Sportswoman1 / RU_Sportswoman1 Valentina ValentinaFit Valentina (Victim) ValentinaVictim Workwoman (Blue) WorkWoman2 / RU_WorkWoman2 Workwoman (Brown) WorkWoman5 / RU_WorkWoman5 Workwoman (Gray) WorkWoman3 / RU_WorkWoman3 Workwoman (Green) WorkWoman4 / RU_WorkWoman4 Workwoman (Red) WorkWoman1 / RU_WorkWoman1 Civilian - Air -------------- Mi-17 (Civilian) Mi17_Civilian Parachute ParachuteC Civilian - Cars --------------- Bus Ikarus Car (Blue) SkodaBlue Car (Green) SkodaGreen Car (Red) SkodaRed Car (White) Skoda Hatchback VWGolf Motorcycle TT650_Civ Mountainbike MMT_Civ Offroad (Red) hilux1_civil_2_covered Offroad (Tan) hilux1_civil_1_open Offroad (White) hilux1_civil_3_open Old Hatchback car_hatchback Pick-Up datsun1_civil_1_open Pick-Up (Covered) datsun1_civil_2_covered Pick-Up (Tube frame) datsun1_civil_3_open Praha V3S V3S_Civ Sedan car_sedan Tractor Tractor Ural (Civil) UralCivil Ural (Civil 2) UralCivil2 VAZ Lada_base VAZ (Militia) LadaLM VAZ (Red) Lada2 VAZ (White) Lada1 Civilian - Ship --------------- Fishing Boat Fishing_Boat Small boat Smallboat_1 Small boat II Smallboat_2 Animals --------------- Alsatian Pastor Chicken Hen Cow (Black & White) Cow04 Cow (Black) Cow03 Cow (Brown & White) Cow01 Cow (Brown) Cow02 Goat Goat Mongrel Fin Rabbit Rabbit Rooster Cock Sheep Sheep Wild Boar WildBoar Utes Objects --------------- Land_Mil_Barracks_L Land_Mil_Barracks Land_Mil_ControlTower Land_Mil_House Land_Mil_Barracks_i Land_SS_hangar Land_Mil_Guardhouse Land_vez Land_Barrack2 Land_Ind_Shed_02_main Land_Ind_Shed_02_end Land_Barn_W_02 Land_Shed_M01 Land_Wall_CBrk_5_D Land_HouseV_1I3 Land_Shed_W03 Land_Shed_W4 Land_houseV_2T1 Land_Barn_W_01 Land_Shed_W02 Land_Gate_Wood1_5 Land_HouseV_1I4 Land_HouseV_2I Land_Wall_Gate_Wood1 Land_HouseV_3I4 Land_Shed_W01 Land_Wall_Gate_Kolchoz Land_HouseV_3I2 Land_Wall_Gate_Ind2B_L Land_Wall_Gate_Ind2B_R Land_HouseV2_05 Land_HouseV_1I2 Land_Nav_Boathouse_PierT Land_HouseV_1L1 Land_Nav_Boathouse Land_Nav_Boathouse_PierR Land_Church_05R Land_HouseV2_04_interier Land_NAV_Lighthouse2 Land_NAV_Lighthouse land_nav_pier_c land_nav_pier_F_17 land_nav_pier_C_R land_nav_pier_c_t15 land_nav_pier_m_1 land_nav_pier_m_end Chernarus Objects --------------- Land_Misc_WaterStation Land_Ind_Timbers Land_HouseV_1T Land_Misc_deerstand Land_seno_balik Land_HouseV_1L2 Land_HouseV_3I4 Land_HouseV_3I3 Land_Shed_W02 Land_Shed_W01 Land_Misc_GContainer_Big Land_Shed_M01 Land_Shed_M03 Land_HouseV_3I2 Land_HouseV_1L1 Land_Wall_Gate_Wood1 Land_HouseV_1I2 Land_Shed_W03 Land_HouseV_2I Land_Shed_W4 Land_HouseV_3I1 Land_HouseV_2L Land_pumpa Land_HouseV_1I3 Land_psi_bouda Land_HouseV_1I4 Land_Ind_BoardsPack1 Land_Shed_M02 Land_stodola_old_open Land_plot_rust_branka Land_kulna Land_houseV_2T2 Land_houseV_2T1 Land_KBud Land_sloup_vn_drat Land_sloup_vn Land_hut06 Land_Wall_Gate_Village Land_HouseV_1I1 Land_sloup_vn_dratZ Land_HouseV2_05 Land_vez Land_HouseV2_01A Land_Ind_Workshop01_01 Land_Vysilac_FM Land_plot_rust_vrata Land_Wall_CBrk_5_D Land_plot_green_vrata Land_Ind_TankSmall2 Land_Rail_House_01 Land_stodola_open Land_Ind_Shed_01_end Land_Wall_Gate_Ind1_L Land_Wall_Gate_Ind1_R Land_Ind_Shed_01_main Land_Misc_Cargo2D Land_Misc_Cargo2B Land_Misc_Cargo1C Land_Misc_Cargo1B Land_Ind_Workshop01_03 Land_HouseV2_04_interier Land_Ind_Expedice_3 Land_Ind_Workshop01_04 Land_Ind_TankSmall Land_Ind_Shed_02_main Land_Ind_Workshop01_02 Land_Ind_Shed_02_end Land_Wall_Gate_Ind2A_L Land_Wall_Gate_Ind2A_R Land_Ind_Garage01 Land_Misc_Cargo1Ao Land_Wall_Gate_Ind2B_L Land_Wall_Gate_Ind2B_R Land_Tovarna2 Land_Barn_Metal Land_sara_domek_zluty Land_Shed_Ind02 Land_sara_hasic_zbroj