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EricM

New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?

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Imo would be sweet with a couple of video or homepage tutorials with pics and red arrows :) showing all the steps to take a new car with a Mg into Arma 2, like what does what in config, the modeling process basics and exporting and uv, texturing.

Like a tutorial 1 , tutorial 2, tutorial 3 and voila ingame! :D

It would do alot I think to help beginners.

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Regarding the Biki and what it was 'intended to be'. The Biki is a user generated document and I believe that I remember reading someone from BI saying that it's the community's document, for the community. A simple way of remedying the problems of vague or highly technical writing would be for anyone who knows to rewrite the documents or any portion thereof. If this community document is impenetrable to most of the community, then it's only the fault of those who can understand it if there is any fault to be had. This begs the question as to how responsible community members are to the community. Obvioulsy, the answer is 'not very', but it would be nice to maybe at least have a rating system for the Biki articles. This would enable any kind-hearted supracoder to know which articles are giving the newbies trouble and to maybe make the odd ten minute edit to better explain the contents.

Edited by Max Power

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btw, someone knows if the tools for Arma2 will be the same than the arma1 tools?

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I'd rather see lots of small addons being released by small groups/individuals within a certain time period rather than waiting for big mods forever.

Seems like the big mod teams try to do too much work at a time. Just release smaller 'scenarios' - just some units, some vehicles and some missions rather than 'whole WW2 in one package'.

Quality doesnt matter tbh. I DLed CWR and easily overlook the old M60 for example.

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Although I agree, the problem is lack of uniformity and cheaters. Without a 'big addon' like ACE that servers will run, you find that you have to turn on or off mods to play on a public server.

For singleplayer missions and small scale multiplayer missions for non public affairs, no problems with small addon and modifications.

As for quality. I played the CWR campaigns as well. No problem with lack of quality on certain things. But I'm reluctant to use bad quality myself in missions.

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As one of those "one-man-mods" I gotta say ....... well, I'll be polite. No way.

The OFP (and ArmA1) community didn't get as strong as it did (and release so many addons as it did) by a bunch of us sitting on our arses waiting for others to "do their thing" years after the game was released.

I make addons for many reasons, of these 1) I enjoy the creativity factor 2) I enjoy that others may us my addons.

Its really simple, if players don't like a released addon, that doesn't meet ArmA2 quality expectations, they won't use it !!

Who need rules or guidelines .... this community least of all needs it

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