Takko 10 Posted May 21, 2009 (edited) Hi, After long work, we present you our newest modpack, including the device in version 1.0! Also I put in the Gecko APC in version 0.2 ( I did just throw it in, because its necessary to move the device with as it contains some bugs) Featurelist Nuclear 7.5 KT Device Power on/off actionmenu entry So you won't activate the device by accident Implosion You just found the device and now you don't know what to do with? Well, the safe implosion is the solution! It'll destroy the device in a safe manner. Explosion Nothing to add than that its destroying Bagango in a minute. MP Compatible Just destroy the island with your friends Draggable with the Gecko ATV (Sometimes buggy yet) Drag it from Paraiso to Bagango. Mighty surprise! Gecko ATV Able to drag the device Well, you can put stuff in it... ...as well as transporting soldiers... ...and swimming in water with it... Download link(s) http://www.savefile.com/files/2111076 http://rapidshare.com/files/235673692/nuke.7z.html Edited May 21, 2009 by Takko Share this post Link to post Share on other sites
Gigan 1 Posted May 22, 2009 Nice device :) Where is Gecko ATV obtained? I want try drag the nuke. Share this post Link to post Share on other sites
colligpip 0 Posted May 22, 2009 do you when I first saw this I thought it said Duke Nuke mod :-) Looks good though Share this post Link to post Share on other sites
Guest Posted May 22, 2009 Release frontpaged at the Armaholic homepage. ArmA Nuke 1.00 Share this post Link to post Share on other sites
icebreakr 3159 Posted May 22, 2009 Takko: can you give us some tips for mission making, how to control the countdown with script or something like that :) Share this post Link to post Share on other sites
robmuzz 12 Posted May 24, 2009 Very impressive explosion! Well done! What is the Gecko ATV under? Share this post Link to post Share on other sites
icebreakr 3159 Posted May 28, 2009 Takko, how do you start the device countdown with a trigger or script? ;) Share this post Link to post Share on other sites
zLegato 10 Posted May 28, 2009 Takko, how do you start the device countdown with a trigger or script? ;) I tried a trigger executing just some of the .sqs's but to no avail. Could you help us out Takko? btw: excellent addon! Share this post Link to post Share on other sites
Caselius 94 Posted May 28, 2009 Takko, how do you start the device countdown with a trigger or script? Try this (the bomb should explode in 2 minutes after this script): Name of the device setdamage 7 It works on my computer Share this post Link to post Share on other sites
zLegato 10 Posted May 28, 2009 Try this (the bomb should explode in 2 minutes after this script):Name of the device setdamage 7 It works on my computer Yeah, it makes it blow up right when you set off the trigger, we want the actual 2 minute countdown. Share this post Link to post Share on other sites
Takko 10 Posted May 28, 2009 Well, there are two options. setdamage does work of course as at a certain damage the device explodes. But if you want to use the countdown, try the exp.sqs out. Share this post Link to post Share on other sites
robmuzz 12 Posted May 28, 2009 What is the Geko ATV called in the editor please? Share this post Link to post Share on other sites
Sgt.Slaughter 10 Posted September 4, 2009 i get error message at start up of game "Addon Extended_EventHandlers requires version 1.08 of application" i know i download the correct file it has utes sample mission... im dwnld caa1 maybe that will fix...if u know a solution please let me know thanks Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted September 4, 2009 you need community base addons mod for the extended event handlers. Share this post Link to post Share on other sites
pip12345 11 Posted September 4, 2009 Where can i find the nuke bomb in editor?:confused: please answer:) Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted September 4, 2009 It's under "empty" and it's the dsu_mod items. Share this post Link to post Share on other sites
Apocolyptica 10 Posted September 19, 2009 Sorry to be total noob but this is my first time adding a mod to the game. What do you mean by empty? If I am in the editor what do I select to add it? thanks for the help.. Share this post Link to post Share on other sites
joske 10 Posted September 20, 2009 you first need to place a unit on the map and then you can see "empty" in the drop down menu where you can select the sides of the units you place. or if you dont understand this or you dont understand the editor as good as you would like maybe go to ofpec.com and read there beginners tutorial or download an editing guide. Share this post Link to post Share on other sites