land_nav_pier_c_t15 Land_Hlidac_budka Land_nav_pier_m_2 land_nav_pier_m_end Land_plot_green_branka Land_Mil_ControlTower land_nav_pier_c_90 land_nav_pier_F_17 Land_Misc_Cargo1D Land_SS_hangar Land_A_Castle_WallS_10 Land_Hangar_2 land_nav_pier_F_23 Land_BoatSmall_1 Land_BoatSmall_2b Land_Ind_BoardsPack2 Land_NAV_Lighthouse Land_Nav_Boathouse_PierT Land_A_GeneralStore_01a Land_Wall_CGry_5_D Land_Church_02a Land_brana02nodoor Land_HouseBlock_A3 Land_HouseBlock_C4 Land_HouseBlock_A1_1 Land_HouseBlock_C5 Land_Farm_Cowshed_c Land_Farm_Cowshed_b Land_Barn_W_01 Land_Farm_Cowshed_a Land_Ind_Workshop01_L Land_A_FuelStation_Build Land_Church_02 Land_trafostanica_velka_draty Land_Mil_House Land_Ind_SawMill Land_trafostanica_velka land_nav_pier_c Land_A_FuelStation_Shed land_nav_pier_c_270 Land_BoatSmall_2a Land_Mil_Barracks_L Land_A_TVTower_Top Land_A_TVTower_Mid Land_A_TVTower_Base Land_Mil_Guardhouse Land_repair_center Land_Nasypka Land_Dam_Barrier_40 Land_rails_bridge_40 Land_Wall_Gate_Kolchoz Land_molo_drevo_bs Land_HouseV2_03B Land_Panelak Land_Panelak2 Land_A_Hospital Land_Church_03 Land_Ind_TankBig Land_telek1 Land_IndPipe2_big_ground1 Land_IndPipe2_bigL_R Land_HouseV2_02_Interier Land_Ind_Mlyn_01 Land_Misc_PowerStation Land_IndPipe2_big_ground2 Land_IndPipe2_big_9 Land_Rail_Zavora Land_Ind_Pec_03a Land_Ind_Mlyn_04 Land_Ind_Mlyn_03 Land_IndPipe2_T_R Land_Ind_MalyKomin Land_IndPipe2_bigL_L Land_IndPipe2_Small_9 Land_Ind_Mlyn_D2 Land_IndPipe2_big_18ladder Land_Rail_Semafor Land_IndPipe2_big_18 Land_D_Mlyn_Vys Land_Ind_Mlyn_02 Land_IndPipe2_Small_ground1 Land_Ind_Mlyn_D1 Land_Misc_Cargo2E Land_HouseBlock_B4 Land_IndPipe2_SmallL_L Land_IndPipe2_bigBuild1_R Land_Ind_Vysypka Land_IndPipe2_bigBuild2_L Land_rail_station_big Land_IndPipe2_SmallL_R Land_A_statue01 Land_HouseBlock_B5 Land_D_Vez_Mlyn Land_HouseBlock_B3 Land_Ind_Pec_03b Land_A_Office02 Land_ind_silomale Land_Vez_Silo Land_IndPipe2_SmallBuild1_R Land_IndPipe2_SmallBuild2_R Land_D_Pec_Vez2 Land_HouseBlock_B6 Land_IndPipe2_T_L Land_IndPipe2_Small_ground2 Land_D_Pec_Vez1 Land_Ind_Expedice_2 Land_Ind_Expedice_1 Land_Vez_Pec Land_IndPipe2_big_support Land_Ind_Pec_01 Land_Ind_Pec_02 Land_HouseV2_01B Land_komin Land_D_VSilo_Pec Land_A_GeneralStore_01 Land_a_stationhouse Land_Wall_Gate_Ind2Rail_L Land_Wall_Gate_Ind2Rail_R Land_Ind_SiloVelke_02 Land_Ind_SiloVelke_most Land_Ind_SiloVelke_01 Land_HouseV2_03 Land_Church_01 Land_A_Pub_01 Land_A_statue02 Land_Stoplight02 Land_HouseBlock_D2 Land_HouseBlock_A1 Land_HouseBlock_C3 Land_HouseBlock_B1 Land_HouseBlock_A2 land_nav_pier_C_R10 Land_HouseBlock_A2_1 Land_HouseBlock_D1 Land_IndPipe1_stair Land_HouseB_Tenement Land_A_Castle_Bastion Land_A_Castle_Wall1_End Land_A_Castle_Gate Land_Misc_Cargo2C Land_A_Crane_02b Land_A_Crane_02a Land_A_Castle_Wall2_30 Land_A_Castle_Bergfrit Land_A_Castle_Wall2_Corner_2 Land_A_Castle_Wall2_End Land_A_BuildingWIP Land_A_CraneCon Land_loco_742_blue Land_wagon_box land_nav_pier_c_t20 land_nav_pier_c_big land_nav_pier_m_1 land_nav_pier_M_fuel land_nav_pier_C_R30 Land_Farm_WTower Land_NAV_Lighthouse2 Land_Misc_Scaffolding Land_A_Office01 Land_Church_05R Land_ruin_corner_2 Land_ruin_corner_1 Land_ruin_wall Land_ruin_walldoor Land_ruin_rubble Land_Barn_W_02 Land_ruin_01 Land_ruin_chimney Land_Mil_Barracks_i Land_Mil_Barracks Land_NavigLight Land_runway_edgelight Land_Ind_IlluminantTower Land_sloup_vn_drat_d Land_Nav_Boathouse_PierL Land_HouseBlock_B2 land_nav_pier_c2_end Land_Dam_Conc_20 land_nav_pier_C_L10 Land_Dam_ConcP_20 Land_IndPipe2_SmallBuild1_L Land_Ind_Stack_Big Land_Misc_Cargo1Bo Land_HouseBlock_C2 Land_molo_drevo_end Land_A_Castle_WallS_End Land_A_Castle_Donjon Land_A_Castle_Wall1_20 Land_A_Castle_Stairs_A Land_A_Castle_Wall1_20_Turn Land_A_Castle_Wall1_End_2 Land_Gate_wood2_5 Land_A_Castle_Wall1_Corner Land_Nav_Boathouse Land_A_Castle_WallS_5_D Land_Ind_SawMillPen Land_A_Castle_Wall1_Corner_2 Land_A_Castle_Wall2_End_2 land_nav_pier_c2 Land_A_Castle_Wall2_Corner Land_Ind_Workshop01_box Land_Ind_Quarry Land_Nav_Boathouse_PierR Land_Shed_wooden LHD (Aircraft Carrier) ------------------------- Land_LHD_house_1 Land_LHD_house_2 Land_LHD_elev_R Land_LHD_1 Land_LHD_2 Land_LHD_3 Land_LHD_4 Land_LHD_5 Land_LHD_6 ---------- Post added at 07:08 AM ---------- Previous post was at 06:28 AM ---------- Just thought I'd add, I acutally just used the - CurrentTask Player setTaskState "SUCCEEDED" - Command, and it does give a check mark on the task but it doesn't give you the points for completing it and in the mission after Razor 2 one of the team members said "Too bad we didn't get Bor-whateverhisnamewas" So I know that the tasks aren't being accomplished as far as the game proceeding goes. So does anyone know a legitimate command to complete tasks so that it regesters in the playout of the game? Edited June 14, 2011 by Foxhound Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 14, 2011 Have anyone successfully combined the two versions of the debug console? One won't work by default (you need to open it manually, esc enter is preferred) in multiplayer or store the expressions (which is extremely handy), and the other does everything except give us access to global variables (incl. named units placed in the editor). Share this post Link to post Share on other sites
.kju 3244 Posted June 14, 2011 http://www.file-upload.net/download-3506455/stra_debug1.7z.html v1 active by default everywhere open the console by left alt while in pause menu (esc) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 14, 2011 Works great. Notice it's not persistent as the new one is, but anything is better than something that's just won't work. Thanks. Share this post Link to post Share on other sites
.kju 3244 Posted June 15, 2011 Right. I was planning to do a major rewrite/largely improve console some day.. some day yes :) Share this post Link to post Share on other sites
asuseroako 17 Posted June 15, 2011 http://www.file-upload.net/download-3506455/stra_debug1.7z.htmlv1 active by default everywhere open the console by left alt while in pause menu (esc) Hi Sir, This one works with ArmA II (version 1.06.70710) but I can't open the console in Arrowhead (Esc then Left Alt). Arma II Operation Arrowhead version 1.51. Help please. :( Share this post Link to post Share on other sites
.kju 3244 Posted June 15, 2011 Latest a2 is 1.09, latest OA is 1.59. Share this post Link to post Share on other sites
moricky 211 Posted June 15, 2011 (edited) Any idea what caused global variables not to be returned? I'd like to fix also the original version, but sadly I don't have time to trace the bug myself :( Edited June 15, 2011 by Moricky Share this post Link to post Share on other sites
asuseroako 17 Posted June 15, 2011 Latest a2 is 1.09, latest OA is 1.59. Working fine now. Thank you! :) Share this post Link to post Share on other sites
.kju 3244 Posted June 15, 2011 np mate @ Gaia It seems to be some issue with the uiNamespace handling. Maybe an engine bug. Share this post Link to post Share on other sites
moricky 211 Posted June 16, 2011 (edited) Thanks for help. I mistakenly called content of Check fields in uiNameSpace instead of missionNameSpace, so for accessing normal global variable, you would have to ask for uiNameSpace getvariable "myVar";. Fixed now. Download link stays same, changelog in first post updated. Edited June 17, 2011 by Moricky Share this post Link to post Share on other sites
asuseroako 17 Posted June 19, 2011 Fixed now.Download link stays same, changelog in first post updated. Thanks for this also! :) Works ok on ArmA II 1.09 and Operation Arrowhead 1.59 Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 21, 2011 Thanks, excellent update - works like a charm. Share this post Link to post Share on other sites
moricky 211 Posted June 21, 2011 (edited) You might be interested in fact that debug console is now also part of Take On Helicopters and will be available during editor mission preview without any addons needed. Community Preview gonna be released without it, but it may be added in the future for you to test. Meanwhile, you can use currently released version for A2. TakOH might not have fully implemented 3D editor yet, but expect many other editor improvements ;) Edited June 27, 2011 by Moricky Share this post Link to post Share on other sites
cannonouscrash 12 Posted June 27, 2011 TakOH might not have fully implemented 3D editor yet, but expect many other editor improvements ;) I like how you say yet.. Hints and even more hints about A3 having a fully implemented one?... Its rehtorical for those who direct me to A3 thread! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 27, 2011 Yeah I've noticed some improvements, like the new waypoint. Also a bunch of new scripting commands that looks more than interesting :) Any chance of this debug console builtin also for Arma3? And if so, how to prevent hacker access? My thoughts revolve around only logged in admin (not voted) have access to the debugger, and notification sent to all other players if he opens it, and being a logged event in .rpt file. If addons enable the tool for non admins somehow, I don't think that is much worse than the cheat addons they make themselves where they don't even have to know the scripting language to misuse it. Another anti cheat mechanism is to flag for other users (maybe only in the map units screen) all users with a dialog opened (functionality of createDialog command) which shows the classname. Duped classnames are not possible, mission specific dialogs not dupable, and addon based dialogs (unless sign checked) will be highly suspicious. Suggestions on improvements if this is being worked on: 1) CopyToClipboard selected lines (shift for multi select lines) and/or selected text from the configViewer. Reduces chances for typos. 2) Shorten the lines showing parameters to make room for a new multiline one with a vertical scroller. We could use this one to display larger arrays. 3) Could be expanded dynamically to utilize the whole horizontal area of the screen? 4) Maybe add builtin support for the community anim viewer console? 5) Not sure what the 1-5 buttons are, but could be nice with links to files in the global script path, linking to files named 1.sqf, - 5.sqf, where I put my favorite script that I use a lot. But if script had a defined scriptName, that should show up instead of the number. Also, there are some pretty good sound addon makers out there. Access to diag_toggle could be very helpful for seeing the parameters. Share this post Link to post Share on other sites
Craig_VG 20 Posted June 27, 2011 (edited) I like how you say yet.. Hints and even more hints about A3 having a fully implemented one?... The fully implemented 3d editor was confirmed with the BCD videos at E3 wasn't it? Edited June 27, 2011 by bobtom Share this post Link to post Share on other sites